Christian de la Cruz

Associate Producer at WB Games Boston
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Contact Information
us****@****om
(386) 825-5501
Languages
  • English Native or bilingual proficiency
  • Spanish -

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Bio

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5.0

/5.0
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Christopher Fidalgo

Christian was one of my favorite people to work alongside. He had a great attention to detail, fantastic output, and one of the most enjoyable attitudes on the team. As time has gone on, he's only impressed me more, and I can't wait to see where he goes.

Ryan Canuel

I was always impressed with Christian's enthusiasm and dedication before he joined our team, and it was a big part of his hiring. We had Christian help with a number of events, including a long three day PAX East stretch which he came out our MVP and helped drive amazing booth traffic for an company of our size. Christian was always my go-to person for getting anything done, and I could always count on him doing an amazing job. He comes highly recommended!

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Associate Producer
      • Aug 2022 - Present

    • Assistant Producer
      • Apr 2021 - Aug 2022

    • Senior Quality Assurance Specialist
      • Apr 2018 - Aug 2022

      - Developed a strong relationship with Community managers and Customer Service to investigate our top ticket drivers,investigate emerging player issues and inform them of upcoming features.- Learned how to tackle problems in a fast paced environment, resolving situations that required deep knowledge of the team’s capabilities and the ability to quickly shift gears and recognize new priorities.- Led a small team of two outsource testers, training them on the ins and outs of testing features as well as developing their skills for communication amongst team members. Our day to day consisted of Features testing and CS investigations. - Worked on a large team which produced a constant flow of new in-game content such as armor, items, events, resource nodes, monsters and more. Maintaining a knowledge of each team member’s roles and capabilities was essential for reporting found issues in an efficient manner.

    • Showrunner and Events Coordinator
      • Jan 2017 - Jun 2018

      Worcester Game Pile is a community meetup of game developers and studios in central Massachusetts. Our goal is to encourage the growth of the central Massachusetts game development community, encourage networking between professionals and students, and help local developers market themselves at larger events through collaboration. This includes communicating with speakers, venues representatives and advertising benefits to prospective attendees. Developing relationships with attendees to understand how to provide the best experience.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Business Development
      • Jun 2016 - Aug 2017

      Petricore Games is a startup game's development company which has been in business for 2 years. In this environment I learned to wear many hats and benefited greatly from interacting directly with people with different talents. Event Coordination I scheduled, organized, advertised and ran play testing sessions. Here I'd collect user feedback through discussion, onscreen recordings, surveys and questioning. Showcasing I've attended expos, both public and professional, to showcase our products and services. - At a public expos, such as PAX East and NYC Playcrafting, I'll showcase games we've released and are currently working on. I'd communicate with a wide range of individuals, seeing how different types of players would react to the game and collect that feedback to help develop the game. - At business expos my goals were to connect with companies in the area and show case projects the company had worked on. I'll get to know the prospective client, understand what their company does and see how we can help them achieve their goals. Social Media I helped Petricore maintain an online presence. Writing posts for Facebook, Twitter and Petricore's website. The posts ranged from recaps of events attended, photos, and interviews with the Petricore Crew.

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Producer
      • Jan 2016 - May 2017

      Triage - Emergency Responder Simulation - Collaborated with Yale Medical Group and MassDiGi owners to plan out an emergency response simulator training first responders on dealing with various injuries, equipment and the Jumpstart Triage methodology in a 3D environment. - Worked in weekly sprints distributing tasks from our backlog to artists and programmers. - Wrote meetings’ notes for team members to reference and call out action items for individuals to follow up on. - Established submission pipelines for art assets and bug reports. CatTsunami - Mobile Infinite Runner - Managed a small team consisting of artists, programmers and designers on redesigning the game from level based to an infinite runner - Scheduled development throughout the semester and ran meetings to facilitate communication amongst the team. All while staying vigilant for blockers, gaps in communication, hindrances in development, and any needed changes to the schedule.

    • United Kingdom
    • Information Services
    • 1 - 100 Employee
    • GDC 17 Conference Associate
      • Feb 2017 - Feb 2017

      I was a Conference Associate at the Game's Developer Conference. Provided info for my bosses (the attendees) and aimed to provide a great GDC experience. On a personal note, this is a fantastic opportunity for students and developers alike to contribute to one of the most exciting conferences in gaming while making lasting friendships. "Ask me anything!" I was a Conference Associate at the Game's Developer Conference. Provided info for my bosses (the attendees) and aimed to provide a great GDC experience. On a personal note, this is a fantastic opportunity for students and developers alike to contribute to one of the most exciting conferences in gaming while making lasting friendships. "Ask me anything!"

    • Media Production
    • 1 - 100 Employee
    • Production Intern
      • May 2016 - Sep 2016

    • Quality Assurance
      • Jan 2016 - Apr 2016

      Playing educational simulations and games for the objective of creating a great learning and player experience Used Confluence and Jira for documentation.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Quality Assurance
      • Jan 2016 - Apr 2016

      Worked Quality Assurance out in Norwood for a production company called BPI Developed skills with software such as: Confluence, Jira and Hiptest Worked Quality Assurance out in Norwood for a production company called BPI Developed skills with software such as: Confluence, Jira and Hiptest

    • Entertainment Providers
    • Sponsorship Sales Associate
      • Jan 2015 - Sep 2015

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Level Designer
      • Jan 2015 - May 2015

      I balanced Levels based on active user feedback and by observing analytics- with close attention to difficultly, fun, and repetitiveness. Followed strict schedule and maintained constant communication with QA team to gain insights. https://www.facebook.com/MidnightTerrors https://twitter.com/MidnightDefense I balanced Levels based on active user feedback and by observing analytics- with close attention to difficultly, fun, and repetitiveness. Followed strict schedule and maintained constant communication with QA team to gain insights. https://www.facebook.com/MidnightTerrors https://twitter.com/MidnightDefense

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Resident Assistant
      • Aug 2014 - May 2015

      In charge of a hall that has a 60 resident capacity. My job is to ensure the safety of the residents as well as being an excellent example of a student leader. I always strive to communicate with my residents to make sure they contentiously receive a positive experience as well as expressing their comments and concerns with the higher ups of the Resident Life department. In charge of a hall that has a 60 resident capacity. My job is to ensure the safety of the residents as well as being an excellent example of a student leader. I always strive to communicate with my residents to make sure they contentiously receive a positive experience as well as expressing their comments and concerns with the higher ups of the Resident Life department.

Education

  • Becker College
    Bachelor's Degree, Production and Management in Interactive Media
    2013 - 2017

Community

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