Adrian Blanco
Android Developer at Shape- Claim this Profile
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Swedish Native or bilingual proficiency
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English Native or bilingual proficiency
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Finnish Native or bilingual proficiency
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Spanish Limited working proficiency
Topline Score
Bio
Mario Romero
I have known and worked closely with Adrian for one academic semester at KTH Royal Institute of Technology, where I am Associate Professor in Computer Science with a focus on visualization, graphics and interaction. Adrian participated in my Advanced Graphics and Interaction course on the fall of 2015 (https://www.kth.se/social/course/DH2413/). He worked on 2 large group projects where he demonstrated extraordinary programming skills. In the 1st project, Teamtris, a two-person collaborative game based on Tetris and augmented with 3D blocks, rotations, and translations (http://adrianblan.co/Teamtris), Adrian led the design, development and software engineering of the graphical and visualization aspects of the project. The group had two weeks to develop a working prototype which they presented at ForskarFredag, a large academic convention bringing together 5000 high school students and teachers to interact with cutting edge research from Sweden's top higher academic institutions. Adrian demonstrated the early prototype of Teamtris and collected constructive critical feedback from thousands of people over 8 consecutive hours. During the next 4 weeks, Adrian led the development of graphics and shader programming in preparation of the demonstration of Teamtris at Comic Con Gamex, a large gaming and fantasy convention bringing together 30000 participants and hundreds of presenters, including top gaming and entertainment leaders presenting new titles and technological advancements. At Comic Con, Adrian presented Teamtris and the other student projects, part of the curricular requirement of the course, for three days. He collected abundant and longitudinal evidence of gamer experience from thousands of participants (https://goo.gl/rX1eHw). Immediately after Comic Con, we concluded project one with an individual and group reflection and started brainstorming and proposing a second project with different team members. They had one week to propose and 3 weeks to develop. Adrian's second project, Spinnulator, was a bicycling simulator where pedaling cadence and upper body orientation controlled biking speed and direction, respectively. The team used a Microsoft Kinect to track skeleton movement and map it to pedaling and steering. They did not instrument the static bike, which was placed in front of large screens simulating movement over landscapes (http://spinnulators.github.io/Spinnulator). For Spinnulator, Adrian led the development of player interaction, physics for player motion, and shader programming. The team successfully completed a fully-functioning prototype which they demonstrated and collected critical constructive feedback at our Visualization Studio annual open house (https://goo.gl/4KhB4b). It is a true pleasure and an honor to give my highest recommendation to Adrian. Adrian has consistently been a major technical asset to both creative teams in my course. Please contact me for further information.
Mario Romero
I have known and worked closely with Adrian for one academic semester at KTH Royal Institute of Technology, where I am Associate Professor in Computer Science with a focus on visualization, graphics and interaction. Adrian participated in my Advanced Graphics and Interaction course on the fall of 2015 (https://www.kth.se/social/course/DH2413/). He worked on 2 large group projects where he demonstrated extraordinary programming skills. In the 1st project, Teamtris, a two-person collaborative game based on Tetris and augmented with 3D blocks, rotations, and translations (http://adrianblan.co/Teamtris), Adrian led the design, development and software engineering of the graphical and visualization aspects of the project. The group had two weeks to develop a working prototype which they presented at ForskarFredag, a large academic convention bringing together 5000 high school students and teachers to interact with cutting edge research from Sweden's top higher academic institutions. Adrian demonstrated the early prototype of Teamtris and collected constructive critical feedback from thousands of people over 8 consecutive hours. During the next 4 weeks, Adrian led the development of graphics and shader programming in preparation of the demonstration of Teamtris at Comic Con Gamex, a large gaming and fantasy convention bringing together 30000 participants and hundreds of presenters, including top gaming and entertainment leaders presenting new titles and technological advancements. At Comic Con, Adrian presented Teamtris and the other student projects, part of the curricular requirement of the course, for three days. He collected abundant and longitudinal evidence of gamer experience from thousands of participants (https://goo.gl/rX1eHw). Immediately after Comic Con, we concluded project one with an individual and group reflection and started brainstorming and proposing a second project with different team members. They had one week to propose and 3 weeks to develop. Adrian's second project, Spinnulator, was a bicycling simulator where pedaling cadence and upper body orientation controlled biking speed and direction, respectively. The team used a Microsoft Kinect to track skeleton movement and map it to pedaling and steering. They did not instrument the static bike, which was placed in front of large screens simulating movement over landscapes (http://spinnulators.github.io/Spinnulator). For Spinnulator, Adrian led the development of player interaction, physics for player motion, and shader programming. The team successfully completed a fully-functioning prototype which they demonstrated and collected critical constructive feedback at our Visualization Studio annual open house (https://goo.gl/4KhB4b). It is a true pleasure and an honor to give my highest recommendation to Adrian. Adrian has consistently been a major technical asset to both creative teams in my course. Please contact me for further information.
