Adam Harvey

QA Tester at Daedalic Entertainment GmbH
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Location
UK

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Credentials

  • Learning Jira Software
    LinkedIn
    Mar, 2022
    - Sep, 2024
  • Agile Foundations
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Agile Testing
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Building Resilience
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Developing Resourcefulness
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • How to Train Your Brain For Happiness
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Leading Virtual Meetings
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Leading at a Distance
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Managing Stress for Positive Change
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Managing Virtual Teams
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Preparing Yourself for Change
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Productivity Tips: Finding Your Productive Mindset
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Remote Work Foundations
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Thriving @ Work: Leveraging the Connection between Well-Being and Productivity
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • Time Management: Working from Home
    LinkedIn
    Jan, 2021
    - Sep, 2024
  • 3ds Max: Hard Surface Modeling
    LinkedIn
    Apr, 2020
    - Sep, 2024
  • Substance Painter 2019 Essential Training
    LinkedIn
    Mar, 2020
    - Sep, 2024
  • Teamwork Foundations
    LinkedIn
    Mar, 2020
    - Sep, 2024

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • QA Tester
      • Mar 2023 - Present
    • United States
    • Computer Games
    • 700 & Above Employee
    • QA Tester
      • Jan 2020 - Mar 2023

      Games: Red Dead Redemption 2, Grand Theft Auto V

    • Games Tester
      • Aug 2017 - Jan 2020

      Games: Red Dead Redemption 2

    • 3D Weapon Artist
      • May 2019 - Nov 2019

      Spent several months working as a weapon artist for a client project, working towards the brief of creating a realistic, modular assault rifle with multiple attachments and moving pieces, ready to be implemented into an FPS title with a modular weapon customisation system, allowing for a vast range of customisability and gameplay options. Spent several months working as a weapon artist for a client project, working towards the brief of creating a realistic, modular assault rifle with multiple attachments and moving pieces, ready to be implemented into an FPS title with a modular weapon customisation system, allowing for a vast range of customisability and gameplay options.

    • 1 - 100 Employee
    • Stock Manager
      • Apr 2013 - Sep 2014

      - Worked primarily as the stock manager of the company, dealing with incoming stock and organisational duties. - Also worked on promotional material for advertising of stock, providing interesting and eye-catching documentation for customer viewing. - Worked primarily as the stock manager of the company, dealing with incoming stock and organisational duties. - Also worked on promotional material for advertising of stock, providing interesting and eye-catching documentation for customer viewing.

    • United Kingdom
    • Education Management
    • 300 - 400 Employee
    • Part-time Teaching Assistant
      • Feb 2014 - Feb 2014

      I spent a week as a teaching assistant working with the Princes Trust, helping students who wanted to gain experience creating video games. My duties involved: Demonstrating and tutoring students on the workflow and pipeline Teaching students how to use software. Assisting students when they encountered problems. I spent a week as a teaching assistant working with the Princes Trust, helping students who wanted to gain experience creating video games. My duties involved: Demonstrating and tutoring students on the workflow and pipeline Teaching students how to use software. Assisting students when they encountered problems.

Education

  • TEESSIDE UNIVERSITY
    Computer Games Art BA(Hons), Computer Games Art
    2014 - 2017
  • City College Plymouth
    BTEC Extended Diploma Computer Games Development, Computer Games Development
    2012 - 2014

Community

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