Julien Geiger

Gameplay Programmer at Firesprite
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Contact Information
us****@****om
(386) 825-5501
Location
Liverpool, England, United Kingdom, UK
Languages
  • Anglais Full professional proficiency
  • Espagnol Limited working proficiency
  • Français Native or bilingual proficiency

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5.0

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Guilhem Barloy

I was Julien's manager for about a year and a half and really enjoyed working with him! He is a very fast programmer, able to tackle complex systems independently even without prior knowledge of that field before. His code is very clean and Julien improves on it constantly and without any supervision. Julien single handedly developped our camera system from the ground up and supported top of the art cinematics and gameplay transitions. On a personal level, Julien is enthusiastic, funny and lovely to work with. I'll miss him dearly! In conclusion I'd recommend Julien anytime.

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Credentials

  • Jira Fundamentals Badge
    Atlassian
    Jun, 2023
    - Nov, 2024
  • CCNA Routage et communication
    Cisco
    Jun, 2015
    - Nov, 2024
  • TOEIC (English Test)
    EST Global, LLC
    Mar, 2017
    - Nov, 2024

Experience

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Gameplay Programmer
      • Jan 2021 - Present

    • Singapore
    • Computer Games
    • 500 - 600 Employee
    • Generalist developer
      • Jul 2019 - Dec 2020

      Respawn Entertainment / Electronic Arts - Medal of Honor: Beyond and Above- UE4 data assets and visual effects optimisation- Debug and improvement of the Android pipeline- Migration of the multiplayer experience to Oculus platformCrystal Dynamics/Square Enix - Marvel's Avengers- Implement new multiplayer bosses from scratch (behaviour, locomotion, attacks...)- Debugging gameplay features and behaviours for solo and multiplayer- Create new attack patterns for small and medium sized enemies Show less

    • Generalist developer junior
      • Aug 2017 - Jul 2019

      Dontnod Entertainment / Focus Interactive - VampyrUnreal Engine- Full CPU and GPU performance analysis - Work with a custom Unreal Engine with last optimizations - Implementation of specific features for PS4 Pro and Xbox One XRockstar Games - L.A. Noire: The VR Case Files- Debugging on advanced 3D C++ game engine- Optimization of lighting and shading rendering- CPU and GPU performance analysis

    • France
    • Museums, Historical Sites, and Zoos
    • 200 - 300 Employee
    • Multimedia Developer
      • Sep 2015 - Aug 2017

      - Windows and android applications design using augmented reality and online multiplayer - Performance optimization and debugging of exhibition applications - Design of mobile applications involving micro-localization, online interactions, virtual reality and augmented reality - Implementation of an external file management for Unity3D for multilingual administration - Windows and android applications design using augmented reality and online multiplayer - Performance optimization and debugging of exhibition applications - Design of mobile applications involving micro-localization, online interactions, virtual reality and augmented reality - Implementation of an external file management for Unity3D for multilingual administration

    • France
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • SQL & C# Developer
      • May 2015 - Sep 2015

      - Creation and design of a product reference database - Realization of the administration and management interface - System event management and network device reporting - Technical environment: Visual Studio and SQL Server - Creation and design of a product reference database - Realization of the administration and management interface - System event management and network device reporting - Technical environment: Visual Studio and SQL Server

Education

  • ESGI
    Master's degree - Expert in Computer and Information Systems Engineering, 3D and Video Game Engineering
    2015 - 2017
  • ESGI
    Bachelor's degree - Computer and Networks Project Manager, 3D and Video Game Engineering
    2014 - 2015
  • ICAN
    Licence2, Game Design
    2012 - 2014

Community

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