Nathan Weatherby
Technical Designer at Industrial Training International- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Industrial Training International
-
United States
-
Education Administration Programs
-
1 - 100 Employee
-
Technical Designer
-
Aug 2022 - Present
-
-
-
PolyHobby Studios Inc.
-
Canada
-
Computer Games
-
Game Designer (Hobbyist)
-
Jan 2016 - Present
PolyHobby Studios is an independent game studio that is currently working on multiple mobile games and its first console release. These projects include PowerPlay, a 3 on 3 arcade hockey game, Lab 4, a competitive co-op maze game, Steak Stack, a 2D mobile puzzle game, and Chilly Wings, a 3D endless runner, all of which are made using Unity. Through these various projects, I have worked in many areas including: environment design, level design, graphic design, textures, menu systems, player controllers, and additional code when needed. Show less
-
-
-
Serious Labs Inc.
-
Canada
-
Software Development
-
1 - 100 Employee
-
Quality Assurance Analyst
-
Dec 2018 - Jul 2022
-
-
-
Glenrose Rehabilitation Hospital
-
Edmonton, Canada Area
-
Designer
-
Jan 2017 - Apr 2017
Seaside Sprint is a touch-input based endless runner created by students for Glenrose patients to enhance their rehabilitation experience. A team of 8 NAIT students, including myself, were given the semester to develop the core of the game. I contributed to the creation of Seaside Sprint as a Technical Designer. By focusing on creating various 2D assets, menus and particle systems through C#, and detailed documentation, I was able to reduce the information gap between designers and programmers. Seaside Sprint is a touch-input based endless runner created by students for Glenrose patients to enhance their rehabilitation experience. A team of 8 NAIT students, including myself, were given the semester to develop the core of the game. I contributed to the creation of Seaside Sprint as a Technical Designer. By focusing on creating various 2D assets, menus and particle systems through C#, and detailed documentation, I was able to reduce the information gap between designers and programmers.
-
-
Education
-
Northern Alberta Institute of Technology
Digital Media and It Diploma, Game Design - Digital Media & IT