Siarhei K.
Unity Technical Lead at Playtika- Claim this Profile
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Русский Native or bilingual proficiency
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English Professional working proficiency
Topline Score
Bio
Credentials
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Introduction to machine learning
Coursera Course CertificatesMar, 2016- Nov, 2024
Experience
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Playtika
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Israel
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Computer Games
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700 & Above Employee
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Unity Technical Lead
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May 2022 - Present
Best Fiends Project - Building a new RnD client developer team : interviewing, onboarding involvements Setup a new unity development community for the project: client syncs, knowledge sharing Introduce development best practices and guidelines for the project Preparing tech roadmap and tech backlog for 1 year Preparing personal development plans for growing unity developers Setup a process of knowledge transfer and sharing for the projectLeading Projects Migration project from Helsinki RnD to a new RnD in Warsaw from the client side; Achievements- without production incidents and studio development delivery affecting Migration from Perforce to Git; Achievements- without production incidents and studio development delivery affecting Migration from Unity 2019 to Unity 2021; Achievements - without production incidents and studio development delivery affectingIn Addition Integrated automation framework and built missed functionality with project specific to write e2e tests =>in results unblocked AQA team to start automation process for the projectIntegrated development quality gates for project for opened pull requests => in results increased stable develop branch by 70%. For instance verification all target supported configurations and platforms (~12) takes 3 minutes Show less
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Studio Technical Lead
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Dec 2019 - May 2022
2021 Achievements - Designed and developed a core of development quality system: added quality gates with Roslyn code static analyzers/verification of assets quality/ compilation gates and fast checking system to verify core main feature before merging into develop - Automation of client: automation verifying of quality development increments, automation code freeze, and automation of regression and releaseIn result : - Decreased time to market - Decreased adding fixes added after code freeze - Increase stability in production - Increase development stability - Decreased count of Production Incidents and hotfixesBoard Kings Project Show less
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Tech Lead
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Nov 2018 - Nov 2019
My position: Tech LeadTeam Size: 30+ client developersMy role in the studio:- Supervise POs, PMs and the teams to accomplish their goals from the technological and organizational aspects by providing guidelines, review and approval by tech aspects of development- Support Product Roadmap investigation/design/development and release functionality- Eliminate technical risks and limits in design and development- Set up the process of refactoring of the problematic cases of the project implementation/design- Provide technical design requirements and risks and control implementation accordingly- Guide Technical Leads and help them to succeed their goals within the team and solve ongoing problems in the development Show less
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Unity3d Developer
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Nov 2017 - Nov 2018
June, 2018 - November, 2018Casual mobile project on ios/androidTeam size: 4 client developersMy responsibility : developing ui, game logic, ecs systems of arena Main game patterns: Unity ECS(https://unity3d.com/unity/features/job-system-ECS), trees of controlles, DI (Zenject - https://github.com/svermeulen/Zenject)November, 2017 - May, 2018 3d prototype game , ios/ android/ supporting htc vive, gr ocolusTeam size: 4 client developersMy responsibility : developed infra modules with net4.6, CI, performance improvements , ui, game logicMain game patterns: trees of controlles, DI (Zenject - https://github.com/svermeulen/Zenject) Show less
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Melsoft
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Lithuania
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Software Development
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200 - 300 Employee
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Unity3d Developer
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Apr 2015 - Nov 2017
November 2016 - November 2017 Client developer of a new pvp io mobile game FishNow Google Play Market https://play.google.com/store/apps/details?id=com.MelsoftGames.FishNow&hl=en App Store https://itunes.apple.com/ru/app/fish-now/id1247432407?mt=8 January 2016 - August 2016 For this period our small team(4 people) developed 18 mobile prototypes in genre Tower Defense with pvp mechanics used unity networking. Also I researched, connected differents analatics tools. I had experience with UDF BigQuery June 2015-December 2015 - development of a mid-core strategy mobile client game with asynchronous gameplay(closed). Also I had a bit experience in development on VR (a prototype of a space game). Show less
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Amegami
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Belarus, Minsk
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Unity3D Developer
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Oct 2010 - Apr 2015
Responsibility for the full client development cycle of the games: Finders, Risen Dragons, Galaxy Ocean, TempleTrample , LemurHD Responsibility for the full client development cycle of the games: Finders, Risen Dragons, Galaxy Ocean, TempleTrample , LemurHD
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Education
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Belarusian State University
Bachelor's degree, Faculty of Applied Mathematics and Computer Science