Alejo Fudge
Director of Software Engineering at VRSim- Claim this Profile
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English Native or bilingual proficiency
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Spanish Native or bilingual proficiency
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Japanese Elementary proficiency
Topline Score
Bio
Brian Burke
We worked together in Final Project of Full Sail University. Alejandro was a great asset and as the Co-Technology Lead. Along side him I was able to bounce ideas off him and get a great amount of feedback. It was a pleasure to work with him.
Brian Burke
We worked together in Final Project of Full Sail University. Alejandro was a great asset and as the Co-Technology Lead. Along side him I was able to bounce ideas off him and get a great amount of feedback. It was a pleasure to work with him.
Brian Burke
We worked together in Final Project of Full Sail University. Alejandro was a great asset and as the Co-Technology Lead. Along side him I was able to bounce ideas off him and get a great amount of feedback. It was a pleasure to work with him.
Brian Burke
We worked together in Final Project of Full Sail University. Alejandro was a great asset and as the Co-Technology Lead. Along side him I was able to bounce ideas off him and get a great amount of feedback. It was a pleasure to work with him.
Credentials
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Scrum Master
Scrum AllianceMar, 2014- Nov, 2024
Experience
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VRSim
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United States
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Software Development
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1 - 100 Employee
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Director of Software Engineering
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Dec 2022 - Present
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Software Engineering Manager
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Apr 2013 - Present
Directed development and release schedule across several products including best in class VR simulators. Iterated workflow processes to increase project transparency and team productivity using automated QA and empowered team members through product ownership. Developed and deployed SimSpray 3.0 combining HTC Vive tracking tech with proprietary to deliver a first in class turnkey VR training system. Delivered high business value content milestones by folding customer feedback into each sprint block. Boosted employee productivity by forming personalized growth strategies and created product ownership opportunities by allowing teams to choose content for updates. Experimented with latest VR/AR technology to identify exploitable market opportunities leading to Oculus and HTC Vive updates to training systems and the VR tablet. Promoted project transparency with daily stand-ups and open channels of communication between stakeholders and development teams. Automated product QA pipeline to increase testing efficiency, improve reproducibility, and unlock continuous testing. Show less
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Lead System Designer
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Mar 2012 - Apr 2013
Designed multithreaded architecture for SimSpray game engine using C++ and Torque3D. Implemented advanced scoring system for applying paint, visual replay system for painters, and drove hardware improvement for the SimSpray system. Improved UI/UX across multiple iterations by sourcing user feedback, delivering analysis to key stakeholders, and organizing attack plan. Applied release-build debugging techniques to testing strategies to reduce critical bugs as well as teaching those techniques to the development team. Debugged multithreaded applications to track down critical bugs related to deadlocks and race conditions. Show less
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Software Engineer
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Mar 2010 - Mar 2012
Acted as product expert and counseled junior engineers in development of new features and testing. Liaised between VRSIM and Lincoln Electric to design and implement robust licensing and update architecture, automated testing utilities, and optimizations to stereoscopic render. Championed development of unique keyboard input for Japanese users, automated weld system to simplify testing procedures, and increased product value with these features. Improved software stability by integrating automated testing system in the simulation and decreased build time from hours to minutes by setting up new build process with TeamCity. Show less
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Education
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Full Sail University
Bachelor of Science, Game Development -
Trinity College
Computer Science, Eastern Studies