Alexandre Raumel

Programmeur Gameplay, Intégrateur Unity, Level Designer at Babaoo
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Paris Metropolitan Region, FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency

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Bio

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Credentials

  • Mastere Lead Gameplay Programmer (Bac +5 RNCP 7)
    ISART DIGITAL Paris
    Jun, 2022
    - Nov, 2024
  • Baccalauréat Scientifique (spé Science de la Vie et de la Terre)
    Lycée Jean Moulin
    Jul, 2014
    - Nov, 2024

Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Programmeur Gameplay, Intégrateur Unity, Level Designer
      • Jan 2023 - Present

    • France
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Developer / Gamefeel Developer / Wwise Developer
      • Sep 2021 - Present

      In Scent of Sorrow, the player play as an abandoned dog who wakes up in a forest and will have to use its developed sense of smell to explore the environment in which fragments of its past are scattered. On this project I was in charge of : - Programming of the narrative events management - Programming of the game sound system in connection with Wwise (dynamic sound loading, surface detection, sounds in connection with character animations, etc.) - Checking the consistency of the project's gamefeel - Implementation of the gameflow of the game - Implementation and settings of the haptic feedback - Implementation of the dog's animation system - Participation in the settings of the dog's animations - Creation of the UI mockup - Planning of all the programming work and allocation of work accordingly Show less

    • France
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Gameplay Developer
      • Sep 2021 - Mar 2023

      Participation in the production of the game Harmonia Goya's Land : On this project, I was in charge of : - Implementation of the main features in agreement with the GDD and the Lead Programmer - Graphic integration - Implementation of the animation system In parallel, I developed independently from the rest of the production team a VR adaptation of the main project Harmonia Goya's Land: - Writing of the GDD of the VR project - Development of the project (XR interaction toolkit + AI of the animals) Show less

    • France
    • IT Services and IT Consulting
    • Intern Gameplay Developer
      • Mar 2021 - Aug 2021

      Prototyping of the game Harmonia Goya's Land : On this prototyping project, I was in charge of : - Equipment system - Dialogue system - Real time indoor/outdoor transition without loading - Graphic rendering of the game (Scriptable Rendering Pipeline + shaders) - Prototyping of UI mockup - Gameflow writing for the game Prototyping of a TPS shooter in a multiplayer game: On this prototyping project, I was in charge of : - Integration of Photon Pun - Visual Scripting of the multiplayer features with PlayMaker - Post processing Show less

    • France
    • Retail Groceries
    • 700 & Above Employee
    • Employé polyvalent
      • Sep 2017 - Sep 2018

      Missions : Caissier, mise en rayon des produits, nettoyage du magasin, inventaire. Gestion des stocks du rayon frais (crèmerie,charcuterie, saurisserie, pâtisserie). Entretien avec les fournisseurs directs (circuit court, produits locaux)

    • Employé polyvalent
      • Oct 2015 - Aug 2017

      Missions : Caissier, mise en rayon des produits, nettoyage du magasin, inventaire.

Education

  • ISART DIGITAL Paris
    Mastere Game Design & Programming (RNCP niveau 7), Programmation, Game Design, Gamefeel
    2018 - 2022
  • Université de Bordeaux
    Licence, Biologie, général
    2014 - 2017

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