Yvan Taurines
Lead Game Designer at Green Panda Games- Claim this Profile
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Bio
Louis Choquel
Yvan est un élément solide sur lequel on peut se reposer. Ses compétences et son expérience en game design lui permettent d'apporter des idées souvent pertinentes et toujours bien étayées. Il est sérieux et productif et agréable à côtoyer au quotidien.
Jean-Etienne Belicard
Yvan is smart, reliable and fast working. He combines a strong professionalism and cool human relationship. Yvan know how to manage a team and organize work efficiently. It was a pleasure working with him.
Louis Choquel
Yvan est un élément solide sur lequel on peut se reposer. Ses compétences et son expérience en game design lui permettent d'apporter des idées souvent pertinentes et toujours bien étayées. Il est sérieux et productif et agréable à côtoyer au quotidien.
Jean-Etienne Belicard
Yvan is smart, reliable and fast working. He combines a strong professionalism and cool human relationship. Yvan know how to manage a team and organize work efficiently. It was a pleasure working with him.
Louis Choquel
Yvan est un élément solide sur lequel on peut se reposer. Ses compétences et son expérience en game design lui permettent d'apporter des idées souvent pertinentes et toujours bien étayées. Il est sérieux et productif et agréable à côtoyer au quotidien.
Jean-Etienne Belicard
Yvan is smart, reliable and fast working. He combines a strong professionalism and cool human relationship. Yvan know how to manage a team and organize work efficiently. It was a pleasure working with him.
Louis Choquel
Yvan est un élément solide sur lequel on peut se reposer. Ses compétences et son expérience en game design lui permettent d'apporter des idées souvent pertinentes et toujours bien étayées. Il est sérieux et productif et agréable à côtoyer au quotidien.
Jean-Etienne Belicard
Yvan is smart, reliable and fast working. He combines a strong professionalism and cool human relationship. Yvan know how to manage a team and organize work efficiently. It was a pleasure working with him.
Experience
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Green Panda Games
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France
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Entertainment Providers
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1 - 100 Employee
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Lead Game Designer
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Jun 2021 - Present
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home & coffee places
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Paris Area, France
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Indie game developer - Available for new missions
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Jan 2015 - Present
Developping new applications for the mobile game industry. Check out my personal projects! https://apps.apple.com/kh/developer/yvan-taurines/id952279824 https://play.google.com/store/apps/developer?id=Yvan+Taurines Developping new applications for the mobile game industry. Check out my personal projects! https://apps.apple.com/kh/developer/yvan-taurines/id952279824 https://play.google.com/store/apps/developer?id=Yvan+Taurines
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Iron Games
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Paris, Île-de-France, France
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Creative Director
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Feb 2020 - Dec 2020
Concept, gameplay, LD, UX/UI, art, animation, integration in Unity and publishing of hyper casual games. See some video samples there: http://yvant.net/hypercasual-games/ Concept, gameplay, LD, UX/UI, art, animation, integration in Unity and publishing of hyper casual games. See some video samples there: http://yvant.net/hypercasual-games/
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Ooblada
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France
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Computer Games
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Senior Game Designer
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Jul 2019 - Feb 2020
Crimo - Project management - New tutorial, leading to better retention rates - Added 4 boosters, global UX design, leading to better LTV - New premium subscription based mode, with multiple placements - Ingame rewarded video placements - Global UX/UI flow modifications - Unannounced game features and game modes, storywriting Other games - Game balancing - UX/UI flow - Gameplay features Crimo - Project management - New tutorial, leading to better retention rates - Added 4 boosters, global UX design, leading to better LTV - New premium subscription based mode, with multiple placements - Ingame rewarded video placements - Global UX/UI flow modifications - Unannounced game features and game modes, storywriting Other games - Game balancing - UX/UI flow - Gameplay features
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Webedia/Scimob
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Paris Area, France
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Creative Director
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Feb 2017 - Oct 2018
Mobile game concepts, main guidelines, new features and monetization Mobile game concepts, main guidelines, new features and monetization
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Aldebaran Robotics - Softbank Group
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Paris Area, France
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Studio Designer
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Jan 2016 - Feb 2017
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Acute Games
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France
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Computer Games
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1 - 100 Employee
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Lead / Senior Game Designer
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Mar 2014 - Dec 2014
