Alec Beals

Concept Artist at Paradox Interactive
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Location
Stockholm, Stockholm County, Sweden, SE

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Cel La Flaca

Alec is a talented, involved concept artist whose devil is in the details. He works swiftly and is extremely open to collaboration and is one of the hardest working artists I've had a pleasure to work with.

Kelley Lightner

I hired Alec to design and create my company logo from scratch. Alec was amazing! I had trouble articulating exactly what I needed, but Alec knew what questions to ask and narrowed down the right design for me. As soon as Alec had a target he immediately went to work, and within an incredibly short turn around had multiple examples for me from which to choose. Alec is professional, inventive, exceptionally competent within his field, and easy to work with - thank you Alec!

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Concept Artist
      • Jan 2022 - Present
    • United States
    • Entertainment
    • 1 - 100 Employee
    • Primary Concept Artist
      • Sep 2019 - Nov 2020

      Lead concept and visual development artist for multiple new VR developments, as well as overseeing any illustration and graphic design needs. Lead concept and visual development artist for multiple new VR developments, as well as overseeing any illustration and graphic design needs.

    • Primary Concept Artist
      • May 2018 - Apr 2019

      Coordinated with Art Director to design visual direction for 4 distinct factions, developed modular character and hard surface for 3D modeling and physical production. Additionally performed marketing illustration and graphic design roles for web and physical media. Coordinated with Art Director to design visual direction for 4 distinct factions, developed modular character and hard surface for 3D modeling and physical production. Additionally performed marketing illustration and graphic design roles for web and physical media.

    • Russian Federation
    • IT Services and IT Consulting
    • Concept Artist (Contract)
      • Feb 2016 - May 2017

      Established a coherent visual direction for characters, user interface, weapons, vehicles and mood. Resolved a range of VR-related issues and opportunities at an early stage with 3D teams. Assisted non-art departments with conveying concepts to management and investors. Established a coherent visual direction for characters, user interface, weapons, vehicles and mood. Resolved a range of VR-related issues and opportunities at an early stage with 3D teams. Assisted non-art departments with conveying concepts to management and investors.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Concept Artist (Contract)
      • Aug 2016 - Oct 2016

      Concept Artist for Witchblood VR game. Concept Arist: Responsible for creating player pickups, props, and weapons as well as the majority of modular environment designs. Concept Artist for Witchblood VR game. Concept Arist: Responsible for creating player pickups, props, and weapons as well as the majority of modular environment designs.

    • Brazil
    • Events Services
    • 1 - 100 Employee
    • Concept Artist (Contract)
      • Nov 2015 - Jun 2016

      Concept Artist for game relaunch, created the majority of new prop and vehicle designs while adapting to existing design styles. Concept Artist for game relaunch, created the majority of new prop and vehicle designs while adapting to existing design styles.

    • Computer Games
    • Intern
      • Mar 2014 - Jun 2014

      Produced character and creature designs for Ravenstorm: Rift of Souls, as well as extensive work on game-lore and story images to be used for the opening animation and Kickstarter promotion trailer. Produced character and creature designs for Ravenstorm: Rift of Souls, as well as extensive work on game-lore and story images to be used for the opening animation and Kickstarter promotion trailer.

    • United States
    • Computer Games
    • Intern
      • Mar 2014 - Jun 2014

      Created concept and promotional art for upcoming content in Guild Software's MMO: Vendetta Online. Created concept and promotional art for upcoming content in Guild Software's MMO: Vendetta Online.

Education

  • Gnomon School of Visual Effects
    Entertainment Design, Concept Art
    2014 - 2015
  • Milwaukee Institute of Art & Design
    Illustration
    2011 - 2014

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