Abigail Callis
Lead UX-UI Designer/ Community Impact Manager at Virtual World Society- Claim this Profile
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Bio
Experience
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Virtual World Society
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United States
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Education Administration Programs
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1 - 100 Employee
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Lead UX-UI Designer/ Community Impact Manager
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Jul 2018 - Present
Greater Seattle Area Works with potential candidates for VWS Immersive Showcase Platform to enhance their project. • Juggles multiple headsets and programs used for AR: Magic Leap, Hololense, Mobile • Juggles multiple headsets and programs used for VR: Vive, Rift, Go • Evolves core UX methods to improve upon initial project design and functionality • Organizes and leads each round of (A/B) User Testing before development phase. Utilizes feedback to impriove design and functionality. •… Show more Works with potential candidates for VWS Immersive Showcase Platform to enhance their project. • Juggles multiple headsets and programs used for AR: Magic Leap, Hololense, Mobile • Juggles multiple headsets and programs used for VR: Vive, Rift, Go • Evolves core UX methods to improve upon initial project design and functionality • Organizes and leads each round of (A/B) User Testing before development phase. Utilizes feedback to impriove design and functionality. • Uses Adobe Photoshop and Invision to inspire rapid prototyping — sketches, wireframes and lo-fi mockups. • Converts to high-fidelity mockups (PSD, XD) and uploads to Zeplin • Works with Lead Developer to translate design into development Show less
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SeattleVR
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United States
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User Experience Researcher
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Aug 2016 - Present
Seattle, Washington Conducts user research for VR developers in the greater Seattle area. • Uses demo feedback and heuristic evaluation to find usability problems within VR experiences. • Builds persona scenarios and user flow(s) to examine interactions and improve upon. • Works with developers to implement changes using Unity and Unreal.
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Tomorrow Today Labs
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United States
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Computer Games
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User Interface and Interaction Designer
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Dec 2015 - Present
Seattle Works with the Design Lead/team to create 2.5 and 3D UI and interactions, which highlight game physics. Juggles a variety of tools and methods to translate visual concepts. • Uses AdobeXD and Invision, to inspire rapid prototyping — sketches, wire-frames and 2D lo-fi mockups. • Translates ideations into 2.5 and 3D prototypes using Adobe Illustrator/Photoshop, Google Blocks, and Blender. • Exports and improves final iteration in Unity (light C#).
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Education
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General Assembly
UX Certificate, UX Design -
Columbus State Community College
Associates Degree, Liberal Arts and Sciences/Liberal Studies