Adham Ahmed
Senior Developer at Clipwire Games- Claim this Profile
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English Native or bilingual proficiency
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Arabic Native or bilingual proficiency
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Bio
Cole Astaire
Kai and I worked hand-in-hand as designer and engineer on many projects. Our team was lauded for being the fastest in the company. Much of that can be directly attributed to Kai's willingness and capacity to learn his peers styles and processes, and then put in the extra effort to adapt and meet their needs before they have to ask. This was certainly the case for me, making Kai an immeasurable asset. I would gladly work with Kai again, and fully recommend him.
Dumitru Șișianu
I've had the pleasure of working with Kai on several games over the course of a year. His hardworking nature, eagerness to learn from feedback, and commitment to his team's success are truly inspiring. He's the kind of guy you can trust to get the job done, and done well - as he always goes the extra mile in his strive for excellency. Beyond that, Kai is a genuine friend, that made our workplace a truly enjoyable space. Any team would be fortunate to have him on board.
Cole Astaire
Kai and I worked hand-in-hand as designer and engineer on many projects. Our team was lauded for being the fastest in the company. Much of that can be directly attributed to Kai's willingness and capacity to learn his peers styles and processes, and then put in the extra effort to adapt and meet their needs before they have to ask. This was certainly the case for me, making Kai an immeasurable asset. I would gladly work with Kai again, and fully recommend him.
Dumitru Șișianu
I've had the pleasure of working with Kai on several games over the course of a year. His hardworking nature, eagerness to learn from feedback, and commitment to his team's success are truly inspiring. He's the kind of guy you can trust to get the job done, and done well - as he always goes the extra mile in his strive for excellency. Beyond that, Kai is a genuine friend, that made our workplace a truly enjoyable space. Any team would be fortunate to have him on board.
Cole Astaire
Kai and I worked hand-in-hand as designer and engineer on many projects. Our team was lauded for being the fastest in the company. Much of that can be directly attributed to Kai's willingness and capacity to learn his peers styles and processes, and then put in the extra effort to adapt and meet their needs before they have to ask. This was certainly the case for me, making Kai an immeasurable asset. I would gladly work with Kai again, and fully recommend him.
Dumitru Șișianu
I've had the pleasure of working with Kai on several games over the course of a year. His hardworking nature, eagerness to learn from feedback, and commitment to his team's success are truly inspiring. He's the kind of guy you can trust to get the job done, and done well - as he always goes the extra mile in his strive for excellency. Beyond that, Kai is a genuine friend, that made our workplace a truly enjoyable space. Any team would be fortunate to have him on board.
Cole Astaire
Kai and I worked hand-in-hand as designer and engineer on many projects. Our team was lauded for being the fastest in the company. Much of that can be directly attributed to Kai's willingness and capacity to learn his peers styles and processes, and then put in the extra effort to adapt and meet their needs before they have to ask. This was certainly the case for me, making Kai an immeasurable asset. I would gladly work with Kai again, and fully recommend him.
Dumitru Șișianu
I've had the pleasure of working with Kai on several games over the course of a year. His hardworking nature, eagerness to learn from feedback, and commitment to his team's success are truly inspiring. He's the kind of guy you can trust to get the job done, and done well - as he always goes the extra mile in his strive for excellency. Beyond that, Kai is a genuine friend, that made our workplace a truly enjoyable space. Any team would be fortunate to have him on board.
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Experience
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Clipwire Games
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Canada
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Entertainment Providers
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1 - 100 Employee
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Senior Developer
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Jun 2023 - Present
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Agile Sloth Studios
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Canada
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Computer Games
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Founder/Project Manager/Senior Unity Developer
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Jan 2019 - Present
Chief executive officer and founder of an indie game development studio that specializes in AR and VR experiences. Chief executive officer and founder of an indie game development studio that specializes in AR and VR experiences.
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ForeVR Games
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United States
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Computer Games
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1 - 100 Employee
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Senior VR Engineer
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Nov 2021 - Apr 2023
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wrnch
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Canada
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Software Development
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1 - 100 Employee
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Game Engine Developer/Tools Developer
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Apr 2021 - Oct 2021
Worked with computer vision scientists to design and create tools for automatic generation and capture of synthetic data for AI model training. Created and maintained Unity, Unreal and python based implementations of computer vision models and annotation tools. Created, upgraded and maintained Unity3D implementations of the product to maximize usability and accessibility for 3rd party developers. Worked with computer vision scientists to design and create tools for automatic generation and capture of synthetic data for AI model training. Created and maintained Unity, Unreal and python based implementations of computer vision models and annotation tools. Created, upgraded and maintained Unity3D implementations of the product to maximize usability and accessibility for 3rd party developers.
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Creative Game Technologies
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Netherlands
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Higher Education
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1 - 100 Employee
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Full Stack Unity Developer
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Mar 2018 - Apr 2021
Worked with Unity's 2D and 3D capabilities to create, test and debug Casino Games. This included setting up pre-rendered assets, animations and audio as well as programming the back-end infrastructure for protocol-based data transfer and peripheral communication. Also worked with front end gameplay mechanics, visual behavior, performance/load optimization and input management. Worked with Unity's 2D and 3D capabilities to create, test and debug Casino Games. This included setting up pre-rendered assets, animations and audio as well as programming the back-end infrastructure for protocol-based data transfer and peripheral communication. Also worked with front end gameplay mechanics, visual behavior, performance/load optimization and input management.
