Justin French

Founder/CEO/Creative Director at Dream Harvest Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Brighton, UK

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Founder/CEO/Creative Director
      • Jul 2013 - 10 years 6 months

      Brighton, England, United Kingdom My role with the company is quite varied and I'm often have to jump between several creative and managerial roles including: Company Director - Financial planning - Sourcing and hiring new talent - Pitch writing / presenting to potential investors - Negotiating Contracts - Software / hardware procurement Creative Director - Taking ownership of all aspects of the game design for our projects - Documentation writing - Prototyping - Balancing and… Show more My role with the company is quite varied and I'm often have to jump between several creative and managerial roles including: Company Director - Financial planning - Sourcing and hiring new talent - Pitch writing / presenting to potential investors - Negotiating Contracts - Software / hardware procurement Creative Director - Taking ownership of all aspects of the game design for our projects - Documentation writing - Prototyping - Balancing and tweaking gameplay - Working with playtesters and making informed decisions based on their feedback - Listening to ideas from other team members and determining if they should / could be implemented within our budget / timeframe - Directing our art teams and writer so that the overall creative vision is met and is inline with the core game mechanics Producer - Scheduling development - Milestone and roadmap planning - Task assignment - Project management (Using Agile Methodologies) Marketing - Building our communities across Social media (Twitter, Facebook, Google+, Reddit) - Running targeted advertisement campaigns - Talking to press and other media outlets - Writing blogs and other articles to help the game dev community - Writing monthly newsletters - Video editing and design Sound Designer - Designing sounds through the use of location and in studio recording and synthesis and well as the manipulation of my existing libraries of sounds - Foley Recording - Implementation using Wwise - Scripting sound cues in C# as well as creating reactive audio setups - Mixing and mastering all audio both in game and for linear marketing material. Composer - Writing music in a variety of styles for both in game use and for linear marketing material - Mixing and mastering all audio Show less

    • United Kingdom
    • Higher Education
    • 300 - 400 Employee
    • Lecturer in Games Design / Games Development
      • Apr 2014 - Jul 2015

      Welwyn Garden City Taught Level 1 - 3 BTEC programmes in ICT with my specialist subject Units being Digital Audio Production, Software Development, Mobile App Development and Digital Portfolio Design. I rewrote the standard BTEC assignment briefs to be inline with industry trends including changing the Digital Audio Production assignments to be focused on Sound Design for Games and Film and teaching Unity, C# and games development / design as part of the Software Development and Mobile App Development… Show more Taught Level 1 - 3 BTEC programmes in ICT with my specialist subject Units being Digital Audio Production, Software Development, Mobile App Development and Digital Portfolio Design. I rewrote the standard BTEC assignment briefs to be inline with industry trends including changing the Digital Audio Production assignments to be focused on Sound Design for Games and Film and teaching Unity, C# and games development / design as part of the Software Development and Mobile App Development Units culminating in the students producing their own finished multi platform game that can be released on both the iOS and Android App stores as well as released on PC / Mac / Linux, skills that are not often taught to 16 - 19 year olds at this level. Undertook the Level 3 Teacher Training Qualification and finished top in class while while also teaching and running my game studio Dream Harvest. Show less

    • Sound Designer / Game Designer
      • Jun 2013 - Nov 2014

      Remote Working with Tony Bickley and a talented team on an un-announced point and click adventure game for the Chinese market. My role has included the research, planning and design and recording of all sound for the project including sound design, dialogue, musical direction (outsourced music from a top instrumentalist - the worlds leading player of the Qin) so that the audio is authentic to the era that the game is set. Also helped with project management, production and design.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Freelance Audio Engineer / Sound Designer
      • Oct 2013 - Feb 2014

      Kings Cross, London Working with the team at OMUK, A dialog production studio specializing in the games Industry. My role has included the following: Dialog Editing Recording Script Re-Writing Play Testing foreign versions of games to determine context of dialogue Working with in house developer to improve our custom dialogue tools Consulting and Training. Games I have worked on while at OMUK include: The Crew Broken Sword 5 Sacred 3 Tropico… Show more Working with the team at OMUK, A dialog production studio specializing in the games Industry. My role has included the following: Dialog Editing Recording Script Re-Writing Play Testing foreign versions of games to determine context of dialogue Working with in house developer to improve our custom dialogue tools Consulting and Training. Games I have worked on while at OMUK include: The Crew Broken Sword 5 Sacred 3 Tropico 5 Runescape Godfire Omerta Killzone: Shadowfall Rise of Venice Risen 3 Show less

    • United Kingdom
    • Staffing and Recruiting
    • 1 - 100 Employee
    • Games and Digital Tech Recruitment Consultant
      • Nov 2012 - Oct 2013

      Harpenden, Hertfordshire Sourced candidates and worked with clients across the digital / media / tech sectors. Specialized in video games working with roles from Junior all the way up to director level.

