Alejandro Moreno

Software Engineer at Opanga Networks
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Contact Information
us****@****om
(386) 825-5501
Location
Mexico City, Mexico, MX

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5.0

/5.0
/ Based on 2 ratings
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Adam McDonald

I communicated with Alejandro on almost a daily basis for over 4 months of development on Ellesmere. I was the lead sound designer. Working with Alejandro was very refreshing and a pleasure. He gave very clear and concise descriptions for the vision of sonic landscape of the game. Feedback was very helpful in creating sounds efficiently. Alejandro has a very good understanding of Unity and Wwise as an Audio Programmer.

Alexander Boykiw

Working with Alejandro was something amazing, my time working on the project of Ellesmere was nothing short of fantastic. He is very skilled and always wants to grow. Alejandro's programming and level design connected a very beautiful combo. Truly a great team member and friend.

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Experience

    • United States
    • Telecommunications
    • 1 - 100 Employee
    • Software Engineer
      • Apr 2023 - Present

    • United States
    • Information Technology & Services
    • 700 & Above Employee
    • Java Developer
      • Aug 2022 - Jan 2023

      I worked with legacy and modern systems, creating features and processing content. I used Java with Groovy and Spring for development under a microservices architecture. Note: This work experience came to an end due to layoffs in the company. I worked with legacy and modern systems, creating features and processing content. I used Java with Groovy and Spring for development under a microservices architecture. Note: This work experience came to an end due to layoffs in the company.

    • Canada
    • Higher Education
    • 300 - 400 Employee
    • Level Designer and Level Programmer
      • Jul 2021 - Dec 2021

      - In conjunction with my team, I was in charge of the main design of the game including features, levels, characters, environment and technical design of the gameplay. - During the development phase I worked mainly as a Level Designer and Programmer specifically on level features (breakable objects, Unity shader graphs for several materials, level progression). - I was in charge of implementing the sound by our team of Sound Designers (Wwise). - In conjunction with my team, I was in charge of the main design of the game including features, levels, characters, environment and technical design of the gameplay. - During the development phase I worked mainly as a Level Designer and Programmer specifically on level features (breakable objects, Unity shader graphs for several materials, level progression). - I was in charge of implementing the sound by our team of Sound Designers (Wwise).

  • ChoreFree
    • Vancouver, British Columbia, Canada
    • Full Stack Jr. Developer
      • Aug 2020 - Mar 2021

    • Mexico
    • Financial Services
    • 500 - 600 Employee
    • Full Stack Developer Intern
      • Jun 2019 - Aug 2019

      I was in charge of refactoring the code for the tests, frontend and backend of a component. Some of the languages involved in this were Python, Javascript, PHP, HTML and CSS. I learned to use Github in a more professional way and started learning some VueJS. I was in charge of refactoring the code for the tests, frontend and backend of a component. Some of the languages involved in this were Python, Javascript, PHP, HTML and CSS. I learned to use Github in a more professional way and started learning some VueJS.

Education

  • Tecnológico de Monterrey
    None, Computer Engineering Technology/Technician
    2017 - 2022
  • Vancouver Film School
    Game Design, Game and Interactive Media Design
    2021 - 2021

Community

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