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Bell
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United Kingdom
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Advertising Services
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1 - 100 Employee
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Web Developer
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Jul 2017 - Mar 2018
- Responsible for maintaining, upgrading and creating web based and standalone applications using ASP.net, cakePHP and Unity. - Wrote and operated parsing programs for big data collection. - Managed and created SQL server and MySQL databases as well back end links with user interfaces. - Designed and refined UX for web, mobile and standalone windows applications. - Created, managed and operated incremental backup systems for sensitive data using cronJobs, windows scheduler and shell as well as batch scripts that automate storage backup and restoration as well as space monitoring. - Created AR and interactive scanning applications for workplace morale and team cohesion. - Used an internalized source control system to manage and organize projects. Show less
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Humber College
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Australia
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Education Management
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1 - 100 Employee
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Team manager, logic and network programmer, game designer, art director and musician
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Jan 2017 - Jan 2018
This is my capstone project, the final culmination of all my work at Humber college. Betrayed those most close to them, the disembodied spirit of long forgotten samurai vow revenge upon those who wronged them. An oath that binds them even in the afterlife. Take control of a suit of armour and battle other players in a duel to the death. I am responsible for managing, planning and directing the entire process of the creation of this project from designing and pitching concepts to gathering resources and team members to scheduling weekly scrum/work meetings and follow-ups for ensuring constant growth. We will be presenting our work at the Humber showcase on the 27th of March at 6 PM in the Humber College Art Commons as well as at Level Up 2018. We would love to show you our work in person. Show less
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Project Lead, Game Designer, Visual Programmer, Audio Programmer, Technical Artist, Musician
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Jan 2017 - Apr 2017
Take the place of an alien race, your mission, abduct as many earthling specimen as possible before your rival race. Traverse a spherical planet collecting cows and chickens for points or attacking a networked opponent to claim victory on the Cattlefront.I was responsible for helping direct and programmatically implement the core conceptual and visual structure of the game as well as contribute to core decisions regarding managing our two class team and finally creating the game's background music. My role was also pivotal to readying the project for three separate showcases including Level Up 2017 while helping manage a massive group of individuals to work together for a common goal. I must admit that this experience was one of the most rewarding of any project I've had the honour to direct. Show less
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Tim Hortons
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Canada
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Food and Beverage Services
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700 & Above Employee
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Front Operations Team Member, Supervisor, Baker
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Aug 2013 - Jul 2017
Responsible for interacting and serving customers directly. Was tasked to lead teams of 6-8 coworkers to ensure all procedures are handled and business continues smoothly in accordance to the company’s quality standards. Responsible for organizing and preparing all food and baked goods for the store. Responsible for interacting and serving customers directly. Was tasked to lead teams of 6-8 coworkers to ensure all procedures are handled and business continues smoothly in accordance to the company’s quality standards. Responsible for organizing and preparing all food and baked goods for the store.
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Toronto Independent Game Development Jam (TOJam)
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Computer Games
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Game Designer, Art Director, Visual Programmer, Musician
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May 2017 - May 2017
You find yourself abandoned on a mysterious island under blankets of heavy fog. As you explore the island's unusual habitat you come to find it littered with intricate and fatal traps designed to keep you away from something. Explore a simple, dark and mysterious atmosphere, solving puzzles to advance forth in a frantic chase for a curious and deadly mystery. This game was created during the twelveth Toronto Game Jam by 5 people. Besides level design, musical composition and art direction, I was tasked with importing and configuring assets, coding, debugging and testing core game elements as well as most sound effects in the game. Show less
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Freelance WebApp Developer
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Apr 2016 - May 2017
This was a freelance project to design and create a business planner app called Start It Up commissioned by Muhaimin Abdul of Powertech Mobile. I made the inital design drafts and planning using the adobe creative suite and utilized the Phonegap platform to code the entire application in HTML5, CSS and JavaScript. Feel free to download it from the Play store. This was a freelance project to design and create a business planner app called Start It Up commissioned by Muhaimin Abdul of Powertech Mobile. I made the inital design drafts and planning using the adobe creative suite and utilized the Phonegap platform to code the entire application in HTML5, CSS and JavaScript. Feel free to download it from the Play store.
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Game Designer, Core Mechanics Programmer, 3D Artist, 2D Animator, Musician
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Feb 2017 - Feb 2017
This is an exhilirating and competitive multiplayer platformer that pits anthropromorphic root vegetables, who's likeness is achingly familiar, against each other in a race to the death! In this project, I helped lead a team of five including me, at the second Peterborough Game Jam, February 21-23, 2017, towards creating this marvellous creation. I was responsible for making all the animations and 3d art for the game as well as helping design, code and test the core mechanics of the gameplay. I was also charged with composing all the music in the game throughout the 2 day period. Show less
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Game Designer, 3D/2D Artist/Animator, Graphics programmer, Musician
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Jan 2017 - Jan 2017
This game is a colorful and rhythmic multiplayer experience combining the cherished mechanics of rock, paper, scissors with the energetic game flow of modern rhythm games. Each player controls three lanes that synchronize with an attractive original soundtrack, sending out waves of polygonal shapes, each with a weakness and a strength over the others. Send these colorful minions to the beat of awesome music to break your opponents defenses and become a master of the Cadescent Aether. This game was created during the 2017 Global Game Jam January 20-22, where I helped lead a team of 4 game programmers, including me, towards this wonderful result. I was responsible for all animations, 2d and 3d art for this game excluding UI elements as well as all sounds, music and graphics related programming. Show less
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Education
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Humber College
Game Programming, Computer Games and Programming Skills -
University of Guelph
Bachelor of Applied Science - BASc, Molecular Biology and Genetics