Alexandre Vallet
Level Designer at Eden Games- Claim this Profile
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Anglais Professional working proficiency
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Espagnol Limited working proficiency
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Français Native or bilingual proficiency
Topline Score
Bio
Antoine Papot
Alex is a very kind and enthusiast person. It has been a pleasure to work with him. He has an interesting profile thanks to his marketing and game design skills. Good communicator (oral & written), he has only one weakness: his two-handed backhand ;)
Antoine Papot
Alex is a very kind and enthusiast person. It has been a pleasure to work with him. He has an interesting profile thanks to his marketing and game design skills. Good communicator (oral & written), he has only one weakness: his two-handed backhand ;)
Antoine Papot
Alex is a very kind and enthusiast person. It has been a pleasure to work with him. He has an interesting profile thanks to his marketing and game design skills. Good communicator (oral & written), he has only one weakness: his two-handed backhand ;)
Antoine Papot
Alex is a very kind and enthusiast person. It has been a pleasure to work with him. He has an interesting profile thanks to his marketing and game design skills. Good communicator (oral & written), he has only one weakness: his two-handed backhand ;)
Experience
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Eden Games
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France
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Computer Games
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1 - 100 Employee
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Level Designer
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Jul 2021 - Present
Smurfs Kart (racing, Consoles/PC, Unity, 40 people): - Made 6 levels (half of total) on Maya and Unity - Concept and prototyping of gameplay elements - Realization of specs to define required design tools - Concept and presentation of design intentions of all levels Gear.Club Stradale (racing, Apple Arcade, Unity, 40 people) and 2 unannounced games - Created 3 tracks of Gear.Club Stradale for live updates with the internal level editor - Concept, prototyping and planning of gameplay elements and levels for unannounced games Show less
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Rebound CG.
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Computer Games
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1 - 100 Employee
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Game Designer
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Feb 2020 - Mar 2021
Pre-production and production of the PC game Tennis Manager 2021 on Unity in a team of 15 people - Conception of design documents detailing game features from concept to final result - Balancing of game mechanics - UX Design of game interfaces - Configuration of game events with visual scripting internal tool - Making of level design and integration in the internal tool - Testing, analysis and bug fixes - Writing of game texts (tutorials, tooltips, narrative content) Pre-production and production of the PC game Tennis Manager 2021 on Unity in a team of 15 people - Conception of design documents detailing game features from concept to final result - Balancing of game mechanics - UX Design of game interfaces - Configuration of game events with visual scripting internal tool - Making of level design and integration in the internal tool - Testing, analysis and bug fixes - Writing of game texts (tutorials, tooltips, narrative content)
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Le Campus ADN
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Canada
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Higher Education
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1 - 100 Employee
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Game & Level Designer
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Apr 2019 - Jul 2019
Pre-production and production of Ôpe on PC in a team of 30 people - Design and create Level 4 on Sketchup & Unity according to the project's restrictions with a level artist - Creation of game design documents such as the RGD - Search and test of new gameplay mechanics with existing content - Writting of narrative design (story, dialogues, characters background) - Ensure the quality of the project, resolving bugs and problems that occur during the production and post production process - Supervise playtests and calibrate the level accordingly Show less
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Samsung Electronics
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South Korea
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Computers and Electronics Manufacturing
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700 & Above Employee
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Junior Key Account Manager
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Apr 2018 - Aug 2018
- Design of specific offers for the account Fnac/Darty and monitoring of their performances - Analysis of sell-in and sell-out sales, stocks and KPI related - Conception of sell-in and sell-out forecasts depending on action plans and trends - Planification of orders from Fnac/Darty account in conjunction with supply chain team - Budget management for Fnac/Darty account in coordination with finance team - Design of specific offers for the account Fnac/Darty and monitoring of their performances - Analysis of sell-in and sell-out sales, stocks and KPI related - Conception of sell-in and sell-out forecasts depending on action plans and trends - Planification of orders from Fnac/Darty account in conjunction with supply chain team - Budget management for Fnac/Darty account in coordination with finance team
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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International Product Manager Assistant
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Jan 2017 - Jul 2017
3 projects: Mario + Rabbids Kingdom Battle: - Making of marketing presentations and updating of game design documents - Schedule management of E3 team and definition of content showed during the event - Implementation of a monitoring tool for marketing assets (ex: 3D visuals, trailers) - Tracking of Nintendo Switch market via a bi-weekly reporting Virtual Rabbids: The Big Plan: - Creation of marketing assets: Presentation, factsheet, Q&A, metadatas… - Monitoring of other marketing assets for launch - Analysis of the results post-release: sales evolution, press reviews and players feedback Repositioning of Rabbids brand: - Definition of the new brand DNA and target. - Competitive analysis and trend monitoring of entertainment industry Show less
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Nestlé Waters
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France
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Food and Beverage Services
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700 & Above Employee
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Product Manager Assistant
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Jul 2016 - Jan 2017
- Analysis of brands performance using Iri and Kantar panels - Contributing to the development of 2016 marketing plans (Promo / Media / Off-media): agency brief, planning management, budget management, new packaging project, new website - Involvement in 2017 marketing plans preparation - Creation of internal presentations for business teams - Analysis of brands performance using Iri and Kantar panels - Contributing to the development of 2016 marketing plans (Promo / Media / Off-media): agency brief, planning management, budget management, new packaging project, new website - Involvement in 2017 marketing plans preparation - Creation of internal presentations for business teams
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G-cluster
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Finland
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Software Development
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1 - 100 Employee
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Business Developer Assistant
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Jun 2015 - Dec 2015
G-cluster is a unique technology, content and service company providing multiple interactive cloud based services built using G-cluster's patented technology. The G-cluster system is commercially deployed in France as a Cloud Gaming service with the two main telecom operators (SFR and Orange), in the USA (Cox Communications) and in Asia (Japan and Vietnam : NTT, Broadmedia ... ) - Research of prospects to develop games list provided on IPTVs of partners SFR and Orange - Games performance monitoring for our partners (Ubisoft, Warner, Disney…) - Creation of factsheets, key arts and trailers for each game release - Communication assets monitoring made by SFR and Orange and approval to publishers - Management of internal production planning Show less
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Education
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Campus ADN (formerly campus Ubisoft)
Game & Level Design, Conception de jeux et médias interactifs -
NEOMA Business School
Master Degree, Marketing -
Queen's University
Marketing -
CPGE ENS Cachan
Economy and Maths -
Université Paris 1 Panthéon-Sorbonne
Licence 2, Economie Gestion