Alexander Jones
Software Engineer at Duet Display- Claim this Profile
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Bio
Experience
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Duet Display
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Software Development
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1 - 100 Employee
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Software Engineer
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Jul 2023 - Present
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Zoom
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Software Development Engineer
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Nov 2021 - Nov 2022
Worked on cross platform 2D rendering software for Zoom Whiteboard and other native collaboration solutions in addition to ensuring compatibility with protocol infrastructure for web / cloud front ends. Developed native product functionality across all major modern operating systems including Windows, macOS, Linux, iOS, and Android ranging from low level graphics interactions to application level UX and architectural system hierarchy. Also handled a wide variety of support bugs and feature requests while balancing ongoing feature development for our suite of native rendering clients. Show less
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Tech Soft 3D
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United States
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Software Development
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100 - 200 Employee
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Software Engineer
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Nov 2013 - Apr 2021
A core developer on the HOOPS Visualize SDK that provides a graphics engine focused on the CAD, CAE, and CAM engineering spaces. Responsible for core product development, platform integration, testing infrastructure, and application development. Core development tasks range from high-level C++ & C# API design & implementation to low-level OpenGL & DirectX based feature development. Platform integration work largely involved improving our feature support on Android, iOS, macOS, in addition to maintaining & improving upon our C# API wrapping. Developed a testing framework for managing unit & frame capture testing on all of our supported platforms (Windows, Android, iOS, macOs, Ubuntu, RHL) and created review tools for analyzing the results across a variety of configurations. App development focused on both end-user apps (largely the 3D PDF Reader on Android & iOS) in addition to customer facing sandboxes across variety of toolkits (Android SDK & NDK, MFC, Qt, Wx, Xamarin, Cocoa, UWP) and operating systems (Windows, Android, iOS, macOs, Ubuntu, RHL) Show less
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University of Nevada, Reno
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United States
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Higher Education
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700 & Above Employee
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Recitation Leader
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Feb 2013 - Aug 2013
Helped students learn basic python programming and how to build upon the ogre game engine to develop 3D video games. Also assisted students in the creation of assets; teaching use of 3D modeling tools like 3DS Max and Google Sketchup. Introduced students to simple game effects; illustrating how to perform fog of war and material skinning.
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Research Assistant
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Nov 2010 - Aug 2013
Developed games utilizing the Microsoft Kinect SDK to experiment with the capability of gesture based games in teaching basic algebraic and geometric concepts. Contributed assets to military training software developed for the Office of Naval Research.
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Education
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University of Nevada-Reno
Bachelor of Engineering (B.E.), Computer Science