Alessandro Lima
Art Team Manager at PUGA Studios- Claim this Profile
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Bio
Felipe Schmitt-Fleischer
Alessandro foi meu aluno de Branding. Sempre participativo nos debates sobre marcas, posicionamento e estratégias. Nas aulas realizamos atividades práticas, para exercitar os referenciais que envolvem a construção e desenvolvimento de marcas. Mesmo já passados 10 anos, guardo uma boa lembrança desta turma.
Marcelo Pedruzzi Ferranti
O Alessandro é referência em modelagem de personagens, tendo lançado dois livros específicos sobre o assunto. Possui uma rígida metodologia e é muito organizado, tanto no seu trabalho em específico, bem como na visualização macro de um projeto. Está sempre em busca de novas ferramentas e métodos de trabalho.
Felipe Schmitt-Fleischer
Alessandro foi meu aluno de Branding. Sempre participativo nos debates sobre marcas, posicionamento e estratégias. Nas aulas realizamos atividades práticas, para exercitar os referenciais que envolvem a construção e desenvolvimento de marcas. Mesmo já passados 10 anos, guardo uma boa lembrança desta turma.
Marcelo Pedruzzi Ferranti
O Alessandro é referência em modelagem de personagens, tendo lançado dois livros específicos sobre o assunto. Possui uma rígida metodologia e é muito organizado, tanto no seu trabalho em específico, bem como na visualização macro de um projeto. Está sempre em busca de novas ferramentas e métodos de trabalho.
Felipe Schmitt-Fleischer
Alessandro foi meu aluno de Branding. Sempre participativo nos debates sobre marcas, posicionamento e estratégias. Nas aulas realizamos atividades práticas, para exercitar os referenciais que envolvem a construção e desenvolvimento de marcas. Mesmo já passados 10 anos, guardo uma boa lembrança desta turma.
Marcelo Pedruzzi Ferranti
O Alessandro é referência em modelagem de personagens, tendo lançado dois livros específicos sobre o assunto. Possui uma rígida metodologia e é muito organizado, tanto no seu trabalho em específico, bem como na visualização macro de um projeto. Está sempre em busca de novas ferramentas e métodos de trabalho.
Felipe Schmitt-Fleischer
Alessandro foi meu aluno de Branding. Sempre participativo nos debates sobre marcas, posicionamento e estratégias. Nas aulas realizamos atividades práticas, para exercitar os referenciais que envolvem a construção e desenvolvimento de marcas. Mesmo já passados 10 anos, guardo uma boa lembrança desta turma.
Marcelo Pedruzzi Ferranti
O Alessandro é referência em modelagem de personagens, tendo lançado dois livros específicos sobre o assunto. Possui uma rígida metodologia e é muito organizado, tanto no seu trabalho em específico, bem como na visualização macro de um projeto. Está sempre em busca de novas ferramentas e métodos de trabalho.