Mario Romero
I have known and worked closely with Adrian for one academic semester at KTH Royal Institute of Technology, where I am Associate Professor in Computer Science with a focus on visualization, graphics and interaction. Adrian participated in my Advanced Graphics and Interaction course on the fall of 2015 (https://www.kth.se/social/course/DH2413/). He worked on 2 large group projects where he demonstrated extraordinary programming skills. In the 1st project, Teamtris, a two-person collaborative game based on Tetris and augmented with 3D blocks, rotations, and translations (http://adrianblan.co/Teamtris), Adrian led the design, development and software engineering of the graphical and visualization aspects of the project. The group had two weeks to develop a working prototype which they presented at ForskarFredag, a large academic convention bringing together 5000 high school students and teachers to interact with cutting edge research from Sweden's top higher academic institutions. Adrian demonstrated the early prototype of Teamtris and collected constructive critical feedback from thousands of people over 8 consecutive hours. During the next 4 weeks, Adrian led the development of graphics and shader programming in preparation of the demonstration of Teamtris at Comic Con Gamex, a large gaming and fantasy convention bringing together 30000 participants and hundreds of presenters, including top gaming and entertainment leaders presenting new titles and technological advancements. At Comic Con, Adrian presented Teamtris and the other student projects, part of the curricular requirement of the course, for three days. He collected abundant and longitudinal evidence of gamer experience from thousands of participants (https://goo.gl/rX1eHw). Immediately after Comic Con, we concluded project one with an individual and group reflection and started brainstorming and proposing a second project with different team members. They had one week to propose and 3 weeks to develop. Adrian's second project, Spinnulator, was a bicycling simulator where pedaling cadence and upper body orientation controlled biking speed and direction, respectively. The team used a Microsoft Kinect to track skeleton movement and map it to pedaling and steering. They did not instrument the static bike, which was placed in front of large screens simulating movement over landscapes (http://spinnulators.github.io/Spinnulator). For Spinnulator, Adrian led the development of player interaction, physics for player motion, and shader programming. The team successfully completed a fully-functioning prototype which they demonstrated and collected critical constructive feedback at our Visualization Studio annual open house (https://goo.gl/4KhB4b). It is a true pleasure and an honor to give my highest recommendation to Adrian. Adrian has consistently been a major technical asset to both creative teams in my course. Please contact me for further information.
Mario Romero
I have known and worked closely with Adrian for one academic semester at KTH Royal Institute of Technology, where I am Associate Professor in Computer Science with a focus on visualization, graphics and interaction. Adrian participated in my Advanced Graphics and Interaction course on the fall of 2015 (https://www.kth.se/social/course/DH2413/). He worked on 2 large group projects where he demonstrated extraordinary programming skills. In the 1st project, Teamtris, a two-person collaborative game based on Tetris and augmented with 3D blocks, rotations, and translations (http://adrianblan.co/Teamtris), Adrian led the design, development and software engineering of the graphical and visualization aspects of the project. The group had two weeks to develop a working prototype which they presented at ForskarFredag, a large academic convention bringing together 5000 high school students and teachers to interact with cutting edge research from Sweden's top higher academic institutions. Adrian demonstrated the early prototype of Teamtris and collected constructive critical feedback from thousands of people over 8 consecutive hours. During the next 4 weeks, Adrian led the development of graphics and shader programming in preparation of the demonstration of Teamtris at Comic Con Gamex, a large gaming and fantasy convention bringing together 30000 participants and hundreds of presenters, including top gaming and entertainment leaders presenting new titles and technological advancements. At Comic Con, Adrian presented Teamtris and the other student projects, part of the curricular requirement of the course, for three days. He collected abundant and longitudinal evidence of gamer experience from thousands of participants (https://goo.gl/rX1eHw). Immediately after Comic Con, we concluded project one with an individual and group reflection and started brainstorming and proposing a second project with different team members. They had one week to propose and 3 weeks to develop. Adrian's second project, Spinnulator, was a bicycling simulator where pedaling cadence and upper body orientation controlled biking speed and direction, respectively. The team used a Microsoft Kinect to track skeleton movement and map it to pedaling and steering. They did not instrument the static bike, which was placed in front of large screens simulating movement over landscapes (http://spinnulators.github.io/Spinnulator). For Spinnulator, Adrian led the development of player interaction, physics for player motion, and shader programming. The team successfully completed a fully-functioning prototype which they demonstrated and collected critical constructive feedback at our Visualization Studio annual open house (https://goo.gl/4KhB4b). It is a true pleasure and an honor to give my highest recommendation to Adrian. Adrian has consistently been a major technical asset to both creative teams in my course. Please contact me for further information.
