Chris Wieber
Head Of Design at Helper Systems- Claim this Profile
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Bio
Experience
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Helper Systems
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Software Development
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1 - 100 Employee
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Head Of Design
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May 2019 - Present
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GungHo Online Entertainment America, Inc.
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United States
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Computer Games
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1 - 100 Employee
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Lead UI/UX Designer
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Apr 2015 - Sep 2019
I’m the head of the creative team and manage the junior artists. I specialize in designing the UI/UX for our games and responsive websites. This includes working with Designers on functionality, sketching out ideas and putting them into wireframes, flow charts, mock ups and prototypes, as well as creating art assets and design specs for the engineers. I’m the head of the creative team and manage the junior artists. I specialize in designing the UI/UX for our games and responsive websites. This includes working with Designers on functionality, sketching out ideas and putting them into wireframes, flow charts, mock ups and prototypes, as well as creating art assets and design specs for the engineers.
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Wieber Wobble
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Greater Los Angeles Area
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Freelance UI/UX Designer
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Jul 2013 - Mar 2015
Specialized in UI/UX Design and Sound Design. Projects included a mobile gambling game for Hello Studios, a mobile arcade game for Spark Unlimited and a Time Management App and Fashion App for iOS & Android. I also produced and designed the latest Sturgeon CD and Booklet, and co-designed a word game for mobile platforms. Specialized in UI/UX Design and Sound Design. Projects included a mobile gambling game for Hello Studios, a mobile arcade game for Spark Unlimited and a Time Management App and Fashion App for iOS & Android. I also produced and designed the latest Sturgeon CD and Booklet, and co-designed a word game for mobile platforms.
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Spark Unlimited
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United States
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Computer Games
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1 - 100 Employee
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Senior UI/UX Designer
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Oct 2014 - Feb 2015
Responsible for the UI/UX design of a monster themed mobile game with a pinball mechanic. Worked closely with the Lead Game Designer on concepts and functionality. Sketched out those ideas, designed mock ups, created art assets and design specs for engineering. Responsible for the UI/UX design of a monster themed mobile game with a pinball mechanic. Worked closely with the Lead Game Designer on concepts and functionality. Sketched out those ideas, designed mock ups, created art assets and design specs for engineering.
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Zynga
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United States
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Computer Games
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700 & Above Employee
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UI Designer
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Aug 2009 - Jun 2013
UI Designer responsible for designing the overall look and feel of mobile and web games. Produced art assets, UI layouts and design specs for the engineers. I was one of the lead artists on PetVille. Successfully designed and set up art guidelines for internal assets within the game. Produced artwork and maintained the game on a weekly basis. Worked with project managers to design UI features and mini-games used to entice players back. Designed the overall look and feel of the outside pet world. And I even wrote and recorded a few of the very first PetVille theme songs. Show less
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NewGrooveMusic.com
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Los Angeles, California, United States
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Art Director
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Mar 2008 - Dec 2008
Responsible for the art direction of NewGrooveMusic. This included conceptualizing the overall look and feel of NGM and working with engineers to design and maintain the website. • Designed the look and feel of the NGM logo and color schemes. • Designed and laid out all printed brochures, business cards, CDs and Media Kits. • Designed and maintained the User Interface of the website. Responsible for the art direction of NewGrooveMusic. This included conceptualizing the overall look and feel of NGM and working with engineers to design and maintain the website. • Designed the look and feel of the NGM logo and color schemes. • Designed and laid out all printed brochures, business cards, CDs and Media Kits. • Designed and maintained the User Interface of the website.
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Leaf Group
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Technology, Information and Internet
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200 - 300 Employee
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Graphic Designer
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May 2004 - Mar 2008
Responsible for the design of online games, print media for marketing and the occasional website project. This included characters, logos, icons, color schemes and sound effects. Worked closely with the Production and Engineering teams to perfect features and usability. • Successfully designed the following games: Gold Miner Special Edition, Gold Miner Vegas, Gold Miner’s Holiday Haul, Fridge Words, Hansel’s Mining Co., High Tide and Pool. • Recorded the sound effects for the above games. Also recorded theme song For Gold Miner’s Holiday Haul and Gold Miner Special Edition. • Designed print material for launch parties and schmooze fests. • Designed the layout and updated the first Grab.com website. • Created more marketing banner ads and Flash promos than I want to admit. Note: In 2007 Fox Entertainment purchased Intermix Media to acquire the rights to MySpace in space. All other divisions, including the games dept, broke off and became Demand Media. Show less
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Pogo.com (EA)
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San Francisco, California, United States
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Art Person, mostly webby games.
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Aug 1998 - Aug 2002
Responsible for the design of characters, logos, icons, color schemes and sound effects of Java based online games. Worked closely with the Production and Engineering teams to perfect features and usability. All work required an understanding of the project life cycle, from idea inception to launch. Designed and updated the company web site graphics as needed. Provided the Marketing department with promotional artwork for online advertising, t-shirts and posters. • Successfully designed the following online games: Poppit, Buckaroo Blackjack, Hot Pepper Poker, Video Poker, Jokers Wild Video Poker, Galactic Attack, Triviatron, NFL Triviatron, 5 Alarm Trivia, Nissan Trivia, Olympic Trivia, Trivia of Love. • Designed Spike, the cactus character in the game Poppit, and Dealin’ Dan, the card dealer in the game Buckaroo Blackjack. • Recorded the sound effects for all the games above as well as Hammerhead Pool. • Designed the website for Ten.net, Pogo.com and Pogo Underground Teen • Designed several logo identities for Ten.net. • Designed the t-shirt artwork for the game Poppit and the AOL Partnership Launch. Show less
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Education
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Austin Community College
Art