Alejandro Hitti
Technical Project Lead at Ikigai Technologies- Claim this Profile
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English Native or bilingual proficiency
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Spanish Native or bilingual proficiency
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Bio
Stephan Haldaman
Alejandro has been a great team mate who I've worked with on two separate projects. He creates a very friendly work environment and has always been easy to work with, being open to suggestions and ready to hear what's needed to make things easier to collaborate.
Stephan Haldaman
Alejandro has been a great team mate who I've worked with on two separate projects. He creates a very friendly work environment and has always been easy to work with, being open to suggestions and ready to hear what's needed to make things easier to collaborate.
Stephan Haldaman
Alejandro has been a great team mate who I've worked with on two separate projects. He creates a very friendly work environment and has always been easy to work with, being open to suggestions and ready to hear what's needed to make things easier to collaborate.
Stephan Haldaman
Alejandro has been a great team mate who I've worked with on two separate projects. He creates a very friendly work environment and has always been easy to work with, being open to suggestions and ready to hear what's needed to make things easier to collaborate.
Experience
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Ikigai Technologies
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United States
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IT Services and IT Consulting
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1 - 100 Employee
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Technical Project Lead
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Jan 2023 - Present
Leading a team of programmers, artists, and designers to develop a networked multiplayer fighting card game called Uppercut. Help drive the creative vision of the game, as well as support the team by doing gameplay programming.
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Senior Tools Programmer
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Oct 2021 - Jan 2023
Developed the base version for a networked multiplayer fighting card game in Unity called Uppercut.
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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UI GameTools programmer
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Feb 2019 - Oct 2021
Developed multiple tools for the UI team to facilitate the creation and editing of in-game menus and HUDs for various games. Developed multiple tools for the UI team to facilitate the creation and editing of in-game menus and HUDs for various games.
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Amazon
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United States
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Software Development
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700 & Above Employee
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Guest Blogger
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Nov 2017 - Jul 2018
Wrote 10 articles for Amazon's Developer blog on game development and GameMaker tutorials. Wrote 10 articles for Amazon's Developer blog on game development and GameMaker tutorials.
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HyperBeard
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Mexico
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Entertainment Providers
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1 - 100 Employee
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Game Developer
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Jan 2018 - Apr 2018
Hired to develop a prototype for a mobile game. Hired to develop a prototype for a mobile game.
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ZackBellGames
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Redmond, WA
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Producer and Marketing Director
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Jun 2015 - Dec 2015
Planned and managed a Greenlight campaign for INK, released on Steam on August 5th, 2015. Marketed the game by contacting 1200+ journalists, Youtubers and streamers, increasing awareness to top outlets, such as Kotaku, Destructoid, Markiplier and Rock, Paper, Shotgun. Sold over 11,000 copies in the first month, grossing $55,000. Continued to sell more than 90,000 copies, grossing over $130,000 as of April, 2016. Implemented achievements, stats and leaderboards using the Steam API, as well as set up the store page and configured the Steamworks settings. Show less
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Producer
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Jul 2014 - Dec 2014
Planned and managed a Kickstarter campaign for SUPER III. Contacted several writers from various websites to let them know about our game and campaign, which led to the game getting articles from the biggest sites, like Polygon, PC Gamer, Destructoid and Rock, Paper, Shotgun, increasing the amount of pledges. Collaborated with the overall design of the game in search for a fun and engaging experience. Planned and managed a Kickstarter campaign for SUPER III. Contacted several writers from various websites to let them know about our game and campaign, which led to the game getting articles from the biggest sites, like Polygon, PC Gamer, Destructoid and Rock, Paper, Shotgun, increasing the amount of pledges. Collaborated with the overall design of the game in search for a fun and engaging experience.
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Producer
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Oct 2013 - Feb 2014
Founder of MECH6, an indie game company that was creating Frog Sord, a GameMaker project. Produced and managed a team of 6 people. Handled PR, Project planning, budgeting and marketing for the company. Cancelled the project in February of 2014. Founder of MECH6, an indie game company that was creating Frog Sord, a GameMaker project. Produced and managed a team of 6 people. Handled PR, Project planning, budgeting and marketing for the company. Cancelled the project in February of 2014.
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Plenilunio Film & Arts
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Caracas, Venezuela
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English Localization
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Jul 2011 - Sep 2011
Localized multiple documents during the production of the movie "Azul y no tan Rosa", the main one being the movie's script. This translation was later used to create the subtitles for the movie. "Azul y no tan Rosa" (Blue and not so Pink) has received 8 International awards, the most notable being the Goya Award for best Ibero-American film. The localization allowed the movie to be played at English-speaking festivals, winning awards in Canada and Germany. Localized multiple documents during the production of the movie "Azul y no tan Rosa", the main one being the movie's script. This translation was later used to create the subtitles for the movie. "Azul y no tan Rosa" (Blue and not so Pink) has received 8 International awards, the most notable being the Goya Award for best Ibero-American film. The localization allowed the movie to be played at English-speaking festivals, winning awards in Canada and Germany.
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Campamento Rincon Grande
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Caracas, Venezuela
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Counselor
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Apr 2009 - Jun 2011
Worked with over 50 people to plan and execute a large scale project, where we were responsible for the well-being, entertainment and education of 0-+ children over the course of three weeks. Participated in community work on behalf of our institution. Worked with over 50 people to plan and execute a large scale project, where we were responsible for the well-being, entertainment and education of 0-+ children over the course of three weeks. Participated in community work on behalf of our institution.
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Education
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Digipen Institute of Technology
Bachelor's Degree, Computer Science in Real-Time Interactive Simulation -
Universidad Simón Bolívar
Engineer's Degree, Computer Engineering