Adrian Bennett

SDET at Mediatonic Games
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Greater Guildford Area, United Kingdom, UK

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • SDET
      • Jul 2022 - Present

    • Junior SDET
      • Mar 2021 - Jul 2022

    • Senior QA
      • Sep 2019 - Mar 2021

    • United Kingdom
    • Wellness and Fitness Services
    • 1 - 100 Employee
    • Lead QA & Release Lead
      • Jun 2019 - Sep 2019
    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • QA Manager
      • Nov 2018 - Apr 2019
    • United Kingdom
    • Computer Games
    • QA Manager
      • Jan 2018 - Nov 2018

    • Lead QA
      • Oct 2014 - Dec 2017

      Working as Lead QA on the development of Fractured Space.

    • United Kingdom
    • Senior QA
      • Dec 2013 - Sep 2014

      Employed as Senior QA, working on Both PS4, Xbox One and PC versions of Strike Suit Zero: Director's Cut. Working within a small team, I was responsible for carrying out certification testing on PS4 and Xbox One, ensuring the game met the standards required for release. I also tested the Steam and GOG versions of the game, testing various hardware and operating system parameters to ensure the game would work on a variety of machines. Employed as Senior QA, working on Both PS4, Xbox One and PC versions of Strike Suit Zero: Director's Cut. Working within a small team, I was responsible for carrying out certification testing on PS4 and Xbox One, ensuring the game met the standards required for release. I also tested the Steam and GOG versions of the game, testing various hardware and operating system parameters to ensure the game would work on a variety of machines.

    • United States
    • Software Development
    • QA Games Tester
      • Jan 2012 - Aug 2012

      Working as part of the embedded test team at Lionhead Studios, working on Fable: Heroes and Fable: The Journey. Responsible for completing daily smoke tests, playthrough testing and general bug finding and regression of fixed issues. Working as part of the embedded test team at Lionhead Studios, working on Fable: Heroes and Fable: The Journey. Responsible for completing daily smoke tests, playthrough testing and general bug finding and regression of fixed issues.

    • QA Games Tester
      • Jun 2010 - Feb 2011

      Working as part of the embedded test team, testing multiplayer functionality on Fable 3, both co-operative and live functionality. I was responsible for helping with the daily smoke tests and regression of any bugs in the database, while logging a myriad of issues that occurred solely in xbox live playthrough scenarios. I returned later in the year to help test DLC packages for the game, again working on live functionality and co-operative playthroughs, checking for cross pollination issues between games. Show less

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