Alejandro Montoya

CEO at Mobile Butterfly
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Contact Information
us****@****om
(386) 825-5501
Location
United States, US
Languages
  • Spanish Native or bilingual proficiency
  • English Native or bilingual proficiency

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Bio

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Experience

    • Colombia
    • Software Development
    • 1 - 100 Employee
    • CEO
      • Nov 2015 - Present

      Created a development studio in Colombia to offer offshore services. Mobile Butterfly Employs 18 senior developers. My role spans development/design for mobile platforms, lead the development of the organization’s strategies, manage overall operations and negotiate agreements and contracts for the organization. Created a development studio in Colombia to offer offshore services. Mobile Butterfly Employs 18 senior developers. My role spans development/design for mobile platforms, lead the development of the organization’s strategies, manage overall operations and negotiate agreements and contracts for the organization.

    • Colombia
    • Software Development
    • Mobile Developer and Co-Founder
      • Jan 2007 - Dec 2022

      Software development studio focused on the creation, development and publication of independent solutions like Platiti and Ariari. As a mobile developer I have created multiple end user apps, games and outsourced solutions for the App Store since 2008 using Obj-C, C, OpenGL and GameKit. Some are still available in the store like Quick Graph Software development studio focused on the creation, development and publication of independent solutions like Platiti and Ariari. As a mobile developer I have created multiple end user apps, games and outsourced solutions for the App Store since 2008 using Obj-C, C, OpenGL and GameKit. Some are still available in the store like Quick Graph

    • United States
    • Technology, Information and Internet
    • 700 & Above Employee
    • Senior Software Developer
      • Oct 2012 - Dec 2015

      Responsible for developing new apps and adding features to existing products for the events industry from conception to publication like: OnArrival: The app is currently in the App Store. Initially it was written in Obj-C but we have been upgrading parts of the app in Swift over the past year. My role as senior iOS developer was to develop new features, code review and participate in technical meetings. Additionally the app connects to external hardware like scan readers and printers, and other third party frameworks that I had to integrate and support. I also integrated basic unit testing. Lead Capture: The app is currently available in the App Store and was written in Swift. My role as senior iOS developer was to add new features and functionalities. iAttendance: Wrote this check-in iOS app in Obj-C that includes business logic for attendance validation and scans RFID and barcode badges. Made it universal and enhanced the app to support larger events and a new company back-end. Not available in the store at this time. iConnect: My role spanned the entire process from fixing bugs and adding new features to releasing the app in the store. iConnect was used by event attendees to schedule sessions, connect with colleagues, and find relevant information. Not available in the store at this time. iOS Frameworks: Created iOS Libraries/Frameworks that can be reused for all AllianceTech products. The frameworks abstract the logic that is used for several products, like connectivity to the back-end via REST calls, data models and so on. At Cvent I also had the opportunity to work on learn about tools like enterprise distribution, Jira, Confluence, Git, Jenkins and the agile methodology. In my last year at Cvent I was entrusted with the creation of an offshore development team to provide talented software developers. Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Professor
      • Jan 2015 - Jul 2015

      Course: Computer Graphics. Course: Computer Graphics.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Software Engineer
      • Sep 2011 - Oct 2012

      Various roles: External developers support, creation of internal tools to ensure the quality of EA games and engineer for iOS games like: Theme Park: As lead engineer was responsible of support of external developers, bug fixing, and code optimization using Obj-C and C. Also worked with the server side reviewing code Java and Phyton, fixing bugs and running load tests using Jmeter. Fly With Me: Wrote the sound engine in C and optimized the game code using Obj-C and Open-GL to ensure efficiency. Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Research Assistant
      • Jan 2010 - Aug 2011

      Member of the Mobile Applications and Services Lab, where I designed and developed applications for mobile platforms enhancing the user experience, including an app for the retail industry called Shop Social developed in Obj-c used for research purposes and the first version of a GVSU campus app Laker Mobile in Obj-c as well Member of the Mobile Applications and Services Lab, where I designed and developed applications for mobile platforms enhancing the user experience, including an app for the retail industry called Shop Social developed in Obj-c used for research purposes and the first version of a GVSU campus app Laker Mobile in Obj-c as well

    • Web Developer
      • Jan 2002 - Nov 2006

      After graduating from college I held positions in local companies working as a Java backend developer After graduating from college I held positions in local companies working as a Java backend developer

Education

  • Grand Valley State University
    M.S. in Computer Information Systems, Computer Science
    2010 - 2012
  • Universidad EAFIT
    Bachelor of Science - BS, Systems Engineering
    1996 - 2002

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