Abo Biglarpour

Senior Software Engineer at Sony Pictures Animation
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Contact Information
us****@****om
(386) 825-5501
Location
Nosara, Guanacaste, Costa Rica, CR

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5.0

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Lauren Rogers

I had the pleasure of working with Abo for over 3 years at Midigator. He was my colleague when I was an account manager and my manager when I was a technical project manager for our integration engineering department. Abo always took the time out of his day to explain technical details to anyone at the company. He was such a great leader because he really invested his time and energy to train and mentor his direct reports no matter how long it took. We worked on many projects together including Shopify, Chargeover, Chargify, Vantiv, NMI, Auth.net, Orange CRM, Stripe etc… Without Abo, Midigator would be limited to a handful of integrations with severe barriers to entry in other verticals or markets. He never shied away from seemingly impossible project requirements. He would stay up late or work weekends to meet demanding deadlines/SLAs. I am incredibly impressed with his drive, motivation, and output. I would welcome the opportunity to work with him again with open arms.

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Experience

    • United States
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Senior Software Engineer
      • Feb 2019 - Present

    • United States
    • Software Development
    • Co-Founder
      • Dec 2018 - Present

    • United States
    • Software Development
    • 1 - 100 Employee
    • Director of Integrations
      • Jan 2018 - Nov 2018

      • Lead the Integrations Department. This includes managing a team that consists of various levels of managers, leads and individual contributors. Responsible for performance management, resource projections/assignments, training, and career development. Acted as coach & mentor to engineering staff. • Worked with the sales team, stakeholders, partners, and clients to understand and capture project requirements, as well as communicating progress. • Established the strategy by which integration services improved, evolved and more efficiently supported business and client requirements. This included leading the development and evolution of architectural artifacts and deliverables that represent the as-is, transitional and to-be states of Integration Services. • Delivered scalable micro-services for integrations within AWS using ECS along with auto-scaling EC2 instances running Docker, CI/CD with GitLab, Kubernetes, and Terraform. • Maximized quality assurance and validation through meticulous unit testing and quality audits. • Continuously delivered integrations that have resulted in the outstanding growth of the company such as Shopify, TSYS, FirstData, Vantiv, NMI, Auth.net, Stripe, etc... Show less

    • Lead Software Engineer, Midigator
      • Oct 2015 - Jan 2018

      • Developed a data ingestion pipeline to extract data from banks, processors, and order management systems into a NoSQL Database, and normalized using Pandas into RDS MySQL Database. • Enhanced ETL framework to increase the throughput of larger datasets using Python and RabbitMQ • Developed human-readable error handling and implemented monitoring using Prometheus and Grafana. • Identify repetitive internal processes, design and implement tools to automate such processes. • Developed a data ingestion pipeline to extract data from banks, processors, and order management systems into a NoSQL Database, and normalized using Pandas into RDS MySQL Database. • Enhanced ETL framework to increase the throughput of larger datasets using Python and RabbitMQ • Developed human-readable error handling and implemented monitoring using Prometheus and Grafana. • Identify repetitive internal processes, design and implement tools to automate such processes.

    • United Kingdom
    • Software Development
    • 200 - 300 Employee
    • Lead Software Engineer, Flix
      • Jun 2014 - Oct 2015

      • Responsible for delivering and maintaining releases of Flix, pre-production software for film and animation that provides remote live streaming of design and storyboards between artists and production staff. • Introduced following integrations, AutoDesk Maya, AutoDesk Shotgun, Toon Boom Storyboard Pro, and enhancements to Avid and Adobe Premiere. • Enhanced overall application error handling to provide more human-readable messaging to front-end. • Integrated front-end and back-end with the implementation of a REST API. • Maintained client support and customization, including on-site visits and sales demos. Provided support to numerous Animation studios such as DreamWorks, Paramount, EA Sports, and Warner Bros. Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Computer Graphics Supervisor
      • Mar 2013 - Jun 2014

      • Supervised development of look and story for Animated feature, A Santa Claus Story. • Implemented Data pipeline to stream Autodesk Maya 3D scene data into tracking software, Shotgun. • Scripted tools to help Modeling and Rigging department normalize their exported data. • Developed a publishing system for storyboard panels to be tracked and versioned from Adobe Photoshop. • Supervised development of look and story for Animated feature, A Santa Claus Story. • Implemented Data pipeline to stream Autodesk Maya 3D scene data into tracking software, Shotgun. • Scripted tools to help Modeling and Rigging department normalize their exported data. • Developed a publishing system for storyboard panels to be tracked and versioned from Adobe Photoshop.

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Technical Director
      • Oct 2012 - Feb 2013

      • Implemented ActionScript tools for additional animation techniques in Adobe AfterEffects. • Implemented Thinkbox Deadline render client and server. • Managed and wrangled render farm. • Implemented ActionScript tools for additional animation techniques in Adobe AfterEffects. • Implemented Thinkbox Deadline render client and server. • Managed and wrangled render farm.

    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Technical Director
      • Apr 2012 - Oct 2012

      • Developed workflow for Lighting Department to feed into Compositing Department • Wrote tools for managing render outputs into Nuke and wrangled render farm. • Developed Nuke Pythons scripts and built a manager within Nuke to organize custom Python Gizmos. • Developed workflow for Lighting Department to feed into Compositing Department • Wrote tools for managing render outputs into Nuke and wrangled render farm. • Developed Nuke Pythons scripts and built a manager within Nuke to organize custom Python Gizmos.

    • Entertainment Providers
    • 1 - 100 Employee
    • Technical Director
      • Apr 2011 - Apr 2012

      • Using Python wrote automated 3D modeling tools as a foundation for Machine Learning case study for Computer Graphics. • Developed stereoscopic workflow for 2D to 3D conversion, using Maya, Nuke, and Python. • Scripted 3D modeling tools for stereoscopic conversion of scenes. • Worked with production management to create the pipeline for data and asset management. Computer Graphics Lead on: • Titanic 3D (Film 2012) • Transformers Dark of The Moon (Film 2011) • The Smurfs (Film 2011) Show less

Education

  • The Art Institutes
    Bachelor of Science - BS, Computer Science
    2007 - 2011
  • Orange Coast College
    Associate's degree, Architectural Engineering
    2004 - 2007

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