Remi Van Loenen
Game Designer at Grendel Games- Claim this Profile
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English Professional working proficiency
Topline Score
Bio
Bas van Teylingen
Remi (friend for 20 years) is da shit! F#cking creative and very authentic!!! Always comes up with a twist you don't expect, and you will like it!!!
Bas van Teylingen
Remi (friend for 20 years) is da shit! F#cking creative and very authentic!!! Always comes up with a twist you don't expect, and you will like it!!!
Bas van Teylingen
Remi (friend for 20 years) is da shit! F#cking creative and very authentic!!! Always comes up with a twist you don't expect, and you will like it!!!
Bas van Teylingen
Remi (friend for 20 years) is da shit! F#cking creative and very authentic!!! Always comes up with a twist you don't expect, and you will like it!!!
Experience
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Grendel Games
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Netherlands
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Computer Games
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1 - 100 Employee
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Game Designer
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Jun 2006 - Present
Responsible for several games in production at Grendel Games. We won Best Dutch Serious Game Award in 2016! We won Best Dutch Applied Game Design in 2015! We won Best Dutch Serious Game Award in 2013! We won Best Dutch Serious Game Award in 2011! Responsible for several games in production at Grendel Games. We won Best Dutch Serious Game Award in 2016! We won Best Dutch Applied Game Design in 2015! We won Best Dutch Serious Game Award in 2013! We won Best Dutch Serious Game Award in 2011!
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National Hockey League (NHL)
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Spectator Sports
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700 & Above Employee
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Game Design Consultant
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Jun 2006 - Aug 2008
Part time function (0,15 FTE) where I support students in creating their own games. Support is given in the area's of Game Design, Interaction Design, Analyses and 3d modelling for real time graphics. Part time function (0,15 FTE) where I support students in creating their own games. Support is given in the area's of Game Design, Interaction Design, Analyses and 3d modelling for real time graphics.
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Climax Studios
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United Kingdom
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Computer Games
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100 - 200 Employee
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Level Designer
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Jun 2005 - Jun 2006
Climax Portsmouth United Kingdom Level Designer on: -Ghostrider PS2/PSP -Nicktoons Unite NDS Nicktoons Unite (aka Spongebob Squarepants and friends) was built using in-house tools, Ghostrider was made using Renderware. Climax Portsmouth United Kingdom Level Designer on: -Ghostrider PS2/PSP -Nicktoons Unite NDS Nicktoons Unite (aka Spongebob Squarepants and friends) was built using in-house tools, Ghostrider was made using Renderware.
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Khaeon Games
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Den Haag, Netherlands
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Level Designer
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Feb 2003 - Aug 2003
Short stint at Khaeon, where I worked on Alpha Black Zero using the Serious Sam Engine Short stint at Khaeon, where I worked on Alpha Black Zero using the Serious Sam Engine
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Davilex
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Houten, Netherlands
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level designer
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May 1999 - Jan 2003
Level Designer and 3D modeller. Published titles included several racing games on PS2, a stunt game and a first person shooter on PC. Level Designer and 3D modeller. Published titles included several racing games on PS2, a stunt game and a first person shooter on PC.
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Education
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Amsterdam University of Applied Sciences
sophomore, English