Leonardo Pessanha

Software Developer at CAPGov
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Contact Information
us****@****om
(386) 825-5501
Location
Rio de Janeiro, Rio de Janeiro, Brazil, BR
Languages
  • Inglês Full professional proficiency
  • Espanhol Professional working proficiency
  • Linguagem Brasileira de Sinais - LIBRAS Elementary proficiency
  • Portuguese Native or bilingual proficiency

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Bio

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Credentials

  • Introducing Maven
    LinkedIn
    Jun, 2022
    - Nov, 2024
  • Apresentação na JICTAC 2015 - UFRJ
    UFRJ - Universidade Federal do Rio de Janeiro
    Sep, 2015
    - Nov, 2024

Experience

    • Brazil
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Software Developer
      • Jan 2021 - Present

      - Development and maintenance of Java REST APIs using Hibernate and JAX-RS- Design and maintenance of SQL Server databases - Development and maintenance of Java REST APIs using Hibernate and JAX-RS- Design and maintenance of SQL Server databases

    • Computer Systems Analyst
      • Jan 2018 - Dec 2020

      Research & development of digital solutions in Computer Graphics - Scientific Data Visualization. - Scientific Data Processing with Java- Data Visualization with ParaView | VTK- 3D simulators with EON Studio and Unity- VR/AR Software Development(virtual and augmented realities) with Unity

    • Intern
      • Jan 2016 - Dec 2017

      Pre & Post processing of scientific data for visualization and analysis with open source software ParaView.

    • Undergraduate Student Researcher
      • Jul 2013 - Dec 2016

      - Development of routines for handling and processing large volumes of scientific data- Development of scripts for data visualization- Research on visualization principles & techniquesTechnologies: Java, Python, ParaViewFields of work:Oil & Gas - Seismic data, Seep's trajectories visualizationOceanographic - Ocean and Wind flows, Bathymetry, Sea Surface Temperature

    • Brazil
    • Primary and Secondary Education
    • 1 - 100 Employee
    • Extracurricular Acitivity Teacher - Computer Science Principles applied to Game Development
      • Jan 2017 - Dec 2019

      As a teacher, I have worked with children/young adults between the age of 8 and 14.The primary focus of the course is to introduce programming in a kids life.Based on Code.org® Computer Science Curriculum using Code Studio, MIT Scratch 3.0, Game Lab. As a teacher, I have worked with children/young adults between the age of 8 and 14.The primary focus of the course is to introduce programming in a kids life.Based on Code.org® Computer Science Curriculum using Code Studio, MIT Scratch 3.0, Game Lab.

    • Brazil
    • Higher Education
    • 700 & Above Employee
    • Undergraduate Student Researcher - Virtual Learning Environments
      • Jun 2010 - Dec 2011

      - Creation and maintenance of the infrastructure of virtual environments for educational purposes on the SecondLife platform. - Development of animation and interaction scripts for pedagogical assistance through the SecondLife platform. (Linden Scripting Language)- Gathering of requirements and identification of feasibility with collaborating teachers.- Conducting practical workshops for new collaborators.Technologies: Linux, Shell scripting - Creation and maintenance of the infrastructure of virtual environments for educational purposes on the SecondLife platform. - Development of animation and interaction scripts for pedagogical assistance through the SecondLife platform. (Linden Scripting Language)- Gathering of requirements and identification of feasibility with collaborating teachers.- Conducting practical workshops for new collaborators.Technologies: Linux, Shell scripting

Education

  • UFRJ - Universidade Federal do Rio de Janeiro
    Bsc, Computer Science
    2011 - 2022
  • Colégio Pedro II
    Technical High School - IT, Software Development
    2008 - 2010

Community

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