    • Sound Designer / Composer / Audio Director
      • Oct 2012 - Jun 2013

      This is a contract role. I have been providing audio direction, composing and sound design services for Road Hog Games' upcoming game for Android and Windows 8.

    • Computer Games
    • Audio Director / Sound Designer / Composer
      • Aug 2011 - Jan 2013

      Provided sound direction, sound design and composing services for the title "Purgatory" for iOS devices.

    • Studio Manager / Sound Engineer / Producer
      • Jan 2006 - Aug 2012

      I provide Music Recording services to a multitude of different clients within many different musical genres as well as providing recording for audio books. I work with songwriters and bands on production and musical structure techniques. I provide one to one tuition on audio engineering techniques. Rehearsal recording services. I have Built up long lasting client relationships and have helped bring together musicians and songwriters. I provide business… Show more I provide Music Recording services to a multitude of different clients within many different musical genres as well as providing recording for audio books. I work with songwriters and bands on production and musical structure techniques. I provide one to one tuition on audio engineering techniques. Rehearsal recording services. I have Built up long lasting client relationships and have helped bring together musicians and songwriters. I provide business development advice to many of my clients with many going on to successful musical careers. Show less

    • Live Sound Engineer, Promoter, Planner and Organiser
      • Jul 2012 - Jul 2012

      Harpenden Organized, planned and promoted all music for The Amble By The Park Festival in Harpenden over a 6 week period. The Festival had 22 Bands / Acts over two days. I provided sole Audio Engineering duties as well as stage setup.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Freelance Audio Engineer / Sound Designer
      • Jun 2009 - Dec 2011

      Audio Engineer and Sound designer Worked on the following: BioWare - Star Wars: The Old Republic Lionhead Studios - Fable 3 Disney - Pirates of the Caribbean: Armada of the Damned Realtime Worlds - All Points Bulletin The Creative Assembly - Shogun 2 CD Projekt - The Witcher 2 Rare - Kinect Sports Platinum Games - Vanquish Piranha Bytes - Risen Nintendo - Star Fox 3DS Dice - Battlefield Bad Company 2: Vietnam DLC Level-5 - Professor Layton and the… Show more Audio Engineer and Sound designer Worked on the following: BioWare - Star Wars: The Old Republic Lionhead Studios - Fable 3 Disney - Pirates of the Caribbean: Armada of the Damned Realtime Worlds - All Points Bulletin The Creative Assembly - Shogun 2 CD Projekt - The Witcher 2 Rare - Kinect Sports Platinum Games - Vanquish Piranha Bytes - Risen Nintendo - Star Fox 3DS Dice - Battlefield Bad Company 2: Vietnam DLC Level-5 - Professor Layton and the Diabolical Box Saber Interactive - Inversion Relic - Warhammer 40,000: Space Marine Show less

    • Composer
      • Jun 2011 - Jul 2011

      UK Title: Caped Star Platform: PC Provided music composition services. The music was required to be in an orchestral style with electro undertones which supported a superhero theme.

    • Computer Games
    • Audio Developer
      • Dec 2010 - Dec 2010

      Title: Postal Panic Platform: iOS (iPad) Provided music and sound design services. The music was required to be in an 8bit style. I was required to cast, direct, record and edit the dialog for the games main character. The project was set to a very tight deadline in which I had 5 days to complete everything above. 50% of all revenue for the game is being given to the Prince’s Trust.

    • Computer Games
    • Audio Developer
      • Nov 2009 - Apr 2010

      Title: Galoop Platform: PC Provided music composition and sound design services as well as dialog recording and editing. The music was required to be in a “cartoony” with a sci-fi twist style. Provided my own voice for the games characters.

    • Sound Engineer / Pro Tools Editor
      • Aug 2008 - Nov 2008

      I was hired on a contract basis for 2 months as an audio engineer and Protools editor for a large world music sample library that was being put together at Earth Sync. The sample library is available at: http://www.earthmoments.com

    • Live Sound Engineer and lighting engineer
      • Jan 2006 - Dec 2007

      Provided Audio Engineering services as well as system setup.

    • Live Sound Engineer
      • Apr 2007 - Aug 2007

      PA Setup, Sound Checks, On the night Sound for multiple bands / solo acts

Education

  • SAE London
    Foundation degree, Audio Engineering
    2006 - 2007
  • London School Of Sound
    Apple Logic Certified Pro LVL1, Apple Logic Certified Pro LVL1
    2007 - 2007
  • Point Blank Studios
    1st, Advanced Music Production Diploma
    2005 - 2006

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