Anna Bashmakova

Senior 2D Artist at Playson
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Contact Information
us****@****om
(386) 825-5501
Location
Ukraine, UA
Languages
  • English Professional working proficiency

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Bio

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5.0

/5.0
/ Based on 2 ratings
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Clint Andersson

I have seen Anna in action across several game projects and she always impresses with her artistic knowledge and the ability to lead a team. I had the opportunity to utilize her as an art-lead for some of our most important game projects. She is one of the best senior creatives I know and anyone who gets to work with her will benefit from her skillset in visual communication and creative direction. Annas ability to see the whole picture of a game production will always make sure you hit a product deadline on time, with a flawless execution. This makes her definite first pick for any game project. As a leader and a team member, Anna Bashmakova gets my highest recommendation.

Michael Spinks

I would be happy to recommend Anna for any role that she might apply for. I have had the privilege of working with Anna for 2 years and been nothing but impressed with her skills and dedication towards her work and her team.

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Experience

    • Malta
    • Gambling Facilities and Casinos
    • 1 - 100 Employee
    • Senior 2D Artist
      • Oct 2022 - Present

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Lead Artist
      • Aug 2020 - Jan 2023

      As a Lead Artist reporting to the Studio Art Manager, it's my responsibility to; • Create concept art and game assets, setting the required style and standard for the game. • Art directed other artists and FX artists if needed • Provide honest comments and coaching for other artists. • Fill in and maintain JIRA board during game producing • Creating a new game and theme concepts. • Assist Product Owners with scheduling. • Act as a bridge between art and other departments when required. Shipped projects so far include; • Guardian of Athens - final symbols rendering • Crown of Valor - all symbol rendering, UI elements design, logo design, backgrounds, and reels rendering, 3D objects • Big Bad Wolfs Megaways - creating symbols and backgrounds, outro screens rendering, fonts style design, 3D objects, final rendering of the symbols • Cash Truck - art and animation direction, creating an overall theme of the game, concept, and final rendering of the symbols • Beastwood - art direction, creating an overall theme of the game, reel rendering, Logo and fonts style design, UI elements design, 3D objects • Eastern Emeralds Megaweys - 3D assets for game reels, gamble screen, background updates Show less

    • United Kingdom
    • Software Development
    • 700 & Above Employee
    • GP Assistant \ Art Lead
      • Jun 2018 - Aug 2020

      • Working with development teams to help them to understand all features within the game• Managing the art team• Working closely with the Game Producers • Assist in meeting requirements and communication between content and other teams• Setting priorities and planning content teamwork• Supporting all in-game documentation• Reviewing builds at different stages• Market analysis

    • Art Lead
      • Aug 2015 - Jun 2018

      • Managing the art team• Working closely with the Game Producers • Creating games assets, maintain game style • Giving constructive feedback to the art team• Evaluating the requirements of a project and estimate effort and scheduling workflow• Providing support and mentoring to team members, offering guidance • Performing well at maintained stressful situations

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • 2D Artist & UI Artist
      • Nov 2011 - Aug 2015

      UI assets creating for PW Defenders UI assets creating for PW Defenders

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 2d Artist
      • Mar 2009 - Nov 2011

    • Ukraine
    • Animation and Post-production
    • 1 - 100 Employee
    • 2d Artist
      • Feb 2008 - Mar 2009

    • Germany
    • Computer Games
    • 400 - 500 Employee
    • 2d artist
      • 2006 - 2008

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Character Texturer
      • Feb 2002 - 2006

Education

  • School of visual communication
    designing and interface design
    2014 - 2014
  • Kharkiv Institute of Arts and Industrial Design
    Graphic Design, Graphic Design
    2002 - 2008

Community

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