Raffaele Bratta
Senior Programmer at 505 Games- Claim this Profile
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Italiano Native or bilingual proficiency
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Inglese Professional working proficiency
Topline Score
Bio
Experience
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505 Games
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United States
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Entertainment
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100 - 200 Employee
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Senior Programmer
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Nov 2022 - Present
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Sandbox Games
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Cesena, Emilia Romagna, Italia
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Senior engine programmer
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Apr 2015 - Sep 2022
Sandbox Games is a video game development startup. I worked at the company as an engine programmer where I designed and developed the proprietary game engine used for all the company projects. Sandbox Games is a video game development startup. I worked at the company as an engine programmer where I designed and developed the proprietary game engine used for all the company projects.
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Vae Victis
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Italy
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Entertainment Providers
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1 - 100 Employee
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Gameplay/UI programmer
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Jun 2008 - Mar 2015
Vae Victis was an independent video game development studio. I started working at the studio as a tool programmer where I developed some utilities for artists. After some months, I moved on working on the Victory: The Age of Racing video game for which I programmed most of the gameplay and I coordinated the UI development team. Vae Victis was an independent video game development studio. I started working at the studio as a tool programmer where I developed some utilities for artists. After some months, I moved on working on the Victory: The Age of Racing video game for which I programmed most of the gameplay and I coordinated the UI development team.
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Physics of the City Laboratory
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Bologna, Emilia Romagna, Italia
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Graphics programmer
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Jan 2007 - Oct 2007
Physics of the City Laboratory was a research group of the University of Bologna that studied urban mobility with a physical-mathematical approach. I worked at the laboratory during my university internship where I developed a tool for the analysis of pedestrian simulations. Physics of the City Laboratory was a research group of the University of Bologna that studied urban mobility with a physical-mathematical approach. I worked at the laboratory during my university internship where I developed a tool for the analysis of pedestrian simulations.
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Education
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Alma Mater Studiorum - Università di Bologna
Master's degree, Computer science -
Alma Mater Studiorum - Università di Bologna
Bachelor of Science, Computer science