Albert Mancias

Associate Level Designer at Bethesda Game Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Dallas, Texas, United States, US
Languages
  • German Elementary proficiency
  • Spanish Limited working proficiency

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Bio

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5.0

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Ramon Hernandez

Albert and I worked together during the development of Light of Alariya. As one of the leads for that project Albert showcased impeccable leadership skills as he managed 15 level designers as they dove headfirst into the newly released Unreal Engine 5. Not only did Albert had to lead the team's designers on learning a new engine, but also on how to create Guildhall's first open world game. Albert was also excellent in communicating and collaborating with the art team, in informing us of any assets the level designers would need. One thing I can definitely say about Albert is how much he cares about the project he is a part of. While it might have gone unnoticed by some, Albert cared so much about the state of the game that I would see him working after hours to make sure we created the best game we could. I cannot recommend Albert enough for any level designer positions and he would be a valuable asset to any team.

Su Chen

I have worked with Albert on the project Light of Alariya and have always been impressed by his ability to create memorable levels and well-organized management as a lead level designer. He always plans for all the level design tasks and can quickly react to changes. His levels are always well-balanced and efficiently crafted, with a great sense of pacing and progression. I would highly recommend him for any level design role.

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Experience

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Associate Level Designer
      • Jul 2023 - Present

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Unity Technical Designer - HuMIn Game Lab @ SMU
      • Sep 2022 - Jul 2023

      • Developed a puzzle game that encouraged tag parsing by players for machine learning • Prototyped a 10-minute Vertical Slice experience where I helped display the puzzle gameplay • Outlined the game’s technical requirements that would be used by 4 other developers

    • Lead Level Designer - Light of Alariya
      • Jun 2022 - Dec 2022

      • Led a team of 12 Level Designers to create an open-world puzzle platforming game in Unreal 5• Created the tutorial that taught all the mechanics of the game• Managed quest structure of the game, making sure the world's areas connected

    • Level Designer - Hex Rally Racers
      • Jan 2022 - May 2022

      • Created fantasy-themed sky city environments for 2 out of the 6 tracks • Collaborated with artists and programmers to ensure proper assets were in• Gathered feedback from lead level designer and artists to adjust tracks after playtests

    • United States
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Podcast Editor
      • Nov 2019 - Oct 2021

      Editing podcasts, hosted by Loken Careers founder, Alexa Loken. The podcast is themed around the careers of the interviewees. My job is to get the raw podcasts and edit them (making cuts, adding music bumpers, and fixing audio issues). Editing podcasts, hosted by Loken Careers founder, Alexa Loken. The podcast is themed around the careers of the interviewees. My job is to get the raw podcasts and edit them (making cuts, adding music bumpers, and fixing audio issues).

    • United States
    • Museums, Historical Sites, and Zoos
    • 1 - 100 Employee
    • Digital Arts Fellow
      • Mar 2020 - Aug 2021

      Here at MoHA, I take on the tasks of organizing and keeping track of the local, national, and international artists that come through our gallery. Alongside that, I also work alongside the committee of Fantastic Arcade, an Austin game dev organization that celebrates indie games. Here at MoHA, I take on the tasks of organizing and keeping track of the local, national, and international artists that come through our gallery. Alongside that, I also work alongside the committee of Fantastic Arcade, an Austin game dev organization that celebrates indie games.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Digital Media Center Specialist
      • Sep 2019 - May 2021

      Worked at St. Edward's University's Digital Media Center to provide students and faculty with the proper know-how on computer software such as the Adobe Creative Suite. I helped with any questions people may have had about the library equipment they were using. In my final year as a Digital Media Specialist, I helped with the introduction of total captioning for all media at St. Edward's. Worked at St. Edward's University's Digital Media Center to provide students and faculty with the proper know-how on computer software such as the Adobe Creative Suite. I helped with any questions people may have had about the library equipment they were using. In my final year as a Digital Media Specialist, I helped with the introduction of total captioning for all media at St. Edward's.

Education

  • SMU Guildhall
    Master's of Interactive Technology, Level Design
    2021 - 2023
  • St.Edward's University
    Bachelor's degree, Video Game Development
    2017 - 2021
  • South Texas College
    Associate's degree, Multi-/Interdisciplinary Studies, General
    2014 - 2017

Community

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