Jordi Guerrero

CTO & Co-founder at The Breach Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Catalonia, Spain, ES
Languages
  • Catalan Native or bilingual proficiency
  • Spanish Native or bilingual proficiency
  • English Full professional proficiency
  • French Elementary proficiency

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5.0

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Luis Resco

Jordi pursued always the highest quality of work and code pipelines. He always pushed us to add CI/CD workflows to our daily basis. He also was keen on maintaining everything well tested and covered. Jordi showed huge management skills leading a big team of engineers and helping every one of us with his humble and positive attitude.

Javier Martínez Moll

I had the pleasure to work with Jordi during my time at Scopely. He is a talented Technnical Director with good people skills and a superb team manager. Together, we built the foundations of a new studio in Scopely's new premises in Barcelona, Spain. Good and clear communicator, always willing to lend a hand were needed and keeping the team as his top priority.

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Experience

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • CTO & Co-founder
      • Jun 2018 - Present

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Technical Director
      • Jan 2018 - May 2018

      Currently in the process of building the studio’s development team from the ground up. Also leading the development team of our current game in development. Currently in the process of building the studio’s development team from the ground up. Also leading the development team of our current game in development.

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Technical Director / Architect
      • Sep 2013 - Sep 2017

      As the studio’s Technical Director, I was responsible for the training, career progression, and performance evaluation of the developers, as well as facilitating knowledge sharing and defining good coding practices and procedures.In the Architect role, I drove the design of critical systems of the technology being used in our games in development.

    • Lead Game Developer
      • Sep 2012 - Aug 2013

      Lead game developer on the game Papa Pear (Android, iOS). In addition of mentoring other developers, I also worked hands-on mainly on the most difficult technical tasks.

    • France
    • Computer Games
    • 700 & Above Employee
    • Lead Engine Programmer
      • Sep 2010 - Sep 2012

      Lead of the studio’s engine team. Responsible of managing the team and of deciding, planning, and overseeing the implementation of new features of the engine. Worked in three titles and one unreleased project:Motionsports (Xbox Kinect).The adventures of Tintin: The secret of the Unicorn (3DS).Sports Connection (Wii U).

    • Senior Engine Programmer
      • Jul 2009 - Aug 2010

      Responsible of the graphics programming area mainly and of other tasks, according to project requirements.Worked in one main title, as well as other unreleased projects:Your Shape (PC).

    • Computer Games
    • 1 - 100 Employee
    • Senior Engine Programmer (Graphics)
      • May 2007 - Jun 2009

      Responsible of the graphics programming area mainly and of other tasks, according to project requirements. Worked in four titles: Wanted: Weapons of Fate, Bionic Commando, Bionic Commando Rearmed, and Terminator Salvation Responsible of the graphics programming area mainly and of other tasks, according to project requirements. Worked in four titles: Wanted: Weapons of Fate, Bionic Commando, Bionic Commando Rearmed, and Terminator Salvation

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Senior Programmer (Graphics Lead)
      • Mar 2006 - Apr 2007

      Head of the graphics programming area of an unreleased game. Other programming tasks performed when required. Head of the graphics programming area of an unreleased game. Other programming tasks performed when required.

  • Holomatix Ltd
    • London, United Kingdom
    • Senior Graphics Programmer
      • Mar 2005 - Jan 2006

      Graphics programmer in a small team. Responsible of a good part of the programming of the graphics technology. Graphics programmer in a small team. Responsible of a good part of the programming of the graphics technology.

    • Graphics Engine Programmer
      • Oct 2000 - Dec 2004

      Work in four titles as graphics engine programmer: "This Is Football 2002", "This Is Football 2003", "This Is Football 2004", and "This Is Football PSP 2005" Work in four titles as graphics engine programmer: "This Is Football 2002", "This Is Football 2003", "This Is Football 2004", and "This Is Football PSP 2005"

    • Germany
    • Financial Services
    • 700 & Above Employee
    • Programmer
      • Jan 1998 - Jul 1999

      Work within a team of 8-12 people on a project to maintain the customers’ information. Software used by all Deutsche Bank branches in Spain. Work within a team of 8-12 people on a project to maintain the customers’ information. Software used by all Deutsche Bank branches in Spain.

  • Coritel
    • Barcelona
    • Visual Basic Instructor
      • Dec 1997 - Jan 1998

      Instructor of Visual Basic and Client/Server architectures, training new employees. Instructor of Visual Basic and Client/Server architectures, training new employees.

    • Spain
    • Research Services
    • 100 - 200 Employee
    • Software Developer
      • Apr 1995 - Jul 1995

      Analysis, design, and implementation in C and Lisp of AutoDoc. The software comprised a compiler and scripting language used to generate the documentation of a software system being developed at the CVC (see http://www.cvc.uab.es/~javier/eva/autodoc.htm). Analysis, design, and implementation in C and Lisp of AutoDoc. The software comprised a compiler and scripting language used to generate the documentation of a software system being developed at the CVC (see http://www.cvc.uab.es/~javier/eva/autodoc.htm).

Education

  • University of Hull
    MSc in Computer Graphics and Virtual Environments (with Distinction), Computer Graphics
    1999 - 2000
  • Universitat Autònoma de Barcelona
    Enginyer Superior en Informàtica (Honours), Computing
    1992 - 1997

Community

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