Alexandre Lebel
Head of Game Production & QA at Woozworld Inc.- Claim this Profile
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Français Native or bilingual proficiency
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English Full professional proficiency
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Bio
Carin Lamontagne
Alexandre was incredibly knowledgeable, forthright, and very supportive. I knew I could count on him to do everything I needed, and to even know what I needed before I did! It was a pleasure and an honor to work with him on this project.
Chloe Letailleur Benaroya
J'ai eu le plaisir de travailler 3 ans avec Alex. C'est un chargé de production extrêmement impliqué, très consciencieux qui est toujours très présent lors des moments difficiles que l'on peut rencontrer dans des projets de développement technique. L'expérience qu'il a acquise préalablement comme responsable de tests QA lui permet de maîtriser toutes les facettes de la production d'un jeu (conception, infographie, programmation) et d'identifier rapidement les faiblesses d'un produit. Alex est un atout considérable pour la gestion d'une production complexe et multi-disciplinaire.
Carin Lamontagne
Alexandre was incredibly knowledgeable, forthright, and very supportive. I knew I could count on him to do everything I needed, and to even know what I needed before I did! It was a pleasure and an honor to work with him on this project.
Chloe Letailleur Benaroya
J'ai eu le plaisir de travailler 3 ans avec Alex. C'est un chargé de production extrêmement impliqué, très consciencieux qui est toujours très présent lors des moments difficiles que l'on peut rencontrer dans des projets de développement technique. L'expérience qu'il a acquise préalablement comme responsable de tests QA lui permet de maîtriser toutes les facettes de la production d'un jeu (conception, infographie, programmation) et d'identifier rapidement les faiblesses d'un produit. Alex est un atout considérable pour la gestion d'une production complexe et multi-disciplinaire.
Carin Lamontagne
Alexandre was incredibly knowledgeable, forthright, and very supportive. I knew I could count on him to do everything I needed, and to even know what I needed before I did! It was a pleasure and an honor to work with him on this project.
Chloe Letailleur Benaroya
J'ai eu le plaisir de travailler 3 ans avec Alex. C'est un chargé de production extrêmement impliqué, très consciencieux qui est toujours très présent lors des moments difficiles que l'on peut rencontrer dans des projets de développement technique. L'expérience qu'il a acquise préalablement comme responsable de tests QA lui permet de maîtriser toutes les facettes de la production d'un jeu (conception, infographie, programmation) et d'identifier rapidement les faiblesses d'un produit. Alex est un atout considérable pour la gestion d'une production complexe et multi-disciplinaire.
Carin Lamontagne
Alexandre was incredibly knowledgeable, forthright, and very supportive. I knew I could count on him to do everything I needed, and to even know what I needed before I did! It was a pleasure and an honor to work with him on this project.
Chloe Letailleur Benaroya
J'ai eu le plaisir de travailler 3 ans avec Alex. C'est un chargé de production extrêmement impliqué, très consciencieux qui est toujours très présent lors des moments difficiles que l'on peut rencontrer dans des projets de développement technique. L'expérience qu'il a acquise préalablement comme responsable de tests QA lui permet de maîtriser toutes les facettes de la production d'un jeu (conception, infographie, programmation) et d'identifier rapidement les faiblesses d'un produit. Alex est un atout considérable pour la gestion d'une production complexe et multi-disciplinaire.
Experience
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Woozworld Inc.
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Canada
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Technology, Information and Internet
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1 - 100 Employee
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Head of Game Production & QA
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Jul 2022 - Present
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Production Manager
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May 2014 - Jul 2022
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Tribal Nova, a Houghton Mifflin Harcourt Company
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Canada
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Computer Games
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1 - 100 Employee
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Project Manager
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May 2011 - May 2014
Back at Tribal Nova after my stay at Woozworld, I focused my work on managing and leading educational projects on new platforms. I produced 6 applications for the SMART Table (http://smarttech.com/table), 3 of which consisted on helping kids learn the basics of science. The other 3 being a interactive version of the SpellRead program, for PCI Education (http://sen.smarttech.com/en/Collaborate/Success-stories/120626-PCIEducation.aspx) For nearly 2 years now I've been leading and producing the iLearnWith suite of mobile applications (http://www.ilearnwith.com), targeted at children aged 3-6 and covering a wide range of skills such as math, literacy, language development, science, etc. It currently includes 9 different mobile apps localized in 3 languages available on both iOS (iPhone / iPad) and Android, and continues to expand to include more apps in the near future. Show less
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Woozworld Inc.
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Canada
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Technology, Information and Internet
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1 - 100 Employee
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Project Manager
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May 2010 - Dec 2010
I managed and led the development of Woozworld as well as the previous versions (called KidStudio) before the spin-off from Tribal Nova for more than 3 years. Working with the direction, marketing, creative and development team it was my responsibility to make sure budget and deadlines were respected, while assuring the delivery of a product of the highest quality possible to meet the expectations of our players. I participated in acquisition and monetization strategy development with the marketing and product development team. I also led the day-to-day operation and maintenance of the website with the development team, making sure we were offering the best service and up-time possible. Show less
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Tribal Nova, a Houghton Mifflin Harcourt Company
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Canada
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Computer Games
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1 - 100 Employee
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Project Manager
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May 2007 - May 2010
I first started working at Tribal Nova as Quality Assurance for 3 months. During this time I've help put in place all the QA processes and hired and built the QA team. Afterward I was promoted Project Manager and led and worked on the development and production of many multimedia and educational projects, including KidStudio, Woozworld, Blaise le Blasé, Di-Gata, Totally Spies Academy, SpieZ, etc. My tasks and responsibilities included defining budget and production calendars, working with the clients, TV producers, development team (internal and external) and creative team to organize the production and delivery of the websites, games and applications. Show less
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Laboratoires de Test Enzyme - Enzyme Testing Labs
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Canada
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Computer Games
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100 - 200 Employee
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Project Manager - Quality Assurance
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Aug 2005 - May 2007
I've managed QA teams of different sizes (4 to 30 testers per project), for many AAA game publishers and developers. I had the chance to work with Ubisoft (at least 4 different studios around the world), Atari Europe, Atari US, as well as many other around the world. I've worked on both functionality testing projects as well as localization testing projects, on many different platforms (PC, Xbox, Xbox 360, Playstation 2, Playstation 3, Playstation Portable, Gameboy Advance, Nintendo DS, Nintendo Gamecube, Wii) Show less
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Education
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CEGEP Saint-Jérôme
DEC, Informatique