Adrian Rodríguez
Character Artist at Upsurge Studios East- Claim this Profile
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Español Native or bilingual proficiency
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Inglés Full professional proficiency
Topline Score
Bio
Credentials
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Autodesk Education Expert Standard
Autodesk Inc.Nov, 2014- Nov, 2024
Experience
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Upsurge Studios East
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Japan
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Computer Games
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1 - 100 Employee
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Character Artist
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Jun 2022 - Present
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Cast n Play
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Mexico
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Computer Games
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1 - 100 Employee
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Lead Artist
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Jun 2021 - Jun 2022
As a Lead Artist I am tasked with overseeing the development of project "Nebula", a new Sci-fi 3D printed wargame. My responsibilities include modeling and sculpting miniatures, managing a small team of artists, developing ideas for new releases and helping with testing and balancing the game.
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3D Sculptor
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Jul 2020 - May 2021
Here I am tasked with making sculptures of props, characters and environment tiles to be 3D printed for tabletop role-playing games.
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CGBOT
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Mexico
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Computer Games
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200 - 300 Employee
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3D Artist
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Sep 2017 - Jun 2020
Here I was tasked with modeling, texturing, optimizing and integrating a variety of assets like environment props, vehicles and characters for different AAA games. I also spearheaded one of the Studio's most important projects, working directly with the client, developing the workflow to follow, setting the quality bar and making the necessary documentation for new artists to be trained with. Here I was tasked with modeling, texturing, optimizing and integrating a variety of assets like environment props, vehicles and characters for different AAA games. I also spearheaded one of the Studio's most important projects, working directly with the client, developing the workflow to follow, setting the quality bar and making the necessary documentation for new artists to be trained with.
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Self Employed
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Mexico City Area, Mexico
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Freelance 3D Artist
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May 2014 - Mar 2018
I have worked as a freelance artist for animation and advertisement companies such as Belworks, MPC, Poliedro, and Darmah, being responsible for modeling, texturing, animating, lighting and rendering scenes and assets to be used in animated films, advertisement, TV screening and broadcasting. I have worked as a freelance artist for animation and advertisement companies such as Belworks, MPC, Poliedro, and Darmah, being responsible for modeling, texturing, animating, lighting and rendering scenes and assets to be used in animated films, advertisement, TV screening and broadcasting.
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ESCENA - Escuela de Animación
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Mexico
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Animation and Post-production
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1 - 100 Employee
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Teacher / Intro to Texture Painting
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Sep 2016 - Dec 2016
Imparted the Introduction to Texture Painting class to the Modeling and 3D Animation degree's 4th quarter students. Imparted the Introduction to Texture Painting class to the Modeling and 3D Animation degree's 4th quarter students.
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Escena Animation Studio
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Mexico City Area, Mexico
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Lead Texture Artist / 3D Modeler
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Jul 2015 - Dec 2016
I was tasked with the modeling and look development of different characters and props to be used in an animated film, while overseeing the texturing process, establishing shader models and techniques to aid the texturing process of the rest of the team, and training other artists in the use of new software and implemented techniques. - I established and integrated the workflow changes needed to make the transition from ray-traced rendering to real-time rendering successfully while modifying the previously implemented techniques to adapt to the new workflow. - I established the shader configuration to be used with the newly implemented workflow. Successfully trained artists in using software out of their area of expertise. Show less
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Education
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ESCENA
3D Modeler and Animator, Texture Artist