Raleigh Cooper
Indie Unity Developer at Self-employed- Verified
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Topline Score
Bio
Scott Brodie
Raleigh joined Heart Shaped Games as an Intern Designer and Tester, and it has been a pleasure to see him grow from a passionate college graduate into a strong working professional. Raleigh was a very reliable and hard worker. As a small studio owner with a lot already on my plate, I most appreciated that I could count on Raleigh to be prepared, available, and adaptive to any new test and design work that came his way. I was also impressed with Raleigh's openness to feedback and willingness to learn. He became an important part of our regular game update releases because he learned to write good bug reports, offer thoughtful design feedback, and pay attention to detail in testing. Raleigh also demonstrated his creativity in the design and programming he did to implement a variety of new character abilities in our PC Strategy game Highgrounds. Many of his abilities proved fun in the prototypes he developed, and graduated to become fixtures of our recently released "Commanders" Expansion set. Raleigh's time as an intern demonstrates to me that he is ready contribute in a larger role. I would highly recommend him for any full-time QA, Test, Scripting, or Junior Design role.
Brian Winn
Raleigh was a member of the top-rated Michigan State University Game Design and Development specialization. In this capacity, he took two years of coursework on game design and development to supplement his major. He was a strong student throughout the program. Raleigh has gained experience in game design, game writing, 3D graphics modeling, quality assurance, and teamwork. He is particularly a gifted creative and technical writer.
Scott Brodie
Raleigh joined Heart Shaped Games as an Intern Designer and Tester, and it has been a pleasure to see him grow from a passionate college graduate into a strong working professional. Raleigh was a very reliable and hard worker. As a small studio owner with a lot already on my plate, I most appreciated that I could count on Raleigh to be prepared, available, and adaptive to any new test and design work that came his way. I was also impressed with Raleigh's openness to feedback and willingness to learn. He became an important part of our regular game update releases because he learned to write good bug reports, offer thoughtful design feedback, and pay attention to detail in testing. Raleigh also demonstrated his creativity in the design and programming he did to implement a variety of new character abilities in our PC Strategy game Highgrounds. Many of his abilities proved fun in the prototypes he developed, and graduated to become fixtures of our recently released "Commanders" Expansion set. Raleigh's time as an intern demonstrates to me that he is ready contribute in a larger role. I would highly recommend him for any full-time QA, Test, Scripting, or Junior Design role.
Brian Winn
Raleigh was a member of the top-rated Michigan State University Game Design and Development specialization. In this capacity, he took two years of coursework on game design and development to supplement his major. He was a strong student throughout the program. Raleigh has gained experience in game design, game writing, 3D graphics modeling, quality assurance, and teamwork. He is particularly a gifted creative and technical writer.
Scott Brodie
Raleigh joined Heart Shaped Games as an Intern Designer and Tester, and it has been a pleasure to see him grow from a passionate college graduate into a strong working professional. Raleigh was a very reliable and hard worker. As a small studio owner with a lot already on my plate, I most appreciated that I could count on Raleigh to be prepared, available, and adaptive to any new test and design work that came his way. I was also impressed with Raleigh's openness to feedback and willingness to learn. He became an important part of our regular game update releases because he learned to write good bug reports, offer thoughtful design feedback, and pay attention to detail in testing. Raleigh also demonstrated his creativity in the design and programming he did to implement a variety of new character abilities in our PC Strategy game Highgrounds. Many of his abilities proved fun in the prototypes he developed, and graduated to become fixtures of our recently released "Commanders" Expansion set. Raleigh's time as an intern demonstrates to me that he is ready contribute in a larger role. I would highly recommend him for any full-time QA, Test, Scripting, or Junior Design role.
Brian Winn
Raleigh was a member of the top-rated Michigan State University Game Design and Development specialization. In this capacity, he took two years of coursework on game design and development to supplement his major. He was a strong student throughout the program. Raleigh has gained experience in game design, game writing, 3D graphics modeling, quality assurance, and teamwork. He is particularly a gifted creative and technical writer.
Scott Brodie
Raleigh joined Heart Shaped Games as an Intern Designer and Tester, and it has been a pleasure to see him grow from a passionate college graduate into a strong working professional. Raleigh was a very reliable and hard worker. As a small studio owner with a lot already on my plate, I most appreciated that I could count on Raleigh to be prepared, available, and adaptive to any new test and design work that came his way. I was also impressed with Raleigh's openness to feedback and willingness to learn. He became an important part of our regular game update releases because he learned to write good bug reports, offer thoughtful design feedback, and pay attention to detail in testing. Raleigh also demonstrated his creativity in the design and programming he did to implement a variety of new character abilities in our PC Strategy game Highgrounds. Many of his abilities proved fun in the prototypes he developed, and graduated to become fixtures of our recently released "Commanders" Expansion set. Raleigh's time as an intern demonstrates to me that he is ready contribute in a larger role. I would highly recommend him for any full-time QA, Test, Scripting, or Junior Design role.
