Adam Harvey
QA Tester at Daedalic Entertainment GmbH- Claim this Profile
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Credentials
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Learning Jira Software
LinkedInMar, 2022- Sep, 2024 -
Agile Foundations
LinkedInJan, 2021- Sep, 2024 -
Agile Testing
LinkedInJan, 2021- Sep, 2024 -
Building Resilience
LinkedInJan, 2021- Sep, 2024 -
Developing Resourcefulness
LinkedInJan, 2021- Sep, 2024 -
How to Train Your Brain For Happiness
LinkedInJan, 2021- Sep, 2024 -
Leading Virtual Meetings
LinkedInJan, 2021- Sep, 2024 -
Leading at a Distance
LinkedInJan, 2021- Sep, 2024 -
Managing Stress for Positive Change
LinkedInJan, 2021- Sep, 2024 -
Managing Virtual Teams
LinkedInJan, 2021- Sep, 2024 -
Preparing Yourself for Change
LinkedInJan, 2021- Sep, 2024 -
Productivity Tips: Finding Your Productive Mindset
LinkedInJan, 2021- Sep, 2024 -
Remote Work Foundations
LinkedInJan, 2021- Sep, 2024 -
Thriving @ Work: Leveraging the Connection between Well-Being and Productivity
LinkedInJan, 2021- Sep, 2024 -
Time Management: Working from Home
LinkedInJan, 2021- Sep, 2024 -
3ds Max: Hard Surface Modeling
LinkedInApr, 2020- Sep, 2024 -
Substance Painter 2019 Essential Training
LinkedInMar, 2020- Sep, 2024 -
Teamwork Foundations
LinkedInMar, 2020- Sep, 2024
Experience
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Daedalic Entertainment GmbH
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Germany
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Computer Games
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1 - 100 Employee
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QA Tester
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Mar 2023 - Present
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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QA Tester
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Jan 2020 - Mar 2023
Games: Red Dead Redemption 2, Grand Theft Auto V
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Games Tester
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Aug 2017 - Jan 2020
Games: Red Dead Redemption 2
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3D Weapon Artist
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May 2019 - Nov 2019
Spent several months working as a weapon artist for a client project, working towards the brief of creating a realistic, modular assault rifle with multiple attachments and moving pieces, ready to be implemented into an FPS title with a modular weapon customisation system, allowing for a vast range of customisability and gameplay options. Spent several months working as a weapon artist for a client project, working towards the brief of creating a realistic, modular assault rifle with multiple attachments and moving pieces, ready to be implemented into an FPS title with a modular weapon customisation system, allowing for a vast range of customisability and gameplay options.
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PH Equipment Ltd
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1 - 100 Employee
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Stock Manager
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Apr 2013 - Sep 2014
- Worked primarily as the stock manager of the company, dealing with incoming stock and organisational duties. - Also worked on promotional material for advertising of stock, providing interesting and eye-catching documentation for customer viewing. - Worked primarily as the stock manager of the company, dealing with incoming stock and organisational duties. - Also worked on promotional material for advertising of stock, providing interesting and eye-catching documentation for customer viewing.
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City College Plymouth
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United Kingdom
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Education Management
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300 - 400 Employee
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Part-time Teaching Assistant
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Feb 2014 - Feb 2014
I spent a week as a teaching assistant working with the Princes Trust, helping students who wanted to gain experience creating video games. My duties involved: Demonstrating and tutoring students on the workflow and pipeline Teaching students how to use software. Assisting students when they encountered problems. I spent a week as a teaching assistant working with the Princes Trust, helping students who wanted to gain experience creating video games. My duties involved: Demonstrating and tutoring students on the workflow and pipeline Teaching students how to use software. Assisting students when they encountered problems.
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Education
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TEESSIDE UNIVERSITY
Computer Games Art BA(Hons), Computer Games Art -
City College Plymouth
BTEC Extended Diploma Computer Games Development, Computer Games Development