Credentials
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Formação em Liderança
Escola ConquerAug, 2023- Nov, 2024 -
3ds Max 2012 Certified Associate
AutodeskOct, 2012- Nov, 2024
Experience
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PUGA Studios
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Brazil
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Computer Games
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100 - 200 Employee
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Art Team Manager
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Jul 2023 - Present
I'm responsable to manager the Animation and VFX art team in your work routines and coach sessions. Atributions:- I manage a multidisciplinary team of 17 collaborators, consisting of animators, 2D artists, 3D artists and VFX artists, in addition to Producers.- Monitoring and improving the performance of animators and VFX artists in projects.- Team performance evaluation.- Elaboration of PDI (Individual Development Plan).- Formation of a talent bank, in addition to assisting in the recruitment and selection of animators, 2D artists, 3D artists and VFX artists in behavioral and technical aspects. Show less
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AnimationVFX Department Manager
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Dec 2021 - Present
I'm responsable to manager the Animation and VFX art team in your work routines. Atributions:- I managed a team of 11 animators and artists.- Monitoring and improving the performance of animators and VFX artists in projects.- Team performance evaluation.- Allocation of human resources, software and equipment.- Elaboration of PDI (Individual Development Plan).- Preparation and management of documentation for the AnimationVFX department.- Creation and implementation of the Career Plan in Animation and VFX at Puga Studios.- Assisted in the preparation of the Recruitment and Selection process for candidates and prospects.- Formation of a talent bank, in addition to assisting in the recruitment and selection of animators and VFX artists in behavioral and technical aspects.- In Art Direction (DA), responsible for estimating animation and VFX projects, as well as defining the production pipeline for estimated projects and pointing out the skills needed for them.- Still as DA, responsible for monitoring the performance of animators and artists within the projects, as well as their technical mentoring. Show less
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Universidade Feevale
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Brazil
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Higher Education
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700 & Above Employee
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Teacher
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Feb 2011 - Present
I'm teaching disciplines in the course of Games and Design Animation, currently working in the disciplines of 2D and 3D animation: - 3D Basic/3D Tools - 3D Advanced - Character Modeling and Animation - Sound Synchronization (Facial Animation) - Rendering and Post-Production - Project 6 (TCC). I'm teaching disciplines in the course of Games and Design Animation, currently working in the disciplines of 2D and 3D animation: - 3D Basic/3D Tools - 3D Advanced - Character Modeling and Animation - Sound Synchronization (Facial Animation) - Rendering and Post-Production - Project 6 (TCC).
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Polyhide Outsourcing Studio
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Cachoeirinha, Rio Grande do Sul, Brasil
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Owner and Executive Partner
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Mar 2010 - Present
Polyhide Outsourcing Studio is a digital 3D art production studio that loves working with computer graphics (CG), formed by me, a professional with nearly 20 years of experience in the market. We are located in Brazil and we have already developed several types of digital projects within CG, serving the digital games, advertising and architecture market. Studio Portfolio - www.polyhidestudio.com | www.artstation.com/polyhidestudio If you want to see my personal portfolio - www.alessandrolima.com Show less
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Editora Ciência Moderna
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Porto Alegre Area, Brazil
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Writer
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Jan 2006 - Present
I have published 5 technical books with the publisher Ciência Moderna: - Development Characters 3D in 3ds max (2007), A book that shows my preocess to create complex character, starting with concept design, modeling, mapping, texturing with basic digital paint and photocomposition, basic animation, basic animation with Scanline Render and advanced lighting with VRay Render until post-production to videos. Link: http://www.alessandrolima.com/site3/academico_dp3d.html - ZBrush for Beginners (2010), a book in which I show the main features and commands of the tool. Quite focused on the software, I present the necessary resources for a good digital sculpture for cinema or digital games. Link: http://www.alessandrolima.com/site3/academico_zbrush.html - Character Design for Next-Gen Games (Vol1, 2011), is a book in which I explain the entire production process for digital characters for current video game consoles such as PS3, PC and XBox 360. Link: http://www.alessandrolima.com/site3/academico_dpgn_v1.html - Character Design for Next-Gen Games (Vol2, 2011), is a book that continues its previous volume and closes a whole cycle of knowledge and character development for Next-Generation Games (XBox 360, PS3, etc). Link: http://www.alessandrolima.com/site3/academico_dpgn_v2.html Show less
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Kreativitas
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Mobile Gaming Apps
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1 - 100 Employee
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Senior 3D Artist
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Jun 2021 - Nov 2021
I'm responsable to all 3D art and art direction in Hyper Casual Games. I'm responsable to all 3D art and art direction in Hyper Casual Games.
