Henrique Barbieri
Production Manager at Siege Camp- Claim this Profile
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English Full professional proficiency
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Portuguese Native or bilingual proficiency
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Spanish Limited working proficiency
Topline Score
Bio
Experience
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Siege Camp
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Canada
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Computer Games
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1 - 100 Employee
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Production Manager
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Oct 2021 - Present
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Game Designer
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Oct 2021 - Present
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Senior 3D Technical Animator
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Mar 2014 - Present
Games: Anvil Empires (in development), Foxhole (released 2022), Fortified! (released 2016)- Game design- Production Management- Lead Technical Animator (Maya and UE4)- Lead Animator & Rigger (Maya)- Game design and production work- UI implementation (C++ and UMG)- Implementation of assets into Unreal Engine 4 through visual scripting- concept art
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Freelance
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Egypt
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Human Resources
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1 - 100 Employee
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Concept designer and illustration artist
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May 2013 - Mar 2014
- board game and tabletop RPG designer - illustration for games, board games, cards, marketing and personal commissions - concept art for games, animations and other media - 3D modeling for games and animation - 2D animations for education, presentations and other commissions - board game and tabletop RPG designer - illustration for games, board games, cards, marketing and personal commissions - concept art for games, animations and other media - 3D modeling for games and animation - 2D animations for education, presentations and other commissions
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Guru Studio
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Canada
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Animation
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200 - 300 Employee
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3D Modeler
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Jun 2013 - Feb 2014
Shows: Paw patrol & Dinopaws - 3D modeling, rigging & texturing - pre-viz setup - Low-poly system set-up Shows: Paw patrol & Dinopaws - 3D modeling, rigging & texturing - pre-viz setup - Low-poly system set-up
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Education
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Seneca College of Applied Arts and Technology
Graduate Diploma, Animation -
Centro Universitário SENAC
Bachelor's degree, Graphic Design -
Universidade de São Paulo
Incomplete Bachelor degree, Computational and Applied Mathematics