Adam Fairfield
Senior Software Engineer at Minecraft- Claim this Profile
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Experience
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Minecraft
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Computer Games
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1 - 100 Employee
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Senior Software Engineer
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Feb 2017 - Present
I'm a graphics engineer on Minecraft. I maintain our cross-platform rendering engine and material pipeline, which provides 5+ graphics APIs for Minecraft's variety of shipping platforms. I also author effects/shaders for the Bedrock version of Minecraft, which includes significant contributions to the (cancelled) "SuperDuper Graphics Pack" and "Minecraft with RTX". I'm a graphics engineer on Minecraft. I maintain our cross-platform rendering engine and material pipeline, which provides 5+ graphics APIs for Minecraft's variety of shipping platforms. I also author effects/shaders for the Bedrock version of Minecraft, which includes significant contributions to the (cancelled) "SuperDuper Graphics Pack" and "Minecraft with RTX".
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Microsoft
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United States
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Software Development
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200 - 300 Employee
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Software Engineer II
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Nov 2013 - Feb 2017
I worked as a test engineer on Windows and XBOX graphics. My primary areas of focus were gaming, DirectX 12 and PIX.
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Software Development Engineer in Test
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Jun 2013 - Nov 2013
I worked as a test engineer on the HLSL compiler. I wrote and maintained tools to test conformance of the compiler.
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Arizona State University
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United States
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Higher Education
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700 & Above Employee
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Undergraduate Research Assistant
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Dec 2011 - May 2013
I worked as an undergraduate research assistant to Dr. Ross Maciejewski. Research focuses on graphics techniques in fields such as: NPR (Non-Photo-realistic Rendering), Data Visualization, Visual Analytics, Volume Rendering. I headed research on 3 projects, 2 of which I was awarded grant funding, and contributed to 2 more.
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Management Intern - Dashboard Developer
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Jan 2008 - May 2013
I developed online dashboards that allowed ASU faculty and staff to navigate financial and educational data. I wrote front-end visualizations, SQL and back-end server scripts.
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Undergraduate Research Assistant
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Jan 2011 - Dec 2011
I worked as an Undergraduate Research Assistant in the I3DEA Graphics Lab to develop a military UAV surveillance training simulator using C++, GLSL and the Delta3D game engine. I helped implement systems that allowed the UAV operator to fly and maneuver the camera, while the system analyzed the operator's surveillance performance.
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Circle Graphics
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United States
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Printing Services
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200 - 300 Employee
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Art Technician
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May 2007 - Aug 2007
I received a summer internship at Circle Graphics in Longmont, Colorado during 2007. Here I worked in the Art Preparation department using graphic editing tools such as: Photoshop, Illustrator, Corel Draw, In-Design, etc... I received a summer internship at Circle Graphics in Longmont, Colorado during 2007. Here I worked in the Art Preparation department using graphic editing tools such as: Photoshop, Illustrator, Corel Draw, In-Design, etc...
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Education
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Arizona State University
Bachelor of Science (BS), Computer Science, Software Engineering, Video Game Design, Japanese Language