Cody Yamamoto

Software Engineer at Intrepid Studios, Inc
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Contact Information
us****@****om
(386) 825-5501
Location
San Diego, California, United States, US

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5.0

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Rika Nishikawa

I overheard one of Cody’s senior programmers at the company say

Shinhyun Min

When I work with him, I feel that he was very smart guy. He always try to make a clean code. And try to help other team members. He was best guy in my known friends!

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Jun 2022 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Aug 2020 - Apr 2022

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Software Engineer
      • Feb 2019 - Aug 2020

    • Entertainment Providers
    • Gameplay Programmer
      • Aug 2018 - Feb 2019

      Worked as a generalist programmer on major ip title. Primary responsibilities were developing AI, including all behaviors and animations, as well as implementing UI and various gameplay features in UE4 Blueprints and C++. Also ensured the game was designed for networked gameplay using Unreal's server-client model. Experience developing with Unity, Vuforia, and Photon for side demo projects as well. Worked as a generalist programmer on major ip title. Primary responsibilities were developing AI, including all behaviors and animations, as well as implementing UI and various gameplay features in UE4 Blueprints and C++. Also ensured the game was designed for networked gameplay using Unreal's server-client model. Experience developing with Unity, Vuforia, and Photon for side demo projects as well.

    • United States
    • Appliances, Electrical, and Electronics Manufacturing
    • Game Programming Intern
      • Mar 2018 - Aug 2018

      Developed the mobile title 'Ultimate Solid Stealth Game' using Unity as the primary programmer alongside a team of interns. Designed and scripted all programming based components, including the swipe based controls, 3D grid based movement system, and AI. Worked closely with producer to decide game design elements and make weekly sprint meetings quick and efficient. Developed the mobile title 'Ultimate Solid Stealth Game' using Unity as the primary programmer alongside a team of interns. Designed and scripted all programming based components, including the swipe based controls, 3D grid based movement system, and AI. Worked closely with producer to decide game design elements and make weekly sprint meetings quick and efficient.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Unity Development Intern
      • Mar 2018 - Jul 2018

      Created particle assets in Unity to be used in various retro style games. Created particle assets in Unity to be used in various retro style games.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Game Programming Intern
      • Feb 2018 - May 2018

      Worked with a team of programming interns to debug, polish, and develop features for the Unity mobile game 'Heroes Vs Villains'. Participated in weekly sprint planning meetings to discuss what had been accomplished and what needed to be worked on. Worked with a team of programming interns to debug, polish, and develop features for the Unity mobile game 'Heroes Vs Villains'. Participated in weekly sprint planning meetings to discuss what had been accomplished and what needed to be worked on.

Education

  • University of California San Diego
    Bachelor's degree, Mathematics and Computer Science
    2013 - 2017

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