Jean-Luc Hurlbut
Programmer at Playtika- Claim this Profile
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French -
Topline Score
Bio
Experience
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Programmer
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Jul 2017 - Present
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Programmer
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Aug 2011 - Jun 2017
While working at Smoking Gun Interactive Inc, I primarily took the role of implementing and maintaining UI on many projects. Secondarily, I also took the role of general SE by working in many areas outside of UI; including tools, game-play and low level engine code.
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Generalist Programmer on Splik and Blitz: Baked in Blood
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Aug 2010 - Mar 2011
This game was our Game Production Workshop (GPW) project while I attended at AIV. The game featured:-Online co-op-Hack and splash plat-former-Co-op puzzlesBeing the Generalist Programmer on the team, I had my fingers in almost everything. I was focused on the combat and player oriented mechanic logic of the main characters. I also worked on level scripts such as lava fountains which damage the player using collision box movement and particle effects driven… This game was our Game Production Workshop (GPW) project while I attended at AIV. The game featured:-Online co-op-Hack and splash plat-former-Co-op puzzlesBeing the Generalist Programmer on the team, I had my fingers in almost everything. I was focused on the combat and player oriented mechanic logic of the main characters. I also worked on level scripts such as lava fountains which damage the player using collision box movement and particle effects driven through scripts. I also created Unity prefabs for designers to use and modify for the type of game-play they wanted.I very much enjoyed working on this project alongside my classmates. Show more Show less
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Kitchen and Delivery Staff
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Aug 2010 - Dec 2010
-Coordinated with other members to ensure quick preparation of food through efficient communication.-Ensured quality of service during deliveries.
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Education
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The Art Institute of Vancouver