Alex Camilleri
Game Designer at Embark Studios- Claim this Profile
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English Professional working proficiency
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Italian Native or bilingual proficiency
Topline Score
Bio
Louise P. Matjeka
It has been a pleasure to have Alex in the team. He possesses great design skills be it on idea generation, problem-solving, or concept development level. In particular he is good at keeping an open mind to - and working with "strange" or non-traditional ideas and approaches to design. He is very curious and likes to explore ideas and possibilities. He also has a fine sense of the business aspects; budget, production time, development states, deadlines, target groups, monetisation strategies, platforms, social media, etc. and how all of this affects the product, the timeline, and the final design. I give my best and highest recommendations to Alex
Robin Meijer
Alex has been one of our most active and dedicated community translators for a long time. His attention to detail when working on new translations and willingness to go the extra mile to polish up existing Italian translations for Awesomenauts and Swords & Soldiers II have been instrumental in building our non-English communities.
Louise P. Matjeka
It has been a pleasure to have Alex in the team. He possesses great design skills be it on idea generation, problem-solving, or concept development level. In particular he is good at keeping an open mind to - and working with "strange" or non-traditional ideas and approaches to design. He is very curious and likes to explore ideas and possibilities. He also has a fine sense of the business aspects; budget, production time, development states, deadlines, target groups, monetisation strategies, platforms, social media, etc. and how all of this affects the product, the timeline, and the final design. I give my best and highest recommendations to Alex
Robin Meijer
Alex has been one of our most active and dedicated community translators for a long time. His attention to detail when working on new translations and willingness to go the extra mile to polish up existing Italian translations for Awesomenauts and Swords & Soldiers II have been instrumental in building our non-English communities.
Louise P. Matjeka
It has been a pleasure to have Alex in the team. He possesses great design skills be it on idea generation, problem-solving, or concept development level. In particular he is good at keeping an open mind to - and working with "strange" or non-traditional ideas and approaches to design. He is very curious and likes to explore ideas and possibilities. He also has a fine sense of the business aspects; budget, production time, development states, deadlines, target groups, monetisation strategies, platforms, social media, etc. and how all of this affects the product, the timeline, and the final design. I give my best and highest recommendations to Alex
Robin Meijer
Alex has been one of our most active and dedicated community translators for a long time. His attention to detail when working on new translations and willingness to go the extra mile to polish up existing Italian translations for Awesomenauts and Swords & Soldiers II have been instrumental in building our non-English communities.
Louise P. Matjeka
It has been a pleasure to have Alex in the team. He possesses great design skills be it on idea generation, problem-solving, or concept development level. In particular he is good at keeping an open mind to - and working with "strange" or non-traditional ideas and approaches to design. He is very curious and likes to explore ideas and possibilities. He also has a fine sense of the business aspects; budget, production time, development states, deadlines, target groups, monetisation strategies, platforms, social media, etc. and how all of this affects the product, the timeline, and the final design. I give my best and highest recommendations to Alex
Robin Meijer
Alex has been one of our most active and dedicated community translators for a long time. His attention to detail when working on new translations and willingness to go the extra mile to polish up existing Italian translations for Awesomenauts and Swords & Soldiers II have been instrumental in building our non-English communities.
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Credentials
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TOEFL iBT Certificate
ETSApr, 2011- Sep, 2024 -
Certificato di Qualità DT58 (Trade Agent Certification)
-Mar, 2011- Sep, 2024
Experience
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Embark Studios
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Sweden
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Computer Games
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200 - 300 Employee
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Game Designer
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May 2021 - Present
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Kalopsia Games
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Computer Games
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Game Designer & Programmer
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Jul 2014 - Sep 2021
Design, Programming and Writing. One-man company making experimental play-things. Design, Programming and Writing. One-man company making experimental play-things.
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Frictional Games
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Sweden
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Computer Games
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1 - 100 Employee
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Gameplay Designer & Programmer
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Mar 2017 - Apr 2021
Level Design, System Design and Gameplay Programming on Amnesia: Rebirth. Level Design, System Design and Gameplay Programming on Amnesia: Rebirth.
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Theme Committee Producer
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Nov 2017 - Feb 2018
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Gamera Interactive
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Italy
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Computer Games
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1 - 100 Employee
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Level Designer
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Feb 2016 - Mar 2016
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Game Designer
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Sep 2014 - Feb 2015
Designing Quests and Reward System. Iterating/refining Game Mechanics. Designing Quests and Reward System. Iterating/refining Game Mechanics.
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Guerrilla Games
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United Kingdom
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Entertainment
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Design Intern
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Apr 2014 - May 2014
Designing and prototyping multiplayer maps for RIGS on PS4. Designing and prototyping multiplayer maps for RIGS on PS4.
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Independent
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Uganda
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International Trade and Development
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Game Designer
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Aug 2009 - Feb 2014
Designing and prototyping commercial and non-commercial experimental games Designing and prototyping commercial and non-commercial experimental games
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Ronimo Games
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Netherlands
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Entertainment Providers
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1 - 100 Employee
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Community Translator
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Sep 2012 - Sep 2013
Translating Awesomenouts to the Italian language. Translating Awesomenouts to the Italian language.
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PlayStationBit
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Netherlands
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Online Audio and Video Media
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1 - 100 Employee
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Admin, Founder
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May 2011 - May 2013
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Contributing Editor
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Aug 2011 - Aug 2012
Gaming website covering independent games Gaming website covering independent games
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Sony Computer Entertainment Europe
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United Kingdom
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1 - 100 Employee
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Community Beta Tester
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Aug 2008 - Aug 2012
Resistance 2 (Insomniac Games) Killzone 2 (Guerrilla Games) Fat Princess (Titan Studios) Singstar (SCEE) PlayStation Home (SCEE) Killzone 3 (Guerrilla Games) Sound Shapes (Queasy Games) BRINK (Splash Damage) Motorstorm Apocalypse (Evolution Studio) Uncharted 3: Drake's Deception (Naughty Dog) Resistance 3 (Insomniac Games) Journey (thatgamecompany) DUST 514 (CCP Games) Resistance 2 (Insomniac Games) Killzone 2 (Guerrilla Games) Fat Princess (Titan Studios) Singstar (SCEE) PlayStation Home (SCEE) Killzone 3 (Guerrilla Games) Sound Shapes (Queasy Games) BRINK (Splash Damage) Motorstorm Apocalypse (Evolution Studio) Uncharted 3: Drake's Deception (Naughty Dog) Resistance 3 (Insomniac Games) Journey (thatgamecompany) DUST 514 (CCP Games)
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BlinkWorks
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United Kingdom
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Information Technology & Services
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Italian Translator
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Apr 2012 - Jun 2012
Translated Indie Game: the Movie to Italian, 103 minutes of content, for a total of 1627 lines of dialogue. Translated Indie Game: the Movie to Italian, 103 minutes of content, for a total of 1627 lines of dialogue.
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Play Press Publishing
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Writing and Editing
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1 - 100 Employee
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Contributor
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Apr 2011 - May 2011
Contributing reviewer for videogame magazine PS Mania Contributing reviewer for videogame magazine PS Mania
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Founder and Lead Editor
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Apr 2008 - May 2011
Independent game news website Independent game news website
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Education
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NHTV Internationale Hogeschool Breda
Bachelor’s Degree, Engineering of Game Design -
Università degli Studi di Palermo
Bachelor of Science (B.S.), Computer Engineering -
Liceo Scientifico "Stanislao Cannizzaro"
Diploma, Scientifico