Przemysław Piekarski

Head of Studio at AvatarUX Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Warsaw, Mazowieckie, Poland, PL
Languages
  • English Professional working proficiency
  • Polish Native or bilingual proficiency

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Wawrzyniec Sosnowski

As CTO and MD of local office in Yggdrasil Gaming I had a pleasure to work closely with Przemysław. As a Head of Lab Przemek played vital role in fostering and enhancing our portfolio of games and features. As a great team player he managed to engage our internal community to provide ideas and feedbacks. He provided in time top class implementable projects with extraordinary agile and positive attitude. Przemek also participated in internal company initiatives and events - I was always able to count on his creativity and engagement.

Krzysztof Opałka

I had the pleasure of working with Przemek for a couple of years, collaborating on several projects. I rarely come across real talents who stand out like Przemek. He is amazing, multi-disciplinary talent who has amazing understanding of art, UX/UI and gaming industry including mobile, social and real money casino. As a team member or a leader, Przemek earns my highest recommendation.

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Credentials

  • Emergency First Aid & CPR/AED
    bhpCenter Health & Safety Management
    Aug, 2016
    - Nov, 2024
  • Information Security
    The CPD Certification Service
    May, 2017
    - Nov, 2024

Experience

    • Malta
    • Computer Games
    • 1 - 100 Employee
    • Head of Studio
      • Feb 2021 - Present

      - Creating the great PopWins slots games https://avatarux.com/- Leading a team of super talented developers, artists and QA engineers- Supervising studio operations and organisation- Managing daily company activities (invoices, admin, HR, legal)- Keeping a full oversight of the production of slot games- Synchronizing deliveries from multiple teams- Planning and managing budgets and development timelines- Measuring and tracking KPIs- Making sure the quality standards are met while keeping the output at the highest capacity- Liaising with business partners- Ensuring UX is prioritized across all our games- Developing workflows and delivery processes- Recruiting new employees and making sure our current team is happy

    • Head of Creative Development
      • Nov 2019 - Feb 2021

      - Recruiting and managing the Art Development team- Developing workflows and delivery processes- Planning and managing creative asset development timelines- Setting quality standards and technical specifications for creative assets- Removing blockers and bottlenecks between art and engineering- Ensuring UX/usability standards are followed- Coordinating and reviewing work carried out with 3rd parties- Creating interactive UX flows, conceptual UI mock-ups and design visualizations- Cooperating with Creative Director to realise creative vision

    • Malta
    • Gambling Facilities and Casinos
    • 100 - 200 Employee
    • Head of Lab
      • Dec 2016 - Oct 2019

      - Leading Yggdrasil's internal startup incubator, the Lab, where new verticals get kickstarted- Assembling and leading small multi-disciplinary teams of Developers, Artists, Designers and QA Specialists- Supervising the player experience in all game verticals except Slots- Preparing business case documents and workload estimates to assess the feasibility of new product verticals- Analyzing the market in search for innovation opportunities and potential risk factors- Cooperating with Business Intelligence and Commercial to define and propose industry-first initiatives- Developing interactive UX flows and conceptual UI models- Coordinating work and providing feedback for external service teams- Negotiating contracts with external providers- Leading the Yggdrasil Dragons project, where startups and creative individuals can pitch their product ideas

    • Game Art Production Manager
      • Jun 2016 - Dec 2016

      - Training, coaching and leading all Artists to ensure that all work is performed according to company standards and within established guidelines- Managing a team of Technical Artists- Taking care of the game asset delivery and art production pipeline

    • Art Team Manager: Poland
      • Aug 2015 - Dec 2016

      - Assembling from scratch, coaching and leading a team of Illustrators, Animators, Technical Artists and UI Designers- Removing blockers between art/dev and improving the asset delivery workflow- Onboarding new employees- Creating concepts and new game mechanics mockups for the New Games team

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Game Artist, 2D Illustrator, Designer
      • Oct 2011 - Jul 2015

      - Providing concept art along with in-game illustrations for a number of Social Casino products- Incorporating Scrum solutions into the artist's workflow, managing the creative process of one of the company's biggest products - Providing concept art along with in-game illustrations for a number of Social Casino products- Incorporating Scrum solutions into the artist's workflow, managing the creative process of one of the company's biggest products

    • Web Designer, CSS & HTML Developer
      • Oct 2008 - Sep 2011

      Designing best websites and online shops, with expertise ranging from illustration, logo design, package design, to writing semantic HTML and CSS code Designing best websites and online shops, with expertise ranging from illustration, logo design, package design, to writing semantic HTML and CSS code

    • Copyreader
      • 2007 - 2009

      First and second edit for a number of travel guide books First and second edit for a number of travel guide books

Education

  • Akademia Pedagogiczna im. Komisji Edukacji Narodowej w Krakowie
    Master’s Degree, Epistemology
    2003 - 2008

Community

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