Alexander Young

3D Environment / Foliage Artist at Credenzio Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Redwood City, California, United States, US
Languages
  • English -

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Bio

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Credentials

  • Anime Character Creator: Make 3D Anime Characters in Blender
    Udemy
    Jun, 2023
    - Nov, 2024
  • Fundamentals of Digital Marketing
    Google
    Apr, 2021
    - Nov, 2024
  • Certificate of Completion - After Effects - Motion Graphics and Data Visualization
    Udemy
    Mar, 2021
    - Nov, 2024
  • Certificate of Completion - Game Asset Creation with Blender 2.8 & Substance Painter
    Udemy
    Dec, 2020
    - Nov, 2024
  • Certificate of Completion - Sculpting in Zbrush
    Udemy
    Dec, 2020
    - Nov, 2024

Experience

    • United States
    • Entertainment
    • 1 - 100 Employee
    • 3D Environment / Foliage Artist
      • Apr 2022 - Present

      - Modeling and texturing a variety of trees and foliage assets to be placed in various environments in an open world game for the studios main title 'Lionhearts: Crusade' - Staying within the threshold that 3D assets look great while maintaining target polycount limit - Utilizing Photoshop for editing and tweaking texture maps - Openly communicating with Lead Designer and Co-Director for feedback on assets before approval - Modeling and texturing a variety of trees and foliage assets to be placed in various environments in an open world game for the studios main title 'Lionhearts: Crusade' - Staying within the threshold that 3D assets look great while maintaining target polycount limit - Utilizing Photoshop for editing and tweaking texture maps - Openly communicating with Lead Designer and Co-Director for feedback on assets before approval

    • Software Development
    • 1 - 100 Employee
    • 3D Generalist
      • Oct 2022 - Mar 2023

      - Contributing in the Startups goals on provides individuals with comprehensive education and training around the foundations of self development and mental health. - Creating closed introspective environments and assets in Unity for educational modules in VR via Oculus Quest. - Generating lightmaps in Unity from placing manual lighting systems. - Setting up and utilizing the Meta Avatar SDK system for prototyping purposes. - Contributing in the Startups goals on provides individuals with comprehensive education and training around the foundations of self development and mental health. - Creating closed introspective environments and assets in Unity for educational modules in VR via Oculus Quest. - Generating lightmaps in Unity from placing manual lighting systems. - Setting up and utilizing the Meta Avatar SDK system for prototyping purposes.

    • Australia
    • Non-profit Organization Management
    • 1 - 100 Employee
    • Volunteer - 3D Artist and Animator
      • Oct 2019 - Nov 2019

      Given the position in developing an initial 3D concept of a mobile classroom for the startup nonprofit, which is focused on increasing global access to education. Given the position in developing an initial 3D concept of a mobile classroom for the startup nonprofit, which is focused on increasing global access to education.

  • Chico State Game Studios
    • Chico, California, United States
    • Lead 3D Artist
      • Aug 2018 - Dec 2018

      Fulfilled the role to hire and lead a small team of 3D artists to create characters, environments and props for two game titles, 'Skate and Grind' and 'The Hand that Feeds', both produced during the same semester. Key Responsibilities: > Interviewed 5 out of 7 team members and tested their 3D skillsets before becoming part of the 3D art team. > Conducted weekly standups to follow up with team members are up to tasks and updated their assignments from 'in progress' to 'completed' via Trello. > Communicated with two of the Game Directors for team member performance and written out evaluations for the 3D art team (including myself) for the Producers. Key Accomplishments: + Obtained praise from the Game Director of 'Skate and Grind' for creating the skateboard asset without being asked to during the first development presentation. + Received overall positive feedback from Producers during Lead Meetings for the 3D art team performance. + Published both games successfully at the end of the semester. Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Modeler (Intern)
      • May 2018 - Aug 2018

      Created 3D assets to support a range of internal and client projects and help the creative solutions studio deliver on a mission to enable businesses to tell their stories through stunningly accurate and life-like real-time virtualizations. Key Responsibilities: > Textured UV’d assets in Substance Painter and baked attributes for ambient occlusion. > Built lightmaps for each asset. Imported assets into the studio’s asset library to be used in Unreal Engine. > Worked directly with the studio’s CEO and Founder. Key Accomplishments: + Developed 3D assets – furniture, light fixtures, custom-styled machines, etc. – in Autodesk Maya to enable residential and commercial clients, developers, and craftspeople to visualize pre-built spaces. + Created – just days after joining Theia Interactive – a weathered planter box asset to be used in an outside garden environment, which was included in a company demo that was shown at Neocon 2018. + Received praise for creating a garage storage unit for a client’s 3D garage environment and delivering the asset within a very short period of time, enabling the firm to meet a tight project deadline. Show less

Education

  • California State University-Chico
    Bachelor of Science - BS, Video Game Design and Development
    2016 - 2018
  • Cañada College
    Associate of Arts (A.A.), 3D Animation and Video Game Art
    2012 - 2016

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