Alexander Shestakov

CTO, Co-founder at Tribo Games
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Contact Information
us****@****om
(386) 825-5501
Location
Berlin, Berlin, Germany, DE
Languages
  • Русский Native or bilingual proficiency
  • English Full professional proficiency
  • German Elementary proficiency

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Bio

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5.0

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Alex Korovyansky

Alexander is highly professional Game Developer with strong understanding of all nontrivial things and principles in the magic art of game development and game design. There is no doubt that Alexander really loves his work and will achieve great success in creating world-successful games and solutions.

Jana Mapps

Alex was our project manager on two projects while he was at Al Digit. It was great working with him.

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Experience

    • Computer Games
    • 1 - 100 Employee
    • CTO, Co-founder
      • Mar 2022 - Present

    • Germany
    • Computer Games
    • 200 - 300 Employee
    • Lead Engineer
      • Jan 2019 - Mar 2022

      As part of the leadership team at Switchcraft, I’m ultimately responsible for the game’s technical quality, defining the technical vision, doing roadmap and capacity planning together with other leads, setting up and maintaining the development process, strategically balancing immediate and long-term work with technical debt, while also being a point of contact for technical questions from the outside and ensuring smooth execution. During my time as a lead, our engineering team grew to 7 people. As a people manager, I’m also responsible for cultivating their careers, keeping the team motivated and healthy, doing regular 1:1s, 360 peer feedback talks, and keeping my reports informed on important matters. Show less

    • Senior Engineer
      • Jan 2018 - Dec 2018

      Technical leadership from prototyping to technical soft launch on an unannounced story-driven match-3 game. Game architecture, content creation tools and integration into shared company services.

    • Unity Game Developer
      • Jan 2014 - Dec 2017

      Core team member on Bubble Island 2, an innovative physics-based f2p bubble shooter, from prototyping to live-ops. Sole programmer until production, implementation and review of most systems including gameplay, metagame and build pipeline. You can see me presenting some of its aspects in the attached talk from Unite 2018.

    • iOS Game Developer
      • May 2013 - Dec 2013

      Bubble Island 1, live-ops and automation. Adding new core and metagame features to mature live game. Preparing game for fully automated mode and supporting it afterwards.

    • Software Development
    • 1 - 100 Employee
    • Lead Game Developer
      • Feb 2011 - May 2013

      Digital agency work as an iOS games and apps developer. Project management experience, managing and working on a multitude of relatively small projects with short iteration cycles. Digital agency work as an iOS games and apps developer. Project management experience, managing and working on a multitude of relatively small projects with short iteration cycles.

Education

  • Омский Государственный Университет (ОмГУ) / Omsk State University (OSU)
    Master of Science, Applied Mathematics and Computer Science.
    2005 - 2010
  • Школа-лицей №64 / Lyceum 64
    1997 - 2005

Community

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