Alexandre Raumel
Programmeur Gameplay, Intégrateur Unity, Level Designer at Babaoo- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
Topline Score
Bio
Credentials
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Mastere Lead Gameplay Programmer (Bac +5 RNCP 7)
ISART DIGITAL ParisJun, 2022- Nov, 2024 -
Baccalauréat Scientifique (spé Science de la Vie et de la Terre)
Lycée Jean MoulinJul, 2014- Nov, 2024
Experience
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Babaoo
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France
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Computer Games
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1 - 100 Employee
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Programmeur Gameplay, Intégrateur Unity, Level Designer
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Jan 2023 - Present
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Scent of Sorrow
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France
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Computer Games
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1 - 100 Employee
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Gameplay Developer / Gamefeel Developer / Wwise Developer
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Sep 2021 - Present
In Scent of Sorrow, the player play as an abandoned dog who wakes up in a forest and will have to use its developed sense of smell to explore the environment in which fragments of its past are scattered. On this project I was in charge of : - Programming of the narrative events management - Programming of the game sound system in connection with Wwise (dynamic sound loading, surface detection, sounds in connection with character animations, etc.) - Checking the consistency of the project's gamefeel - Implementation of the gameflow of the game - Implementation and settings of the haptic feedback - Implementation of the dog's animation system - Participation in the settings of the dog's animations - Creation of the UI mockup - Planning of all the programming work and allocation of work accordingly Show less
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L3V3L XP
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France
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Technology, Information and Internet
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1 - 100 Employee
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Gameplay Developer
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Sep 2021 - Mar 2023
Participation in the production of the game Harmonia Goya's Land : On this project, I was in charge of : - Implementation of the main features in agreement with the GDD and the Lead Programmer - Graphic integration - Implementation of the animation system In parallel, I developed independently from the rest of the production team a VR adaptation of the main project Harmonia Goya's Land: - Writing of the GDD of the VR project - Development of the project (XR interaction toolkit + AI of the animals) Show less
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NWXP
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France
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IT Services and IT Consulting
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Intern Gameplay Developer
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Mar 2021 - Aug 2021
Prototyping of the game Harmonia Goya's Land : On this prototyping project, I was in charge of : - Equipment system - Dialogue system - Real time indoor/outdoor transition without loading - Graphic rendering of the game (Scriptable Rendering Pipeline + shaders) - Prototyping of UI mockup - Gameflow writing for the game Prototyping of a TPS shooter in a multiplayer game: On this prototyping project, I was in charge of : - Integration of Photon Pun - Visual Scripting of the multiplayer features with PlayMaker - Post processing Show less
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Netto
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France
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Retail Groceries
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700 & Above Employee
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Employé polyvalent
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Sep 2017 - Sep 2018
Missions : Caissier, mise en rayon des produits, nettoyage du magasin, inventaire. Gestion des stocks du rayon frais (crèmerie,charcuterie, saurisserie, pâtisserie). Entretien avec les fournisseurs directs (circuit court, produits locaux)
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Employé polyvalent
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Oct 2015 - Aug 2017
Missions : Caissier, mise en rayon des produits, nettoyage du magasin, inventaire.
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Education
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ISART DIGITAL Paris
Mastere Game Design & Programming (RNCP niveau 7), Programmation, Game Design, Gamefeel -
Université de Bordeaux
Licence, Biologie, général