Alexander Popov

Software Developer at Auki Labs
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Contact Information
us****@****om
(386) 825-5501
Location
Sofia, Sofia City, Bulgaria, BG
Languages
  • Bulgarian Native or bilingual proficiency
  • English Professional working proficiency

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Maxim Prodanov

I've worked with Alexander for 4 years and he's a highly skilled game developer with an exceptional sense for game mechanics, originality and playability. His ideas and projects are instantly recognized by the team as original, fun and enjoyable. His skills, personality and dependability make him a great asset to any team and it has been a pleasure working with him.

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Experience

    • Hong Kong
    • Software Development
    • 1 - 100 Employee
    • Software Developer
      • Dec 2021 - Present

    • Bulgaria
    • Software Development
    • Game Developer
      • Aug 2018 - Sep 2021

      Worked on Copperbell (PC/Nintendo Switch platformer game) and Antiprism (VR arcade game for SteamVR and Oculus Quest 2). I was responsible for the team and production management, programming and design of the games.Used: Unity, C# Worked on Copperbell (PC/Nintendo Switch platformer game) and Antiprism (VR arcade game for SteamVR and Oculus Quest 2). I was responsible for the team and production management, programming and design of the games.Used: Unity, C#

    • Bulgaria
    • Computer Games
    • Game Developer
      • Jan 2017 - Aug 2018

      Worked as a Unity developer on Grimmwood (http://bit.ly/grimmwoodsteam).Used: Unity, C# Worked as a Unity developer on Grimmwood (http://bit.ly/grimmwoodsteam).Used: Unity, C#

    • Netherlands
    • Internet
    • 1 - 100 Employee
    • Software Developer
      • Apr 2016 - Dec 2016

      Worked as a developer on the iOS Knab application client.Used: Swift Worked as a developer on the iOS Knab application client.Used: Swift

    • Bulgaria
    • Computer Games
    • 1 - 100 Employee
    • Software Developer
      • Mar 2010 - Dec 2016

      Developed software for multiple platforms. Mainly worked on mobile, small-to-medium-scale agile managed projects. Broad experience in game development (graphics, AI, netcode, gameplay, sound, UI). Broad experience in client-server applications. Developed several tools for in-house use. Used: Objective-C, Swift, Unity, C# Developed software for multiple platforms. Mainly worked on mobile, small-to-medium-scale agile managed projects. Broad experience in game development (graphics, AI, netcode, gameplay, sound, UI). Broad experience in client-server applications. Developed several tools for in-house use. Used: Objective-C, Swift, Unity, C#

    • Software Developer
      • Oct 2009 - Feb 2010

      Developed a few utility applications for the iPhone. My responsibilities spanned over the entire development process (software design, implementation, testing and maintenance). Gained valuable technical experience in iPhone development.Used: Objective-C Developed a few utility applications for the iPhone. My responsibilities spanned over the entire development process (software design, implementation, testing and maintenance). Gained valuable technical experience in iPhone development.Used: Objective-C

    • Software Developer
      • Jun 2008 - Oct 2009

      Developed and maintained software for embedded devices (POS Terminals), refactored code to ensure compliance with new security specifications (EMV4.2 & BORICA); implemented an ATM camera capturing application for Microsoft Windows.Used: C/C++ Developed and maintained software for embedded devices (POS Terminals), refactored code to ensure compliance with new security specifications (EMV4.2 & BORICA); implemented an ATM camera capturing application for Microsoft Windows.Used: C/C++

    • 3D Artist
      • Sep 2005 - Jun 2008

      Took part in creating photorealistic computer generated images of interior and exterior projects according to architect designs. This included modeling high- and lowpolygonal objects, creating and/or enhancing realistic textures, scene composition and image postprocessing.Used: 3dsmax, V-Ray, Photoshop, AutoCAD Took part in creating photorealistic computer generated images of interior and exterior projects according to architect designs. This included modeling high- and lowpolygonal objects, creating and/or enhancing realistic textures, scene composition and image postprocessing.Used: 3dsmax, V-Ray, Photoshop, AutoCAD

Education

  • Sofia University St. Kliment Ohridski
    Informatics
    2006 - 2008
  • PMG Akad. Nikola Obreshkov
    Mathematics
    2001 - 2006

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