Aladar Apponyi
Art Lead at Digital Lode Immersive Media- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Japanese -
Topline Score
Bio
James Nicholas
Aladar came on board to work solely on the environments for the cinematic elements of our game. He brought a great sense of dedication, expertise and quality control both artistically and technically. His ability to be a 'one man' department, pumping out great environments was a great benefit to the company. It was a pleasure to work with him and I would recommend him for any senior roles in the CG world; games or film.
Daniel Potter
The guys at pricklypixel provided exceptional service and produced high quality work in record time. They followed our brief tightly and offered suggestions for making the work even better than we expected. Followed up by fantastic customer service I would highly recommend Aladar and the team again.
James Nicholas
Aladar came on board to work solely on the environments for the cinematic elements of our game. He brought a great sense of dedication, expertise and quality control both artistically and technically. His ability to be a 'one man' department, pumping out great environments was a great benefit to the company. It was a pleasure to work with him and I would recommend him for any senior roles in the CG world; games or film.
Daniel Potter
The guys at pricklypixel provided exceptional service and produced high quality work in record time. They followed our brief tightly and offered suggestions for making the work even better than we expected. Followed up by fantastic customer service I would highly recommend Aladar and the team again.
James Nicholas
Aladar came on board to work solely on the environments for the cinematic elements of our game. He brought a great sense of dedication, expertise and quality control both artistically and technically. His ability to be a 'one man' department, pumping out great environments was a great benefit to the company. It was a pleasure to work with him and I would recommend him for any senior roles in the CG world; games or film.
Daniel Potter
The guys at pricklypixel provided exceptional service and produced high quality work in record time. They followed our brief tightly and offered suggestions for making the work even better than we expected. Followed up by fantastic customer service I would highly recommend Aladar and the team again.
James Nicholas
Aladar came on board to work solely on the environments for the cinematic elements of our game. He brought a great sense of dedication, expertise and quality control both artistically and technically. His ability to be a 'one man' department, pumping out great environments was a great benefit to the company. It was a pleasure to work with him and I would recommend him for any senior roles in the CG world; games or film.
Daniel Potter
The guys at pricklypixel provided exceptional service and produced high quality work in record time. They followed our brief tightly and offered suggestions for making the work even better than we expected. Followed up by fantastic customer service I would highly recommend Aladar and the team again.
Experience
-
Digital Lode Immersive Media
-
Australia
-
Computer Games
-
1 - 100 Employee
-
Art Lead
-
Dec 2021 - Present
-
-
-
Papadar
-
Melbourne, Australia
-
Founder
-
Jul 2015 - Dec 2021
-
-
-
Pricklypixel
-
Sydney, New South Wales, Australia
-
Partner
-
Jul 2013 - Jun 2020
-
-
-
Games Lab
-
Australia
-
Computer Games
-
1 - 100 Employee
-
Senior Environment Artist
-
Feb 2011 - Jul 2013
-
-
-
Team Bondi
-
Australia
-
Computer Games
-
1 - 100 Employee
-
Senior Artist
-
Mar 2008 - Feb 2011
-
-
-
Zspace
-
Australia
-
Media Production
-
1 - 100 Employee
-
Freelance 3d
-
2010 - 2010
-
-
-
Team Bondi
-
Australia
-
Computer Games
-
1 - 100 Employee
-
Senior Artist
-
Mar 2004 - Jan 2008
PS3 art pipeline development, Spline based road system development, Population Team Leader. PS3 art pipeline development, Spline based road system development, Population Team Leader.
-
-
-
-
Modeller
-
2007 - 2007
-
-
-
Micro Forte
-
Computer Games
-
Lead Modeller
-
2002 - 2004
-
-
-
-
Multimedia Designer
-
May 2000 - Jul 2002
Motion Graphics, 3d Modeling, Animation, Rendering,Video Editing. Web Development Motion Graphics, 3d Modeling, Animation, Rendering,Video Editing. Web Development
-
-
Education
-
University of South Australia
Bachelor, Industrial Design