Adam Mottram
Director of Monetisation at Pixel Toys- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Chris Hainsworth
Adam’s breadth of knowledge in the economics of mobile games, and applied modelling expertise were hugely valuable in our work together forecasting revenues and creating business plans. In all areas where our responsibilities overlapped, from monetisation and UA evaluation, through VGTR claims, insurance and other operational matters, I learned a huge amount from Adam.
Gary Rowe
Adam is one of the industry's most accomplished and experienced monetisation designers. He has a track record of delivering on projects and is a natural and inspirational team leader. In addition to his keen intelligence and astounding knowledge, he's also a well liked senior team player.
Chris Hainsworth
Adam’s breadth of knowledge in the economics of mobile games, and applied modelling expertise were hugely valuable in our work together forecasting revenues and creating business plans. In all areas where our responsibilities overlapped, from monetisation and UA evaluation, through VGTR claims, insurance and other operational matters, I learned a huge amount from Adam.
Gary Rowe
Adam is one of the industry's most accomplished and experienced monetisation designers. He has a track record of delivering on projects and is a natural and inspirational team leader. In addition to his keen intelligence and astounding knowledge, he's also a well liked senior team player.
Chris Hainsworth
Adam’s breadth of knowledge in the economics of mobile games, and applied modelling expertise were hugely valuable in our work together forecasting revenues and creating business plans. In all areas where our responsibilities overlapped, from monetisation and UA evaluation, through VGTR claims, insurance and other operational matters, I learned a huge amount from Adam.
Gary Rowe
Adam is one of the industry's most accomplished and experienced monetisation designers. He has a track record of delivering on projects and is a natural and inspirational team leader. In addition to his keen intelligence and astounding knowledge, he's also a well liked senior team player.
Chris Hainsworth
Adam’s breadth of knowledge in the economics of mobile games, and applied modelling expertise were hugely valuable in our work together forecasting revenues and creating business plans. In all areas where our responsibilities overlapped, from monetisation and UA evaluation, through VGTR claims, insurance and other operational matters, I learned a huge amount from Adam.
Gary Rowe
Adam is one of the industry's most accomplished and experienced monetisation designers. He has a track record of delivering on projects and is a natural and inspirational team leader. In addition to his keen intelligence and astounding knowledge, he's also a well liked senior team player.
0
/5.0 / Based on 0 ratingsFilter reviews by:
Credentials
-
Certified Scrum Master
- -
Certified Scrum Product Owner
- -
Prince 2 Certified
-
Experience
-
Pixel Toys
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
Director of Monetisation
-
Apr 2016 - Jul 2021
-
-
-
You42
-
United States
-
Entertainment Providers
-
1 - 100 Employee
-
ICO Advisory Board: System Economist
-
Jan 2018 - Jun 2018
-
-
-
-
Games Consultant with a passion for mobile + free to play
-
Apr 2015 - Apr 2016
Passionate about helping teams to reduce go-to-market risks. Specialising in Western + Eastern free to play mechanics/models and mobile markets. Passionate about helping teams to reduce go-to-market risks. Specialising in Western + Eastern free to play mechanics/models and mobile markets.
-
-
-
Codemasters
-
Staffing and Recruiting
-
Director, Monetisation & Service (UK & Malta)
-
Dec 2013 - Apr 2015
-
-
Chief Games Designer (Monetisation & Service)
-
Feb 2012 - Dec 2013
Leading the Monetisation and Service Design for all Online and Smart Device games in the Codemasters Online Studio.
-
-
Experienced Games Designer (Monetisation & Service)
-
Jan 2011 - Feb 2012
Item Sales and Monetisation Design for Online Games
-
-
Producer - Online Games Design and Development
-
Aug 2009 - Feb 2011
-
-
Associate Producer - Online Games (MMORPGs)
-
Mar 2008 - Aug 2009
-
-
Production Assistant - Online Games (MMORPGs, Casual, XBLA)
-
Mar 2007 - Mar 2008
-
-
Senior QA Technician - Online Games (MMORPGs)
-
Aug 2006 - Mar 2007
-
-
QA Technician - MMORRPGs and Console/PC Games
-
Mar 2005 - Aug 2006
-
-
Education
-
city college
-
bablake