Adam Fairfield

Senior Software Engineer at Minecraft
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Redmond, Washington, United States, US

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Experience

    • Computer Games
    • 1 - 100 Employee
    • Senior Software Engineer
      • Feb 2017 - Present

      I'm a graphics engineer on Minecraft. I maintain our cross-platform rendering engine and material pipeline, which provides 5+ graphics APIs for Minecraft's variety of shipping platforms. I also author effects/shaders for the Bedrock version of Minecraft, which includes significant contributions to the (cancelled) "SuperDuper Graphics Pack" and "Minecraft with RTX". I'm a graphics engineer on Minecraft. I maintain our cross-platform rendering engine and material pipeline, which provides 5+ graphics APIs for Minecraft's variety of shipping platforms. I also author effects/shaders for the Bedrock version of Minecraft, which includes significant contributions to the (cancelled) "SuperDuper Graphics Pack" and "Minecraft with RTX".

    • United States
    • Software Development
    • 200 - 300 Employee
    • Software Engineer II
      • Nov 2013 - Feb 2017

      I worked as a test engineer on Windows and XBOX graphics. My primary areas of focus were gaming, DirectX 12 and PIX.

    • Software Development Engineer in Test
      • Jun 2013 - Nov 2013

      I worked as a test engineer on the HLSL compiler. I wrote and maintained tools to test conformance of the compiler.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Undergraduate Research Assistant
      • Dec 2011 - May 2013

      I worked as an undergraduate research assistant to Dr. Ross Maciejewski. Research focuses on graphics techniques in fields such as: NPR (Non-Photo-realistic Rendering), Data Visualization, Visual Analytics, Volume Rendering. I headed research on 3 projects, 2 of which I was awarded grant funding, and contributed to 2 more.

    • Management Intern - Dashboard Developer
      • Jan 2008 - May 2013

      I developed online dashboards that allowed ASU faculty and staff to navigate financial and educational data. I wrote front-end visualizations, SQL and back-end server scripts.

    • Undergraduate Research Assistant
      • Jan 2011 - Dec 2011

      I worked as an Undergraduate Research Assistant in the I3DEA Graphics Lab to develop a military UAV surveillance training simulator using C++, GLSL and the Delta3D game engine. I helped implement systems that allowed the UAV operator to fly and maneuver the camera, while the system analyzed the operator's surveillance performance.

    • United States
    • Printing Services
    • 200 - 300 Employee
    • Art Technician
      • May 2007 - Aug 2007

      I received a summer internship at Circle Graphics in Longmont, Colorado during 2007. Here I worked in the Art Preparation department using graphic editing tools such as: Photoshop, Illustrator, Corel Draw, In-Design, etc... I received a summer internship at Circle Graphics in Longmont, Colorado during 2007. Here I worked in the Art Preparation department using graphic editing tools such as: Photoshop, Illustrator, Corel Draw, In-Design, etc...

Education

  • Arizona State University
    Bachelor of Science (BS), Computer Science, Software Engineering, Video Game Design, Japanese Language
    2007 - 2013

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