Experience
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Shape
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Denmark
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IT Services and IT Consulting
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1 - 100 Employee
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Android Developer
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Oct 2023 - Present
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PayPal
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United States
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Software Development
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700 & Above Employee
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Software Engineer (Consultant)
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Nov 2020 - Jun 2022
Worked on the AOSP operating system and Payments SDK for the Zettle Terminal hardware Worked on the AOSP operating system and Payments SDK for the Zettle Terminal hardware
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Bontouch
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Sweden
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Design Services
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200 - 300 Employee
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Software Engineer (Consultant)
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Jun 2020 - Nov 2020
Developed Android apps for a nordic logistics company. Developed Android apps for a nordic logistics company.
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Bontouch
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Sweden
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Design Services
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200 - 300 Employee
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Software Engineer, Platform Lead
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Aug 2016 - Jan 2020
Led the development of Coop for Android as platform lead, building one of the largest ecommerce grocery apps in the Nordics from the ground up, serving hundreds of thousands of users. As platform lead I ensured high technical quality through technical leadership, architecture, software engineering best practices, code reviews, among others. Relocated to the London office to lead the app experience for the Android platform of the GoAhead bus apps during the final months before… Show more Led the development of Coop for Android as platform lead, building one of the largest ecommerce grocery apps in the Nordics from the ground up, serving hundreds of thousands of users. As platform lead I ensured high technical quality through technical leadership, architecture, software engineering best practices, code reviews, among others. Relocated to the London office to lead the app experience for the Android platform of the GoAhead bus apps during the final months before release. Developed a suite of Android apps for SJ (Swedish Railways), used daily by SJ staff to manage and maintain trains across Sweden. Technical mentor for master thesis interns in partnership with KTH.
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Master Thesis Student
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Jan 2016 - Jul 2016
Developed a state of the art brush simulation app system for Android, using OpenGL, data driven modeling and GPU computing in order to simulate up to a thousand individual deforming bristles in real time on low performance mobile devices an order of magnitude faster than Adobe Photoshop.
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Susumi
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Sweden
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Computer Games
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Co-founder, Software Engineer
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Jun 2016 - Dec 2019
Co-founded a company developing interactive mixed reality experiences using Unity and Microsoft Kinect, which were featured at the Swedish National Museum of Science and Technology, among others. Co-founded a company developing interactive mixed reality experiences using Unity and Microsoft Kinect, which were featured at the Swedish National Museum of Science and Technology, among others.
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We Know IT
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Sweden
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Information Technology & Services
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1 - 100 Employee
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Software Engineer
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Oct 2014 - Jun 2015
Worked as a consultant developing and designing websites using Wordpress, PHP and HTLM/CSS in close partnership with clients to meet their business needs. Worked as a consultant developing and designing websites using Wordpress, PHP and HTLM/CSS in close partnership with clients to meet their business needs.
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5 Monkeys
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Sweden
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IT Services and IT Consulting
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1 - 100 Employee
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Software Engineer
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Jan 2015 - Mar 2015
Worked as a developer for Clique, a clothing ecommerce store for both web and mobile platforms using AngularJS and HTLM/CSS. Worked as a developer for Clique, a clothing ecommerce store for both web and mobile platforms using AngularJS and HTLM/CSS.
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Vetenskapens Hus AlbaNova universitetscentrum KTH
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Sweden
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Higher Education
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1 - 100 Employee
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Teaching Assistant
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Feb 2014 - Oct 2014
Conducted lab sessions in network security and computer hardware. Conducted lab sessions in network security and computer hardware.
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Freelance
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Stockholm, Sweden
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Freelance Software Engineer
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May 2012 - Aug 2012
Worked as a freelance consultant for a real time audio analysis project in partnership with KTH Innovation. I developed both frontend UI features and backend audio features using C++, Java and JNI. Worked as a freelance consultant for a real time audio analysis project in partnership with KTH Innovation. I developed both frontend UI features and backend audio features using C++, Java and JNI.
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Education
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KTH Royal Institute of Technology
Master of Science, Computer Science -
Korea Advanced Institute of Science and Technology
Master of Science (M.S.), Computer Science