Vineeth Yogidas Sethu
Head Of Product (Games & Apps) at Goodbye Kansas Group- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Christopher Gibbs
Vineeth is a highly creative individual with a broad knowledge of games to draw upon and a good eye for meaningful innovation. Vineeth also has a good sense for the development processes behind making games and leverages this well to empower great creative leadership on teams. Vineeth was passionate and driven on all the projects I worked with him, aiming high on every one and always showing an incredible work ethic. One other point to call out is Vineeth's ability to manage change. Several times we faced the challenge of redirecting the team as business needs evolved, and Vineeth embraced these moments well, successfully navigating the team/product to success.
Kyn Chaturvedi
Working with Vineeth was an utter pleasure. Vineeth was always at the forefront of some of the most innovative games and applications developed, leading the game design and technical architecture of his creations. When innovating, there are bound to be hundreds of issues, but Vineeth always used a very clear and concise methodology to approach these problems and find solutions. Not only are his technical capabilities phenomenal, but he is a tremendous manager that has always been immensely respected for his approachable nature, encyclopedic knowledge, and desire to help others succeed. I've met few people with the level of diligence, determination, and go-get-em attitude that Vineeth has. Anyone that works with him will certainly benefit from his amazing experience.
Christopher Gibbs
Vineeth is a highly creative individual with a broad knowledge of games to draw upon and a good eye for meaningful innovation. Vineeth also has a good sense for the development processes behind making games and leverages this well to empower great creative leadership on teams. Vineeth was passionate and driven on all the projects I worked with him, aiming high on every one and always showing an incredible work ethic. One other point to call out is Vineeth's ability to manage change. Several times we faced the challenge of redirecting the team as business needs evolved, and Vineeth embraced these moments well, successfully navigating the team/product to success.
Kyn Chaturvedi
Working with Vineeth was an utter pleasure. Vineeth was always at the forefront of some of the most innovative games and applications developed, leading the game design and technical architecture of his creations. When innovating, there are bound to be hundreds of issues, but Vineeth always used a very clear and concise methodology to approach these problems and find solutions. Not only are his technical capabilities phenomenal, but he is a tremendous manager that has always been immensely respected for his approachable nature, encyclopedic knowledge, and desire to help others succeed. I've met few people with the level of diligence, determination, and go-get-em attitude that Vineeth has. Anyone that works with him will certainly benefit from his amazing experience.
Christopher Gibbs
Vineeth is a highly creative individual with a broad knowledge of games to draw upon and a good eye for meaningful innovation. Vineeth also has a good sense for the development processes behind making games and leverages this well to empower great creative leadership on teams. Vineeth was passionate and driven on all the projects I worked with him, aiming high on every one and always showing an incredible work ethic. One other point to call out is Vineeth's ability to manage change. Several times we faced the challenge of redirecting the team as business needs evolved, and Vineeth embraced these moments well, successfully navigating the team/product to success.
Kyn Chaturvedi
Working with Vineeth was an utter pleasure. Vineeth was always at the forefront of some of the most innovative games and applications developed, leading the game design and technical architecture of his creations. When innovating, there are bound to be hundreds of issues, but Vineeth always used a very clear and concise methodology to approach these problems and find solutions. Not only are his technical capabilities phenomenal, but he is a tremendous manager that has always been immensely respected for his approachable nature, encyclopedic knowledge, and desire to help others succeed. I've met few people with the level of diligence, determination, and go-get-em attitude that Vineeth has. Anyone that works with him will certainly benefit from his amazing experience.
Christopher Gibbs
Vineeth is a highly creative individual with a broad knowledge of games to draw upon and a good eye for meaningful innovation. Vineeth also has a good sense for the development processes behind making games and leverages this well to empower great creative leadership on teams. Vineeth was passionate and driven on all the projects I worked with him, aiming high on every one and always showing an incredible work ethic. One other point to call out is Vineeth's ability to manage change. Several times we faced the challenge of redirecting the team as business needs evolved, and Vineeth embraced these moments well, successfully navigating the team/product to success.
Kyn Chaturvedi
Working with Vineeth was an utter pleasure. Vineeth was always at the forefront of some of the most innovative games and applications developed, leading the game design and technical architecture of his creations. When innovating, there are bound to be hundreds of issues, but Vineeth always used a very clear and concise methodology to approach these problems and find solutions. Not only are his technical capabilities phenomenal, but he is a tremendous manager that has always been immensely respected for his approachable nature, encyclopedic knowledge, and desire to help others succeed. I've met few people with the level of diligence, determination, and go-get-em attitude that Vineeth has. Anyone that works with him will certainly benefit from his amazing experience.
