Xavier Le Guen
Teacher at Rubika- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Full professional proficiency
Topline Score
Bio
Sylvain Douce
Xavier is both passionate and reliable. He was a great asset during the development of I Am Alive. His strong environment artist skills were greatly appreciated, and his ability to work confidently under pressure and infernal deadlines did save the day quite often during the production. He's got my support for any environment artist position.
Vincent Ganachaud
Xavier is an exceptional and talented artist. He definitely knows what he is doing. In addition of his professionalism he is very open mind and it is a pleasure working with him.
Sylvain Douce
Xavier is both passionate and reliable. He was a great asset during the development of I Am Alive. His strong environment artist skills were greatly appreciated, and his ability to work confidently under pressure and infernal deadlines did save the day quite often during the production. He's got my support for any environment artist position.
Vincent Ganachaud
Xavier is an exceptional and talented artist. He definitely knows what he is doing. In addition of his professionalism he is very open mind and it is a pleasure working with him.
Sylvain Douce
Xavier is both passionate and reliable. He was a great asset during the development of I Am Alive. His strong environment artist skills were greatly appreciated, and his ability to work confidently under pressure and infernal deadlines did save the day quite often during the production. He's got my support for any environment artist position.
Vincent Ganachaud
Xavier is an exceptional and talented artist. He definitely knows what he is doing. In addition of his professionalism he is very open mind and it is a pleasure working with him.
Sylvain Douce
Xavier is both passionate and reliable. He was a great asset during the development of I Am Alive. His strong environment artist skills were greatly appreciated, and his ability to work confidently under pressure and infernal deadlines did save the day quite often during the production. He's got my support for any environment artist position.
Vincent Ganachaud
Xavier is an exceptional and talented artist. He definitely knows what he is doing. In addition of his professionalism he is very open mind and it is a pleasure working with him.
Experience
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Rubika
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France
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Education Administration Programs
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1 - 100 Employee
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Teacher
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Oct 2014 - Present
Master Class on cg art (vertex painting tricks, modular environment, natural landscape, foliage,...)Graphic & Tech pipeline
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Education Referent in Game Art
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Sep 2019 - Present
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@ home
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Valenciennes
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Freelance 3D Artist
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Mar 2016 - Present
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Piktura
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France
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Higher Education
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1 - 100 Employee
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Teacher
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Oct 2019 - May 2022
Teaching 3D and Unreal Engine to students from 3rd year to Master 1-2 (Game) Teaching 3D and Unreal Engine to students from 3rd year to Master 1-2 (Game)
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Autograf- école de Design et d'Arts Appliqués
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France
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Higher Education
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1 - 100 Employee
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Teacher
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Jan 2019 - Aug 2019
Master Class on CG art specialized in 3D environment with student in Master Master Class on CG art specialized in 3D environment with student in Master
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Backlight Studio - Creative Factory
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Région de Paris, France
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Lead Environment & technical artist
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Oct 2017 - Feb 2019
Working on VR experiences powered by UE4 for HTC Vive and Occulus Rift Working on VR experiences powered by UE4 for HTC Vive and Occulus Rift
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Cyanide
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France
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Computer Games
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1 - 100 Employee
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Lead Environment Artist
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Jul 2018 - Nov 2018
Working Werewolf The Apocalypse Working Werewolf The Apocalypse
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Magic Pockets
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Paris Area, France
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Lead 3D Environment
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Jul 2016 - Oct 2017
Lead Environment on World Tennis Tour (PS4, Xbox one & PC) and an unannounced project on Nintendo Switch Lead Environment on World Tennis Tour (PS4, Xbox one & PC) and an unannounced project on Nintendo Switch
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Haute École Albert Jacquard (HEAJ)
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Belgium
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Higher Education
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100 - 200 Employee
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Teacher
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Jan 2011 - Aug 2017
Workshop focused on color theory, photography composition rules and graphic pipeline Workshop focused on color theory, photography composition rules and graphic pipeline
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BackLight
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France
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Technology, Information and Media
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1 - 100 Employee
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Freelance Technical Artist
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Jun 2016 - Jun 2016
Working on an unnannounced projet for HTC Vive on Unreal Engine 4. I was responsible for several tasks like technical guidelines, optimization, asset integration, shaders, texutring and some foliages Working on an unnannounced projet for HTC Vive on Unreal Engine 4. I was responsible for several tasks like technical guidelines, optimization, asset integration, shaders, texutring and some foliages
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GamecoStudios
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France
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Graphic Design
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1 - 100 Employee
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Freelance Technical Artist
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Mar 2016 - Jun 2016
Working on an John Wick Chronicles for HTC Vive on Unreal Engine 4. I was responsible for several tasks like technical guidelines, optimization, asset integration, lighting and shaders. Working on an John Wick Chronicles for HTC Vive on Unreal Engine 4. I was responsible for several tasks like technical guidelines, optimization, asset integration, lighting and shaders.
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42 born2code
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France
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Higher Education
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1 - 100 Employee
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student
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Sep 2014 - Jan 2016
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Emissive
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France
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Entertainment Providers
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1 - 100 Employee
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Freelance 3D Artist
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May 2015 - Jun 2015
Working on an undiscloses project Working on an undiscloses project
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Ubisoft Nadeo
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Computer Games
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1 - 100 Employee
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Environment Artist
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Feb 2012 - May 2013
on Shootmania Storm on Shootmania Storm
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Environment Artist
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Jan 2011 - Oct 2011
on Ghost Recon Futur Soldier for XBOX/PS3 on Ghost Recon Futur Soldier for XBOX/PS3
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Cyanide
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France
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Computer Games
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1 - 100 Employee
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Environment Artist
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Jul 2010 - Jan 2011
on A Game of Thrones RPG for XBOX/PS3 on A Game of Thrones RPG for XBOX/PS3
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Frontier Developments
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United Kingdom
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Computer Games
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700 & Above Employee
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Environment Artist
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Sep 2009 - Nov 2009
worked on The Outsider worked on The Outsider
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Darkworks
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Computer Games
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1 - 100 Employee
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Environment Artist Junior
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Sep 2007 - Jan 2009
I joined the team since the end of september to help the graphic team on the new next gen, I am alive, published by Ubisoft. I joined the team since the end of september to help the graphic team on the new next gen, I am alive, published by Ubisoft.
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PAM Development
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Computer Games
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1 - 100 Employee
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Environment Artist trainee
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Jan 2007 - Mar 2007
Trainning periods three months at PAM Development on TOP SPIN 3. I realize some environment as Paris Bercy and lot of embelishment meshes (bags,umpire chairs,...) Trainning periods three months at PAM Development on TOP SPIN 3. I realize some environment as Paris Bercy and lot of embelishment meshes (bags,umpire chairs,...)
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Education
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Haute Ecole Albert Jacquard
Bachelor CG arts, Video Game -
ENSAI Estienne
High school diploma (bac+2), Computer Graphic (2D layout, Typography and Print)