Alexander Popov
Software Developer at Auki Labs- Claim this Profile
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Bulgarian Native or bilingual proficiency
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English Professional working proficiency
Topline Score
Bio
Maxim Prodanov
I've worked with Alexander for 4 years and he's a highly skilled game developer with an exceptional sense for game mechanics, originality and playability. His ideas and projects are instantly recognized by the team as original, fun and enjoyable. His skills, personality and dependability make him a great asset to any team and it has been a pleasure working with him.
Maxim Prodanov
I've worked with Alexander for 4 years and he's a highly skilled game developer with an exceptional sense for game mechanics, originality and playability. His ideas and projects are instantly recognized by the team as original, fun and enjoyable. His skills, personality and dependability make him a great asset to any team and it has been a pleasure working with him.
Maxim Prodanov
I've worked with Alexander for 4 years and he's a highly skilled game developer with an exceptional sense for game mechanics, originality and playability. His ideas and projects are instantly recognized by the team as original, fun and enjoyable. His skills, personality and dependability make him a great asset to any team and it has been a pleasure working with him.
Maxim Prodanov
I've worked with Alexander for 4 years and he's a highly skilled game developer with an exceptional sense for game mechanics, originality and playability. His ideas and projects are instantly recognized by the team as original, fun and enjoyable. His skills, personality and dependability make him a great asset to any team and it has been a pleasure working with him.
Experience
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Auki Labs
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Hong Kong
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Software Development
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1 - 100 Employee
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Software Developer
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Dec 2021 - Present
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Zero Fun
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Bulgaria
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Software Development
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Game Developer
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Aug 2018 - Sep 2021
Worked on Copperbell (PC/Nintendo Switch platformer game) and Antiprism (VR arcade game for SteamVR and Oculus Quest 2). I was responsible for the team and production management, programming and design of the games.Used: Unity, C# Worked on Copperbell (PC/Nintendo Switch platformer game) and Antiprism (VR arcade game for SteamVR and Oculus Quest 2). I was responsible for the team and production management, programming and design of the games.Used: Unity, C#
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Big Moustache Games
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Bulgaria
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Computer Games
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Game Developer
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Jan 2017 - Aug 2018
Worked as a Unity developer on Grimmwood (http://bit.ly/grimmwoodsteam).Used: Unity, C# Worked as a Unity developer on Grimmwood (http://bit.ly/grimmwoodsteam).Used: Unity, C#
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Virtual Affairs
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Netherlands
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Internet
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1 - 100 Employee
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Software Developer
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Apr 2016 - Dec 2016
Worked as a developer on the iOS Knab application client.Used: Swift Worked as a developer on the iOS Knab application client.Used: Swift
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Imperia Online
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Bulgaria
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Computer Games
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1 - 100 Employee
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Software Developer
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Mar 2010 - Dec 2016
Developed software for multiple platforms. Mainly worked on mobile, small-to-medium-scale agile managed projects. Broad experience in game development (graphics, AI, netcode, gameplay, sound, UI). Broad experience in client-server applications. Developed several tools for in-house use. Used: Objective-C, Swift, Unity, C# Developed software for multiple platforms. Mainly worked on mobile, small-to-medium-scale agile managed projects. Broad experience in game development (graphics, AI, netcode, gameplay, sound, UI). Broad experience in client-server applications. Developed several tools for in-house use. Used: Objective-C, Swift, Unity, C#
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Software Developer
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Oct 2009 - Feb 2010
Developed a few utility applications for the iPhone. My responsibilities spanned over the entire development process (software design, implementation, testing and maintenance). Gained valuable technical experience in iPhone development.Used: Objective-C Developed a few utility applications for the iPhone. My responsibilities spanned over the entire development process (software design, implementation, testing and maintenance). Gained valuable technical experience in iPhone development.Used: Objective-C
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Software Developer
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Jun 2008 - Oct 2009
Developed and maintained software for embedded devices (POS Terminals), refactored code to ensure compliance with new security specifications (EMV4.2 & BORICA); implemented an ATM camera capturing application for Microsoft Windows.Used: C/C++ Developed and maintained software for embedded devices (POS Terminals), refactored code to ensure compliance with new security specifications (EMV4.2 & BORICA); implemented an ATM camera capturing application for Microsoft Windows.Used: C/C++
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3D Artist
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Sep 2005 - Jun 2008
Took part in creating photorealistic computer generated images of interior and exterior projects according to architect designs. This included modeling high- and lowpolygonal objects, creating and/or enhancing realistic textures, scene composition and image postprocessing.Used: 3dsmax, V-Ray, Photoshop, AutoCAD Took part in creating photorealistic computer generated images of interior and exterior projects according to architect designs. This included modeling high- and lowpolygonal objects, creating and/or enhancing realistic textures, scene composition and image postprocessing.Used: 3dsmax, V-Ray, Photoshop, AutoCAD
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Education
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Sofia University St. Kliment Ohridski
Informatics -
PMG Akad. Nikola Obreshkov
Mathematics