Michael Fessenden
Pipeline Engineer at Bayside Solutions- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Tiffany Smith Llorens
Don’t let Michael’s quietness fool you. This guy is definitely a powerhouse and very skilled at what he does. Michael is very easy to work and communicate with. It would be my pleasure to work with him again.
Tiffany Smith Llorens
Don’t let Michael’s quietness fool you. This guy is definitely a powerhouse and very skilled at what he does. Michael is very easy to work and communicate with. It would be my pleasure to work with him again.
Tiffany Smith Llorens
Don’t let Michael’s quietness fool you. This guy is definitely a powerhouse and very skilled at what he does. Michael is very easy to work and communicate with. It would be my pleasure to work with him again.
Tiffany Smith Llorens
Don’t let Michael’s quietness fool you. This guy is definitely a powerhouse and very skilled at what he does. Michael is very easy to work and communicate with. It would be my pleasure to work with him again.
Experience
-
Bayside Solutions
-
United States
-
Staffing and Recruiting
-
100 - 200 Employee
-
Pipeline Engineer
-
Oct 2022 - Present
-
-
-
Nike
-
United States
-
Retail
-
700 & Above Employee
-
3D Pipeline Engineer
-
Aug 2021 - Oct 2022
-
-
-
Mr. X
-
Canada
-
Entertainment Providers
-
100 - 200 Employee
-
Senior Pipeline Technical Director
-
Jan 2012 - May 2015
Designed and implemented a new asset management pipeline, including a Python API for artists and engineers and a Qt front end. Assisted the lighting team developing lighting tools, including a custom file format to translate light rigs between Maya, Houdini and Nuke. Designed and implemented a new asset management pipeline, including a Python API for artists and engineers and a Qt front end. Assisted the lighting team developing lighting tools, including a custom file format to translate light rigs between Maya, Houdini and Nuke.
-
-
-
BakedFX
-
Culver City, CA
-
Fur, Lighting Techincal Director
-
Mar 2011 - Jul 2011
Developed pipeline tools for in-house projects, including lighting and caching setup. Created fur and lighting tools for several CG characters Developed pipeline tools for in-house projects, including lighting and caching setup. Created fur and lighting tools for several CG characters
-
-
-
Furious FX
-
Burbank, CA
-
Fur Technnical Director
-
Aug 2009 - Feb 2011
Developed pipeline tools for rendering hair and fur. Supervised fur grooming and rendering for feature films. Developed pipeline tools for rendering hair and fur. Supervised fur grooming and rendering for feature films.
-
-
-
CafeFX
-
Movies, Videos, and Sound
-
1 - 100 Employee
-
Fur Technical Director
-
Feb 2009 - Jun 2009
Development and implementation of a new RenderMan fur pipeline for the studio, including tools and shaders
-
-
Lighting Technical Director
-
Nov 2008 - Feb 2009
Lighting, effects work for Night at the Museum 2
-
-
-
Digital Domain
-
Entertainment
-
700 & Above Employee
-
Digital Artist
-
Oct 2008 - Nov 2008
-
-
-
Entity FX
-
Movies, Videos, and Sound
-
1 - 100 Employee
-
Visual effects artist
-
Sep 2008 - Oct 2008
Effects work for Watchmen, Sarah Connor Chronicles Effects work for Watchmen, Sarah Connor Chronicles
-
-
-
BakedFX
-
Culver City, CA
-
Lighting Technical Director
-
Mar 2007 - Sep 2008
-
-
-
CafeFX
-
Movies, Videos, and Sound
-
1 - 100 Employee
-
Lighting Technical Director
-
Mar 2006 - May 2006
Lighting, modeling & texturing for the Sony Playstation Eight Days game trailer Lighting, modeling & texturing for the Sony Playstation Eight Days game trailer
-
-