Mourvi Sharma

Co-founder, Fairside Stories/BigFatPhoenix Interactive at Bigfatphoenix Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
IN
Languages
  • Hindi Native or bilingual proficiency
  • English Native or bilingual proficiency

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5.0

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Catherine Wood

Mourvi is a unicorn-like combination of solid instructional designer and playful, merry gamer. I had the pleasure of working with her at Disney Learning/Imagicademy for a year, where she quickly made herself indispensable. Working between the curriculum and editorial team, and game design and production, she was the ultimate collaborator and problem solver. Any organization that wants to seamlessly blend learning and engaging gameplay would be fortunate to have her!

Tom Smith

Mourvi is great. She had a difficult role where she needed to balance game design and education (and plenty of competing and demanding goals and needs), and did a great job. She was able to translate from gamer to educator in a way that team members from either side of that divide could not. She made the games better, both in the sense of more fun and also in the sense of more meaningful for kids. I would love to work with her again in the future.

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Experience

    • India
    • E-Learning Providers
    • 1 - 100 Employee
    • Co-founder, Fairside Stories/BigFatPhoenix Interactive
      • Feb 2020 - Present

      https://www.fairsidestories.com/ https://www.fairsidestories.com/

    • India
    • E-Learning Providers
    • 700 & Above Employee
    • Learning Design (Disney-Byju's Early Learn)
      • Sep 2018 - Jan 2020

      Leading the learning design for the interactive content on the product. Leading the learning design for the interactive content on the product.

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Researcher
      • Oct 2016 - Sep 2018

      Designing playful, adaptive digital learning experiences for preschoolers using IBM Watson's AI technology. Working on a research partnership between IBM and Sesame Workshop. Designing playful, adaptive digital learning experiences for preschoolers using IBM Watson's AI technology. Working on a research partnership between IBM and Sesame Workshop.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Game Designer
      • Sep 2014 - Sep 2015

      Designing mobile games for 2-8 year old kids with a balance between play and learning. Designing mobile games for 2-8 year old kids with a balance between play and learning.

    • Research Associate
      • Feb 2014 - Jul 2014

      Conducting comparative research on MOOCs across platforms and disciplines. Conducting comparative research on MOOCs across platforms and disciplines.

    • Broadcast Media Production and Distribution
    • 700 & Above Employee
    • Digital Media Intern
      • Sep 2013 - Jan 2014

      Supporting the production process for Next Generation Preschool Math and Next Generation Preschool Science, research programs testing the efficacy of a media rich mathematics and science curriculum with preschoolers. My work involved coming up with ideas for tablet based games and hands-on activities, and assisting in production tasks such as formative testing and quality checks. Supporting the production process for Next Generation Preschool Math and Next Generation Preschool Science, research programs testing the efficacy of a media rich mathematics and science curriculum with preschoolers. My work involved coming up with ideas for tablet based games and hands-on activities, and assisting in production tasks such as formative testing and quality checks.

    • United States
    • Media Production
    • 700 & Above Employee
    • Manager, Education/Content Specialist
      • Feb 2011 - Jul 2013

      Curriculum and Content development for a number of Sesame Workshop India's projects like: RadioPhone (Read more at: goo.gl/svphww) A multi-platform initiative (radio and mobile phone). The radio show features stories and songs on healthy behaviors like hand-washing and good nutrition, critical in areas with high rates of childhood mortality. In tandem with the radio show, families can listen and call in to the radio program using their mobile phones even from outside the broadcast area and access episodes on demand. School in a Box School in a Box is a supplementary educational package for low-cost schools in India. It contains board games, storybooks, AV and teacher training videos. Sesame Street Afterschool STEAM program for children, Sesame Street Afterschool uses a combination of art, hands-on activities and role play to build a strong foundation in science, math and critical thinking in 6-8 year old children. Android Games A collaborative project between Sesame Workshop and Qualcomm's Wireless Reach initiative - a set of 10 apps focused on building literacy and numeracy skills in children living in low income communities in urban India. Project Metro Project Metro is a five year program supported by the Michael and Susan Dell Foundation reaching over 1 million children in urban slum populations. The program combined community outreach, in classroom intervention, training of teachers and educational materials to build learning outcomes in literacy, numeracy, health and wellness. Show less

  • Freelance Work
    • Mumbai Area, India
    • Writer
      • Aug 2010 - Jan 2011

      Disney Smart Beginnings • Researched and wrote a set of books for 4-6 year olds. • Created detailed art briefs. Collaborated with designers and visualizers. Disney Smart Beginnings • Researched and wrote a set of books for 4-6 year olds. • Created detailed art briefs. Collaborated with designers and visualizers.

Education

  • Harvard University Graduate School of Education
    Master of Education (M.Ed.), Educational/Instructional Media Design
    2013 - 2014
  • The University of Edinburgh
    Master's degree, Bioinformatics
    2007 - 2008
  • The University of Sheffield
    Bachelor of Science (B.Sc.), Genetics
    2004 - 2007

Community

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