Alexandre Vallet

Level Designer at Eden Games
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Contact Information
us****@****om
(386) 825-5501
Location
Lyon, Auvergne-Rhône-Alpes, France, FR
Languages
  • Anglais Professional working proficiency
  • Espagnol Limited working proficiency
  • Français Native or bilingual proficiency

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Antoine Papot

Alex is a very kind and enthusiast person. It has been a pleasure to work with him. He has an interesting profile thanks to his marketing and game design skills. Good communicator (oral & written), he has only one weakness: his two-handed backhand ;)

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Level Designer
      • Jul 2021 - Present

      Smurfs Kart (racing, Consoles/PC, Unity, 40 people): - Made 6 levels (half of total) on Maya and Unity - Concept and prototyping of gameplay elements - Realization of specs to define required design tools - Concept and presentation of design intentions of all levels Gear.Club Stradale (racing, Apple Arcade, Unity, 40 people) and 2 unannounced games - Created 3 tracks of Gear.Club Stradale for live updates with the internal level editor - Concept, prototyping and planning of gameplay elements and levels for unannounced games Show less

    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Feb 2020 - Mar 2021

      Pre-production and production of the PC game Tennis Manager 2021 on Unity in a team of 15 people - Conception of design documents detailing game features from concept to final result - Balancing of game mechanics - UX Design of game interfaces - Configuration of game events with visual scripting internal tool - Making of level design and integration in the internal tool - Testing, analysis and bug fixes - Writing of game texts (tutorials, tooltips, narrative content) Pre-production and production of the PC game Tennis Manager 2021 on Unity in a team of 15 people - Conception of design documents detailing game features from concept to final result - Balancing of game mechanics - UX Design of game interfaces - Configuration of game events with visual scripting internal tool - Making of level design and integration in the internal tool - Testing, analysis and bug fixes - Writing of game texts (tutorials, tooltips, narrative content)

    • Canada
    • Higher Education
    • 1 - 100 Employee
    • Game & Level Designer
      • Apr 2019 - Jul 2019

      Pre-production and production of Ôpe on PC in a team of 30 people - Design and create Level 4 on Sketchup & Unity according to the project's restrictions with a level artist - Creation of game design documents such as the RGD - Search and test of new gameplay mechanics with existing content - Writting of narrative design (story, dialogues, characters background) - Ensure the quality of the project, resolving bugs and problems that occur during the production and post production process - Supervise playtests and calibrate the level accordingly Show less

    • South Korea
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Junior Key Account Manager
      • Apr 2018 - Aug 2018

      - Design of specific offers for the account Fnac/Darty and monitoring of their performances - Analysis of sell-in and sell-out sales, stocks and KPI related - Conception of sell-in and sell-out forecasts depending on action plans and trends - Planification of orders from Fnac/Darty account in conjunction with supply chain team - Budget management for Fnac/Darty account in coordination with finance team - Design of specific offers for the account Fnac/Darty and monitoring of their performances - Analysis of sell-in and sell-out sales, stocks and KPI related - Conception of sell-in and sell-out forecasts depending on action plans and trends - Planification of orders from Fnac/Darty account in conjunction with supply chain team - Budget management for Fnac/Darty account in coordination with finance team

    • France
    • Computer Games
    • 700 & Above Employee
    • International Product Manager Assistant
      • Jan 2017 - Jul 2017

      3 projects: Mario + Rabbids Kingdom Battle: - Making of marketing presentations and updating of game design documents - Schedule management of E3 team and definition of content showed during the event - Implementation of a monitoring tool for marketing assets (ex: 3D visuals, trailers) - Tracking of Nintendo Switch market via a bi-weekly reporting Virtual Rabbids: The Big Plan: - Creation of marketing assets: Presentation, factsheet, Q&A, metadatas… - Monitoring of other marketing assets for launch - Analysis of the results post-release: sales evolution, press reviews and players feedback Repositioning of Rabbids brand: - Definition of the new brand DNA and target. - Competitive analysis and trend monitoring of entertainment industry Show less

    • France
    • Food and Beverage Services
    • 700 & Above Employee
    • Product Manager Assistant
      • Jul 2016 - Jan 2017

      - Analysis of brands performance using Iri and Kantar panels - Contributing to the development of 2016 marketing plans (Promo / Media / Off-media): agency brief, planning management, budget management, new packaging project, new website - Involvement in 2017 marketing plans preparation - Creation of internal presentations for business teams - Analysis of brands performance using Iri and Kantar panels - Contributing to the development of 2016 marketing plans (Promo / Media / Off-media): agency brief, planning management, budget management, new packaging project, new website - Involvement in 2017 marketing plans preparation - Creation of internal presentations for business teams

    • Finland
    • Software Development
    • 1 - 100 Employee
    • Business Developer Assistant
      • Jun 2015 - Dec 2015

      G-cluster is a unique technology, content and service company providing multiple interactive cloud based services built using G-cluster's patented technology. The G-cluster system is commercially deployed in France as a Cloud Gaming service with the two main telecom operators (SFR and Orange), in the USA (Cox Communications) and in Asia (Japan and Vietnam : NTT, Broadmedia ... ) - Research of prospects to develop games list provided on IPTVs of partners SFR and Orange - Games performance monitoring for our partners (Ubisoft, Warner, Disney…) - Creation of factsheets, key arts and trailers for each game release - Communication assets monitoring made by SFR and Orange and approval to publishers - Management of internal production planning Show less

Education

  • Campus ADN (formerly campus Ubisoft)
    Game & Level Design, Conception de jeux et médias interactifs
    2018 - 2019
  • NEOMA Business School
    Master Degree, Marketing
    2013 - 2017
  • Queen's University
    Marketing
    2016 - 2016
  • CPGE ENS Cachan
    Economy and Maths
    2011 - 2013
  • Université Paris 1 Panthéon-Sorbonne
    Licence 2, Economie Gestion
    2011 - 2013

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