Aaron Quist
Art Director at Mighty Bear Games- Claim this Profile
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Bio
Experience
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Mighty Bear Games
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Computer Games
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1 - 100 Employee
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Art Director
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Feb 2023 - Present
Singapore Providing artistic direction to guide production by creating briefs, concept art and art style guides. Establish artistic benchmarks, guiding and supporting the team in the exploration and creation of concept and pre production art. Perform timely art reviews and ensure consistency in the team’s deliveries. Manage project stakeholders and liaise with external partners (outsourcers, freelancers, etc.). Manage the team’s workload and further develop the discipline.
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MAKE
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United States
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Advertising Services
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1 - 100 Employee
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Art Director
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Feb 2022 - Present
HONG KONG SAR, China Design and Art Direction on animated shorts series IPs including characters, environments, concept frames, and overall story.
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Dreams Studio
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Indonesia
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Computer Games
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1 - 100 Employee
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Art Director
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Sep 2022 - Dec 2022
HONG KONG SAR, China 3-month creative contract for Art Direction, Game Art production, UI Design, and Animated Video Promo for a mobile game reskin pitch.
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Bit Communication
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Italy
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Advertising Services
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1 - 100 Employee
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Concept Artist
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Jan 2022 - Sep 2022
HONG KONG SAR, China Sketches and value paintings for 10+ slot game IPs including background, slot reels, and symbol set.
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Yotta Games
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Singapore
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Computer Games
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100 - 200 Employee
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Concept Artist
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Aug 2021 - Apr 2022
HONG KONG SAR, China Redesigned a set of characters and backgrounds for a mobile arcade shooter.
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PLAYSTUDIOS ASIA
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Hong Kong
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Computer Games
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1 - 100 Employee
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Creative Director
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Jan 2019 - Oct 2021
Hong Kong Oversaw creative concept development & execution, strategy, staffing, and training at PLAYSTUDIOS ASIA. Responsible for recruiting and Art Management on the Creative Team, UX design direction, and creative direction of app branding, game design, marketing, and live operations. Managed vendor pipelines to scale output and ensure the quality standard was met, and developed creative solutions to meet internal business and external partner demands.
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Associate Creative Director
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Aug 2015 - Jan 2019
Hong Kong Worked closely with Product Owners, Producers, and Engineers to direct and deliver art content for apps to be released under the PLAYSTUDIOS ASIA brand. Responsible for recruiting and managing artists on the creative team, concept design of products, and creative direction of current and upcoming apps and promotions. Worked closely with and managed vendor pipelines to ensure the quality standard was met, and developed creative solutions to meet internal business and external partner demands.
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PLAYSTUDIOS
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United States
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Computer Games
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200 - 300 Employee
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Art Director
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May 2014 - Jul 2015
Burlingame, CA Leading a team of artists to create in-game assets for partner promotions, game events, and "Quest" mini-games in the MyVEGAS suite of gaming apps (MyVEGAS Slots (Web), MyVEGAS Slots (Mobile), and MyVEGAS Blackjack). Responsible for concept design of content, delegating tasks, interfacing with internal stakeholders and external partners, managing vendor deliveries, and maintaining quality and consistent branding in projects, including character, environment, color, and type design.
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Marketing Artist
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Aug 2013 - Apr 2014
Burlingame, CA Responsible for creating art content to be used in marketing for the MyVEGAS web and mobile apps including illustration, digital painting, animation, layout, and design. Designed assets for social media marketing and in-game graphics for game events and promotions.
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MAKE
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United States
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Advertising Services
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1 - 100 Employee
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Designer / Animator
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May 2006 - Jun 2013
Minneapolis, MN Designed characters, concepts, and storyboards for internal and commercial projects and pitches, as well as 2D Animation and Art Direction.
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Minneapolis College of Art and Design
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United States
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Higher Education
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200 - 300 Employee
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Visiting Artist / Guest Speaker
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Nov 2012 - Mar 2013
Greater Minneapolis-St. Paul Area Gave presentations of my experience and practice as a professional artist for: * 2013 sophomore seminar class * 2012 sophomore seminar class * 2012 MFA grad seminar class
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Minneapolis College of Art and Design
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United States
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Higher Education
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200 - 300 Employee
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Teacher's Assistant - Animation
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2006 - 2008
Minneapolis, MN Helped to teach animation to high school students in a two week summer course.
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Education
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Minneapolis College of Art and Design
Bachelor of Fine Arts (B.F.A.), Animation, Interactive Technology, Video Graphics and Special Effects