Brian Winn
Raleigh was a member of the top-rated Michigan State University Game Design and Development specialization. In this capacity, he took two years of coursework on game design and development to supplement his major. He was a strong student throughout the program. Raleigh has gained experience in game design, game writing, 3D graphics modeling, quality assurance, and teamwork. He is particularly a gifted creative and technical writer.
Credentials
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CompTIA A+ ce Certification
CompTIANov, 2020- Present
Experience
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Self-Employed.
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Real Estate
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1 - 100 Employee
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Indie Unity Developer
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2021 - Present
Developing editor tools for an isometric pixel art tactics game in Unity 2D using the tilemap system. Developing editor tools for an isometric pixel art tactics game in Unity 2D using the tilemap system.
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DocuPhase
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United States
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Software Development
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1 - 100 Employee
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Solutions Engineer
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2021 - Present
• Responsible for migrating PHP scripts to C# as either .csx, console, or WPF applications• Created and maintained multiple first time installation guides for new customers to Docuphase Pro's products• Project manager for upgrading and migrating dozens of on premise customers to the latest version of the software, and documenting their customized setups for future maintenance • Technologies used: C#, WPF/XAML, .NET Core, .NET Framework, SQL • Scrum (Agile) Software Development, Statements of Work (SOW)
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Transcore
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Australia
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Civil Engineering
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1 - 100 Employee
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.NET Engineer
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2015 - 2019
• One of the primary legacy and support developers for automated tolling services. • Processed interface control documents into services deployed to tolling servers and maintained them from feedback via field technicians, each system responsible for dozens of individual plazas and tens of thousands of tolls processed every day. • Developed projects that used reflection to transform Json files into instructions for the handling of particular file formats and images based on particular client needs. • Responsible for the maintenance and documentation of TransCore's legacy codebase. • Technologies used: C#, .NET Framework, SQL, Visio, Json Reflection • Macroservices • Scrum (Agile) Software Development, Interface Control Documents (ICD)
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Meta 3D Studios
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United States
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Computer Games
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1 - 100 Employee
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Unity Engineer
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2015 - 2015
• Developed for several VR apps and games as the primary programmer using C#, molding assets from the Unity asset store to suit project needs. • Created several trailers of company games for generating interest of products, creating custom effects and transitions in Adobe AfterEffects. • Technologies used: C#, Unity Game Engine, AfterEffects, Premiere • Developed for several VR apps and games as the primary programmer using C#, molding assets from the Unity asset store to suit project needs. • Created several trailers of company games for generating interest of products, creating custom effects and transitions in Adobe AfterEffects. • Technologies used: C#, Unity Game Engine, AfterEffects, Premiere
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PlayEveryWare
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United States
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Computer Games
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1 - 100 Employee
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Unity Engineer
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2014 - 2015
• Developed for a digital port of the popular Firefly board game made by GaleForce Nine, overseeing the initial production of the demo version in Unity. Duties included whiteboxing, scripting in C#, and implementing new assets for projects in the pipeline, as well as the creation of trailers and special effects to impress possible clients.• Technologies used: C#, Unity Game Engine, AfterEffects, Photoshop, Premiere • Developed for a digital port of the popular Firefly board game made by GaleForce Nine, overseeing the initial production of the demo version in Unity. Duties included whiteboxing, scripting in C#, and implementing new assets for projects in the pipeline, as well as the creation of trailers and special effects to impress possible clients.• Technologies used: C#, Unity Game Engine, AfterEffects, Photoshop, Premiere
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Heart Shaped Games
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United States
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Computer Games
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Game Development Intern
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2013 - 2014
• Developed for Highgrounds, a free-to-play collectible card game for PC.• Independently designed, implemented, and released over 15 new card abilities in Actionscript 3.0. Also collaborated in the development of new cards based on player feedback and playtesting.• Led the QA verification process for all released update builds, which included running 35 test cases for over 15 new patches. Also utilized Trello to maintain bug reports via cards containing the latest reproduction steps, console logs, and screenshots of each issue.• Developed and implemented small scale features on a weekly cadence via Actionscript 3.0, integrated new cards through XML, and repaired minor bugs. • Technologies used: Actionscript 3.0, Flash, FlashFlex
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Business World Magazine
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Ukraine
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Newspaper Publishing
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Freelance Writer
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2012 - 2015
Wrote outsourced articles and company profiles, always meeting the monthly deadline of the international magazine’s release. Wrote outsourced articles and company profiles, always meeting the monthly deadline of the international magazine’s release.
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Games for Entertainment and Learning Lab
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United States
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Computer Games
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1 - 100 Employee
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QA Tester
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2010 - 2010
• Analyzed the exercise RPG Olympus on a weekly basis, which included managing test cases across the non-traditional technologies of Wiimote and Dancepad accessories. • Technologies used: Javascript • Analyzed the exercise RPG Olympus on a weekly basis, which included managing test cases across the non-traditional technologies of Wiimote and Dancepad accessories. • Technologies used: Javascript
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Education
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Michigan State University
Bachelor of Arts; MSU, Media Arts & Technology