Experience
-
Goodbye Kansas Group
-
Sweden
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Head Of Product (Games & Apps)
-
Oct 2020 - Present
-
-
-
Furhat Robotics
-
Sweden
-
Computer Hardware Manufacturing
-
1 - 100 Employee
-
Advisor
-
Aug 2020 - Dec 2020
-
-
-
Glorious Games Group AB (prev. Stardoll AB)
-
Sweden
-
Computer Games
-
1 - 100 Employee
-
Executive Producer
-
Sep 2018 - Sep 2020
-
-
-
Rovio Entertainment Corporation
-
Finland
-
Computer Games
-
400 - 500 Employee
-
Executive Producer
-
Mar 2016 - Aug 2018
-
-
Executive Producer
-
Feb 2014 - Feb 2016
-
-
-
Dhruva Interactive
-
India
-
Computer Games
-
1 - 100 Employee
-
Executive Producer (Independent Consultant)
-
Jul 2013 - Nov 2013
• Established processes to streamline Production Management for Games Studio • Mentored middle manager on effective ways to Plan, Schedule, Estimate and Track Projects • Supported Studio Head with Operational Management • Established processes to streamline Production Management for Games Studio • Mentored middle manager on effective ways to Plan, Schedule, Estimate and Track Projects • Supported Studio Head with Operational Management
-
-
-
-
Executive Producer
-
Sep 2012 - Jun 2013
• Managed Playfish India operations in addition to being the EP on The Sims Social • Responsible for establishing and maintaining Studio culture • Accountable for overall Creative execution and Studio P&L
-
-
Producer
-
Dec 2011 - Aug 2012
• Responsible for building a Studio team and executing the transition of Live Services for Pet Society • Accountable for overall Creative execution, Delivering KPI targets and maintaining R&D spend for Pet Society • Responsible for undertaking the planning and execution of transitioning Live Services for The Sims Social
-
-
-
Electronic Arts (EA)
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Associate Producer
-
Nov 2009 - Nov 2011
• Pioneered development on Kindle and iOS platforms that were new to Hyderabad Studio team • Responsible for the Creative execution of titles across multiple platforms • Facilitated better Product placements by working in close collaboration with WW Product Marketing Managers • Contributed towards building a flat team structure that empowered individuals and emphasized heavily on collaboration • Pioneered development on Kindle and iOS platforms that were new to Hyderabad Studio team • Responsible for the Creative execution of titles across multiple platforms • Facilitated better Product placements by working in close collaboration with WW Product Marketing Managers • Contributed towards building a flat team structure that empowered individuals and emphasized heavily on collaboration
-
-
-
Digital Entertainment Europe AS
-
Bengaluru Area, India
-
Lead Programmer / Studio Head (India)
-
Feb 2009 - Nov 2009
• Collaborated with parent Studio in Norway on the design of new IP’s • Responsible for the design and implementation of overall architecture of games • Responsible for undertaking business development opportunities in India • Collaborated with parent Studio in Norway on the design of new IP’s • Responsible for the design and implementation of overall architecture of games • Responsible for undertaking business development opportunities in India
-
-
-
Dhruva Interactive
-
India
-
Computer Games
-
1 - 100 Employee
-
Lead Programmer - Games Studio
-
Feb 2008 - Jan 2009
• Supported Studio Head with Operational Management, assisted in planning Product road maps and long term Studio goals • Supervised and assisted Designers, Developers, Artists and QA through all phases of game production • Responsible for introducing new processes that improved overall Studio productivity • Responsible for Hiring, Creation and Execution of training programs and Performance Evaluation of team
-
-
Studio Lead Programmer - Mobile
-
Apr 2005 - Feb 2008
• Responsible for designing and implementing the overall architecture of a game • Researched and evaluated new technology; facilitated the exchange of technology and ideas between teams • Managed Studio Operations during Studio Head’s absence. Supported Studio Head with Operational Management, assisted in planning Product road maps, long term Studio goals and reviewing game concepts • Liaised with External development and Publishing studios, assisted in Business development whenever… Show more • Responsible for designing and implementing the overall architecture of a game • Researched and evaluated new technology; facilitated the exchange of technology and ideas between teams • Managed Studio Operations during Studio Head’s absence. Supported Studio Head with Operational Management, assisted in planning Product road maps, long term Studio goals and reviewing game concepts • Liaised with External development and Publishing studios, assisted in Business development whenever necessary
-
-
Programmer – PC/Online/Mobile
-
Aug 1999 - Apr 2005
• Designed and developed various modules of game code (Engine, Game play, Physics, AI, Tools) • Designed and implemented reusable code libraries • Researched and evaluated new technology; facilitated the exchange of technology and ideas between teams • Liaised with External development and Publishing studios, assisted in Business development whenever necessary
-
-