Adam Amos

Engineering Manager at Absolute Games
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Contact Information
us****@****om
(386) 825-5501
Location
Las Vegas, Nevada, United States, US

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5.0

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Kai Ting Yen

I had the pleasure of working with Adam Amos on our Final Project game Ludus Magnus. I spent 5 months working with Adam on this project. Adam is a diligent worker that is willing to take on additional tasks for other overworked programmers on the team. Adam was our Asset Integration Lead and worked closely with the game artists on our team with Maya 2009. He set up the entire animation system that does skinning on the GPU and animation blending. Adam has additional skills in debugging and helped up fixed a horrible heap corruption bug we had in the game. Adam has a friendly personality and everyone in the team gets along well with him. Always approachable and willing to learn/help on tasks, Adam has been the go-to guy for fixing bugs in the system. Adam designed and programmed the minigames we used in our game. Adam is an asset to every programming team because of his willingness to learn and good work ethics.

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Experience

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Engineering Manager
      • Mar 2021 - Present

    • Unity Engineer
      • Dec 2017 - Mar 2021

      Small studio environment that provides a wide range of tasks and responsibilities (Unity/C# for Mobile): Architecture and systems, game features and design, profiling and optimization, game-jam style proof of concepts, analytics and reporting, meaningful localization, dynamic content and updates, tools and automation, debugging and task management, app store publishing, managing evolving third-part technologies and relationships, mentoring and knowledge-sharing with other developers, managing app store alerts and updates, contributing to multiple ongoing projects, and always looking for new tech and solutions. Show less

    • Türkiye
    • Embedded Software Products
    • Software Engineer
      • Dec 2016 - Nov 2017

      Land-based slot machine game development utilizing C++ and proprietary engine on a Wheel of Fortune product and contributed to other C#/Unity projects in development. Land-based slot machine game development utilizing C++ and proprietary engine on a Wheel of Fortune product and contributed to other C#/Unity projects in development.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Software Engineer
      • Apr 2014 - Dec 2016

      Tap Slots is a social and mobile games developer and publisher, focusing on cross-platform slot machine games for mobile devices. Shipped Title: Slots of Fame (Cross-Platform - Unity C#) Tap Slots is a social and mobile games developer and publisher, focusing on cross-platform slot machine games for mobile devices. Shipped Title: Slots of Fame (Cross-Platform - Unity C#)

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Jan 2011 - Apr 2014

      - I programmed with teams of 2 to 5 other engineers on Social and Mobile games. - I worked closely with artists, designers, and bizdev/production in our small team to achieve the best product experience. - I also participated in design discussions, team management, and the hiring/interview process Shipped Titles: House M.D.: Critical Cases (Facebook - As3) Yardsale: Hidden Treasures (Facebook - As3) Putty Buddies (Cross-Platform - Unity C#) - I programmed with teams of 2 to 5 other engineers on Social and Mobile games. - I worked closely with artists, designers, and bizdev/production in our small team to achieve the best product experience. - I also participated in design discussions, team management, and the hiring/interview process Shipped Titles: House M.D.: Critical Cases (Facebook - As3) Yardsale: Hidden Treasures (Facebook - As3) Putty Buddies (Cross-Platform - Unity C#)

    • United States
    • Computer Games
    • Animation and Asset Integration Lead (Student)
      • Apr 2010 - Sep 2010

      Game Developer for "Ludus Magnus", a student team project game at Full Sail University. This game was developed in 5 months from game pitch to final presentation using only C++, Visual Studio, and an audio solution. Responsibilities: Game and state system, animations system with smooth skinning on GPU, asset integration, auto-targeting and camera manipulation, crowd system, avoidance and flocking AI, and other general gameplay tasks. Game Developer for "Ludus Magnus", a student team project game at Full Sail University. This game was developed in 5 months from game pitch to final presentation using only C++, Visual Studio, and an audio solution. Responsibilities: Game and state system, animations system with smooth skinning on GPU, asset integration, auto-targeting and camera manipulation, crowd system, avoidance and flocking AI, and other general gameplay tasks.

Education

  • Full Sail University
    Bachelor of Science - BS, Game Development
    2008 - 2010

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