Alex Rickett
Game Developer at Tender Claws- Claim this Profile
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English Native or bilingual proficiency
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Japanese Professional working proficiency
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Spanish Limited working proficiency
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Bio
Experience
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Tender Claws
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United States
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Fine Art
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1 - 100 Employee
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Game Developer
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Feb 2018 - Present
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Game Design Instructor
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Sep 2013 - Aug 2015
Taught game design, programming, and Unity3D courses, both as a TA and full instructor. Taught game design, programming, and Unity3D courses, both as a TA and full instructor.
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Virtual Reality Consultant/Developer
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Dec 2014 - Jul 2015
Programmer and consultant for media artist Refik Anadol. Produced virtual reality architectural experiences as part of a public art proposals. Programmer and consultant for media artist Refik Anadol. Produced virtual reality architectural experiences as part of a public art proposals.
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Unity Game Designer/Developer
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May 2014 - Oct 2014
Unity3D programmer, visual effect designer, and game design consultant for Darkgame 4.0, designed by media artist Eddo Stern and exhibited at the Beall Center for Art And Technology. Worked on networking, visual effects, serial communication with Arduino, visual effects, and game design. Unity3D programmer, visual effect designer, and game design consultant for Darkgame 4.0, designed by media artist Eddo Stern and exhibited at the Beall Center for Art And Technology. Worked on networking, visual effects, serial communication with Arduino, visual effects, and game design.
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National Institute of Informatics
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Research
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1 - 100 Employee
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Serious Games Researcher/Developer
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Jan 2013 - Jul 2013
Developed hand tracking system using the Kinect, and OpenCV. for integration with Unity3D. Developed hand tracking system using the Kinect, and OpenCV. for integration with Unity3D.
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Graduate Student Researcher
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Jun 2012 - Dec 2012
Developed a graphical wrapper for command line statistics package ‘R’ to be used in Los Angeles public high school curriculum Developed a graphical wrapper for command line statistics package ‘R’ to be used in Los Angeles public high school curriculum
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FLIR Systems
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United States
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Appliances, Electrical, and Electronics Manufacturing
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700 & Above Employee
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MATLAB, C++ Programmer
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Jun 2010 - Sep 2010
· Coded a full-featured movie player for proprietary video formats · Implemented a cutting-edge demosaicing algorithm for hardware · Coded a full-featured movie player for proprietary video formats · Implemented a cutting-edge demosaicing algorithm for hardware
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Saltire Software
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Software Development
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1 - 100 Employee
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C++ Programmer
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Jun 2009 - Sep 2009
· Fixed bugs and created new features in Geometry Expressions · Worked on a large and delicate C++ code base · Fixed bugs and created new features in Geometry Expressions · Worked on a large and delicate C++ code base
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Infosys
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India
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IT Services and IT Consulting
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700 & Above Employee
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Java Programmer
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Jan 2009 - Mar 2009
· Produced a prototype tool for automatically generating test cases from source code · Co-authored paper `A Code Based Approach to Generate Functional Test Scenarios for Testing of Re-hosted Applications' presented at ICTSS 2010. · Produced a prototype tool for automatically generating test cases from source code · Co-authored paper `A Code Based Approach to Generate Functional Test Scenarios for Testing of Re-hosted Applications' presented at ICTSS 2010.
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Education
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University of California, Los Angeles
Master’s Degree, Design Media Art -
UCLA
Master’s Degree, Computer Science -
University of Washington
B.S, Computer Science