Global - Team management - Gameplay guidelines - UX design guidelines - Task management - Recruitment for the design/AS3 dev teams - Development of tools for projections/estimations - KPI analysis Urban Rivals - V1: Game modes, RLD, game balance, economics features, economics balance - V2: Game economic model, global UX/UI design, RLD Fantasy Rivals - Game economics balance - UX/UI design - Concepts for new game modes - Concepts for new economics models Other works - UX/UI design for a mobile application - Social game mode - Economics design Show less
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Manzalab
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France
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Software Development
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1 - 100 Employee
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Game Design Director
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Sep 2013 - Feb 2014
Multiple projects- Calls for tenders- High concepts- Team management- Task management- Gameplay guidelines- Gameflow guidelines- Customer show- Graphics guidelines- UX design guidelines- Worklow guidelines / agile management
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Lead / Senior Game Designer
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Mar 2013 - Sep 2013
Multiple projects - Calls for tenders - High concepts - Game Design team management - Gameplay definition - Gameflow guidelines - Customer show - Graphics guidelines - UX design
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Self Employed
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Paris Area, France
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Freelance Game Designer
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Mar 2012 - Mar 2013
Everything, from the game concept, AIR mobile development, level design to the game art. ** Jump Blast is out! ** https://play.google.com/store/apps/details?id=air.air.jumpBlast and other projects not yet available on the market. Contact me for your projects! Everything, from the game concept, AIR mobile development, level design to the game art. ** Jump Blast is out! ** https://play.google.com/store/apps/details?id=air.air.jumpBlast and other projects not yet available on the market. Contact me for your projects!
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Magic Pockets
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France
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Computer Games
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1 - 100 Employee
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Lead Game Designer
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Oct 2011 - Feb 2012
Battleship - design team management - gameplay definition on the adaptation of the movie Battleship for the DS, 3DS and Wii - fighting rules, movement rules, units list, balancing, tutorials, interface... - level design guidelines & monitoring - general debugging - creation of a tool to help level building, designing & testing Battleship - design team management - gameplay definition on the adaptation of the movie Battleship for the DS, 3DS and Wii - fighting rules, movement rules, units list, balancing, tutorials, interface... - level design guidelines & monitoring - general debugging - creation of a tool to help level building, designing & testing
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Pix Builders
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Computer Games
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Co founder
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Jun 2010 - Aug 2011
Waku Waku Blitz! High concept for a Facebook social game. Concept, game design, marketing & social features, graphics & interface, AS3 development. Game is offline, check out a video here: http://www.youtube.com/watch?v=qHzNLqKh04s Waku Waku Blitz! High concept for a Facebook social game. Concept, game design, marketing & social features, graphics & interface, AS3 development. Game is offline, check out a video here: http://www.youtube.com/watch?v=qHzNLqKh04s
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F4
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Paris Area, France
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Game Designer
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2008 - Mar 2010
Empire of Sports - Gameplay definition of the soccer game - Refactoring of the basketball game according to the soccer - In charge of the trick tree refactoring (interface, contents, level requirement, prototyping...) - In charge of the achievements (interface, contents, triggers...) - Game tutorials - In game help system - Mission designer - Closely following the Sound design - Closely following the QA team World of horses (working title) - Interface design - Closely following the Sound design - Closely following the flex development team Flash trainer for the Game Design team Show less
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Flash Designer
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Sep 2006 - Sep 2007
Work as a freelance Flash designer Work as a freelance Flash designer
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Graphic Designer
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Mar 2005 - Jul 2005
- Graphic designer (Web & print) - Multimedia developer (Macromedia Flash) - Worked under Mac OS and Windows environments - Graphic designer (Web & print) - Multimedia developer (Macromedia Flash) - Worked under Mac OS and Windows environments
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Galaxy Train
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Toulouse Area, France
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Game developer/designer
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2002 - 2005
Project Charivari de Chat Malo - Game development in ActionScript - Flash animation - Game Design - Level Design Project Charivari de Chat Malo - Game development in ActionScript - Flash animation - Game Design - Level Design
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Education
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ENJMIN
Master degree, Game Design -
Université Paul Sabatier Toulouse III
BAC+3, Multimedia project management -
Esin PolyCréa
Graphic design school -
Université Paul Sabatier Toulouse III
BAC+2, DUT SRC - Multimedia