Adrián González López
Generalist Programmer at Paradox Interactive- Claim this Profile
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Español Native or bilingual proficiency
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Inglés Full professional proficiency
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Gallego Professional working proficiency
Topline Score
Bio
Bernardo Garcia Carvalho
Adri was one of the best managers I’ve known in my life, especially because he was not intended to be it, but accept the fact and made an impressive work on it. His capabilities of listing his teammates and his organizational skills moved progressively our programmer squad. It was fundamental for our final stretch when deadline was coming and we still needed to fix some bugs and implement new features. This guy is ready to be part of any kind of videogame studio and he also have showed that still have a lot to grow as a professional.
Bernardo Garcia Carvalho
Adri was one of the best managers I’ve known in my life, especially because he was not intended to be it, but accept the fact and made an impressive work on it. His capabilities of listing his teammates and his organizational skills moved progressively our programmer squad. It was fundamental for our final stretch when deadline was coming and we still needed to fix some bugs and implement new features. This guy is ready to be part of any kind of videogame studio and he also have showed that still have a lot to grow as a professional.
Bernardo Garcia Carvalho
Adri was one of the best managers I’ve known in my life, especially because he was not intended to be it, but accept the fact and made an impressive work on it. His capabilities of listing his teammates and his organizational skills moved progressively our programmer squad. It was fundamental for our final stretch when deadline was coming and we still needed to fix some bugs and implement new features. This guy is ready to be part of any kind of videogame studio and he also have showed that still have a lot to grow as a professional.
Bernardo Garcia Carvalho
Adri was one of the best managers I’ve known in my life, especially because he was not intended to be it, but accept the fact and made an impressive work on it. His capabilities of listing his teammates and his organizational skills moved progressively our programmer squad. It was fundamental for our final stretch when deadline was coming and we still needed to fix some bugs and implement new features. This guy is ready to be part of any kind of videogame studio and he also have showed that still have a lot to grow as a professional.
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Experience
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Paradox Interactive
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Sweden
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Computer Games
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300 - 400 Employee
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Generalist Programmer
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Sep 2020 - Present
Currently working in different areas as a Multiplayer, Gameplay, and UI/UX Programmer, on different projects such as the Europa Universalis series. Currently working in different areas as a Multiplayer, Gameplay, and UI/UX Programmer, on different projects such as the Europa Universalis series.
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Saber Interactive Spain
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Spain
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Computer Games
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100 - 200 Employee
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Generalist Programmer
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Jun 2019 - Sep 2020
I've worked as a Gameplay, Optimization, and Tools programmer on different projects: - Halo: The Master Chief Collection – Porting and development of new features in various areas for Halo 2 and Halo 4, both included in the collection. All made with a legacy engine and Unreal Engine 4, for PC and Xbox. - Project 1 (NDA) – Optimization of an online multiplayer game played by millions of players on all platforms. I've worked as a Gameplay, Optimization, and Tools programmer on different projects: - Halo: The Master Chief Collection – Porting and development of new features in various areas for Halo 2 and Halo 4, both included in the collection. All made with a legacy engine and Unreal Engine 4, for PC and Xbox. - Project 1 (NDA) – Optimization of an online multiplayer game played by millions of players on all platforms.
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Stage Clear Studios
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Spain
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Computer Games
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1 - 100 Employee
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Porting and Optimization Programmer
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Nov 2018 - Jun 2019
Programmer optimizing and porting videogames to consoles: - “Aragami: Shadow Edition” – Port in Unity for Nintendo Switch. - Project 1 (NDA) – Port in Unity for Nintendo Switch, PlayStation 4, and Xbox One. - Project 2 (NDA) – Remake in Unity from Game Maker Studio 2, for Nintendo Switch. Programmer optimizing and porting videogames to consoles: - “Aragami: Shadow Edition” – Port in Unity for Nintendo Switch. - Project 1 (NDA) – Port in Unity for Nintendo Switch, PlayStation 4, and Xbox One. - Project 2 (NDA) – Remake in Unity from Game Maker Studio 2, for Nintendo Switch.
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Tenjet Games
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Spain
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Computer Games
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Generalist Programmer
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Feb 2018 - Oct 2018
We've developed the videogame "Khion I: No Return" as the master's degree final project, winning two awards at the end of the year: - Winner of the BBK new talents award in the Fun&Serious Game Festival, Bilbao 2018. - Winner of the best game for the press award in the PlayStation Talents Awards, Madrid 2018. As a programmer, I’ve worked in different areas such as AI, Gameplay, and Software Architecture using Unreal Engine 4. Also, I’ve managed the programming team during the nine-month project, assigning and estimating tasks, making decisions, helping each other, and keeping a good working environment. Show less
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everis
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Spain
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IT Services and IT Consulting
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700 & Above Employee
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Software Programmer
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Feb 2016 - May 2016
Front and back end programmer at W@nda Project, developing the electronic administration system for AMTEGA (Axencia para la modernización de la Xunta de Galicia). Front and back end programmer at W@nda Project, developing the electronic administration system for AMTEGA (Axencia para la modernización de la Xunta de Galicia).
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Education
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University of A Coruna
Computer Engineering, Software Engineering. -
U-tad
Master’s Degree in Videogame Programming