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UniRitter
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Brazil
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Higher Education
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400 - 500 Employee
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Teacher
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Mar 2013 - Jun 2015
I was teaching disciplines in the course of Game Design, currently working in the disciplines of 2D and 3D animation: - Game Design: - Computer Graphic and Design - 3D Modeling Scenes I was teaching disciplines in the course of Game Design, currently working in the disciplines of 2D and 3D animation: - Game Design: - Computer Graphic and Design - 3D Modeling Scenes
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AQUIRIS
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Brazil
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Entertainment Providers
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1 - 100 Employee
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Lead 3D Character
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Apr 2007 - Aug 2013
I worked in a Aquiris Game Studio that develops Games an Virtual Reality for many Clients like Unity, Cartoon Network, PEPSI, Coca-Cola, Gillette and AXE. In this team, I was answerable for create Characters and Assets Lowpoly, Highpoly and Sculpt Models.My skills at this position is Concept Art (traditional Draw), Modeling, Sculpting, Layout UV, Texturing, Rendering, Rigging, Skinning, some Animations and Art Production Presentation. I worked in a Aquiris Game Studio that develops Games an Virtual Reality for many Clients like Unity, Cartoon Network, PEPSI, Coca-Cola, Gillette and AXE. In this team, I was answerable for create Characters and Assets Lowpoly, Highpoly and Sculpt Models.My skills at this position is Concept Art (traditional Draw), Modeling, Sculpting, Layout UV, Texturing, Rendering, Rigging, Skinning, some Animations and Art Production Presentation.
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UniRitter
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Brazil
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Higher Education
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400 - 500 Employee
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Writer
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Jan 2011 - Jun 2011
I published a book with the publisher: - Three-Dimensional and Virtual Characters Project: Validation and Adaptation of Methodologies (2011), this book deals with methodological issues on the construction of digital models for games. This book analyzes not only the production of a character, but everything that is necessary to build a really solid character: linguistic, design and psychological analyzes are just some of the elements used as resources to build a good character. . This book is based on a solid methodology developed from the precepts of 8 renowned authors: Meurer and Szabluck (2009), Doizon (2008), Fox (2004), Taylor (2009), Mitchell (2007), Lima (2011 ), Ward (2008) and Johnston (1995). Link: http://www.alessandrolima.com/site3/academico_pptv.html Show less
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Alfamidia Educação Profissional
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Brazil
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Professional Training and Coaching
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1 - 100 Employee
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Instructor
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May 2010 - Jun 2011
I was instructor in 3ds max Alfamídia, which teach all modules in that school. I was instructor in 3ds max Alfamídia, which teach all modules in that school.
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3D Artist
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Mar 2006 - Jun 2007
For one yard I worked in a Shouthlogic Studios that develops games for consoles like PSP, PS2, PS3, XBox, XBox360 and PC. I was answerable for create complex Assets and Charaters Lowpoly and Highpoly to Next Gen Games (development technics to create Normal Mapping and Occlusion Mapping), and other objects too. In this position my skills was: Concept Art (Traditional Draw), Digital Painting, Modeling, Layout UV, Texturing, Rendering and Presentation Art. For one yard I worked in a Shouthlogic Studios that develops games for consoles like PSP, PS2, PS3, XBox, XBox360 and PC. I was answerable for create complex Assets and Charaters Lowpoly and Highpoly to Next Gen Games (development technics to create Normal Mapping and Occlusion Mapping), and other objects too. In this position my skills was: Concept Art (Traditional Draw), Digital Painting, Modeling, Layout UV, Texturing, Rendering and Presentation Art.
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Graphic Design
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Jun 2003 - Feb 2006
For almost 3 years, I worked with Design Architeture in a Company Compumanager, in Brazil. At this moment I developed new technics about modeling, texturing, rendering (VRay Render) and pos-production for images still and animations. With my friend's work, I always help them with my knowledge and until these days, I work with this attitude. For almost 3 years, I worked with Design Architeture in a Company Compumanager, in Brazil. At this moment I developed new technics about modeling, texturing, rendering (VRay Render) and pos-production for images still and animations. With my friend's work, I always help them with my knowledge and until these days, I work with this attitude.
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Education
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Federal University of Rio Grande do Sul
Master’s Degree, Design -
Centro Universitário Feevale
Posgraduate, MBA in Branding -
UniRitter
Graduation, Design